Emuforums.com

Go Back   Emuforums.com > Gamecube Emulation > Dolphin Discussion
Home About Us Register FAQ Members List Calendar Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old July 16th, 2008   #301 (permalink)
Registered User
 
helles's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 77

Rev 12 is done.
Testing is requested

Edit: Of course by the dolphing team, not by me!!!

__________________
Windows xp professional SP2 32 bit
AMD Athlon 64 2x2GHz
ATI Radeon x1900xt
2GB DDR
Terratec Aureon 7.1 Space

or:

Windows xp home sp2 32 bit
intel c2d 2x2GHz
nvidia geforce 7900 go
2GB DDR2

Last edited by helles; July 16th, 2008 at 22:55.
helles is offline   Reply With Quote
Old July 16th, 2008   #302 (permalink)
Rockman fan
 
RockmanForte's Avatar
 
Join Date: May 2002
Location: Earth!
Posts: 3,960
Can't wait... You should include install like Dolphin.exe because it would be nice.
__________________
CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows XP Professional X64
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
RockmanForte is offline   Reply With Quote
Old July 16th, 2008   #303 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Quote:
Originally Posted by helles View Post
Rev 12 is done.
Testing is requested
Hey helles thanks for your time and work. I have some question im not sure why it's some time the screen turn dark in the middle of using OGL plugin for video. And i posted a issue on google code regarding Hardware Utilization. You can see in the image it's only using 25%-30% in GPU and 38% in CPU....it's not taking any advantage in our hardware.

__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable
abx is offline   Reply With Quote
Old July 16th, 2008   #304 (permalink)
Registered User
 
helles's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 77
First of all it isn't my work - it's the work of FiRES and ector! We have to thank them endless for their time and work! I'm just hanging around while my pc does some things in background and I checked out the google code site sometimes...

To your question: Dual core mode isn't finished yet. The problem is explained in another thread as I remember:
One core does the calculation from the gc cpu, a second core from the gpu. So your third and forth core could do something like input or sound, what would be a lot of work for nearly nothing.
And that's also why your gpu isn't used that much - simply your cpu must do graphic calculations, most emulators work like that. (pcsx2 uses gpu more, or am I false?)

If I explained something wrong please correct me, I'm interested in understanding as much as i can as noob ;-)
__________________
Windows xp professional SP2 32 bit
AMD Athlon 64 2x2GHz
ATI Radeon x1900xt
2GB DDR
Terratec Aureon 7.1 Space

or:

Windows xp home sp2 32 bit
intel c2d 2x2GHz
nvidia geforce 7900 go
2GB DDR2
helles is offline   Reply With Quote
Old July 16th, 2008   #305 (permalink)
Emu author
 
Join Date: May 2003
Posts: 296
Quote:
Originally Posted by abx View Post
Hey helles thanks for your time and work. I have some question im not sure why it's some time the screen turn dark in the middle of using OGL plugin for video. And i posted a issue on google code regarding Hardware Utilization. You can see in the image it's only using 25%-30% in GPU and 38% in CPU....it's not taking any advantage in our hardware.

Wrong, it's spiking (100%) your first core, and it's not able to feed enough work to the 2nd. The 38% figure is over all your cores so it's not a useful number. Look at the graph for your first core.
ector is offline   Reply With Quote
Old July 16th, 2008   #306 (permalink)
Registered User
 
gamersat678's Avatar
 
Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 464
Anyone got the compiled revision 13. I'd do it myself cept that I only have VC++ 2005/2008 Express.
gamersat678 is offline   Reply With Quote
Old July 16th, 2008   #307 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Quote:
Originally Posted by ector View Post
Wrong, it's spiking (100%) your first core, and it's not able to feed enough work to the 2nd. The 38% figure is over all your cores so it's not a useful number. Look at the graph for your first core.
Sorry I didn't made out too clear, but using all the cores would be better right?

Quote:
Originally Posted by gamersat678 View Post
Anyone got the compiled revision 13. I'd do it myself cept that I only have VC++ 2005/2008 Express.
I'm downloading the freaky huge program right now...You just compile it

Last edited by abx; July 16th, 2008 at 22:57. Reason: Automerged Doublepost
abx is offline   Reply With Quote
Old July 16th, 2008   #308 (permalink)
Registered User
 
gamersat678's Avatar
 
Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 464
Thought you needed pro or something more than what express has...
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745
Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB

Need To Post a Bug? Use This Program PCSX2 Bug Reporter
gamersat678 is offline   Reply With Quote
Old July 16th, 2008   #309 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Quote:
Originally Posted by gamersat678 View Post
Thought you needed pro or something more than what express has...
I'm never use that before, im just downloading the pro trial for 90 days free use It's about 3GB file im stuck at 640KB/s lol!!
__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable
abx is offline   Reply With Quote
Old July 16th, 2008   #310 (permalink)
Registered User
 
helles's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 77
good idea. Does it have full functionality?
__________________
Windows xp professional SP2 32 bit
AMD Athlon 64 2x2GHz
ATI Radeon x1900xt
2GB DDR
Terratec Aureon 7.1 Space

or:

Windows xp home sp2 32 bit
intel c2d 2x2GHz
nvidia geforce 7900 go
2GB DDR2
helles is offline   Reply With Quote
Old July 16th, 2008   #311 (permalink)
PCSX2 fan
 
Player594's Avatar
 
Join Date: Jan 2006
Location: Around
Posts: 87
Ok I know I shouldn't ask but can anyone give me a simple step by step directions for compileing. I have VS 2005 Pro and DX SDX. When I try to compile I get many errors and compiling fails.
__________________
system specs:
P4 3.2 ghz w/HT - Geforce 7300 GS - 2.5 GB RAM -200 GB hard drive
Player594 is offline   Reply With Quote
Old July 16th, 2008   #312 (permalink)
Emu author
 
Join Date: May 2003
Posts: 296
Quote:
Originally Posted by abx View Post
Sorry I didn't made out too clear, but using all the cores would be better right?

I'm downloading the freaky huge program right now...You just compile it
Sure it would be better, but it can't be done. See the issue in the tracker.
ector is offline   Reply With Quote
Old July 16th, 2008   #313 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Quote:
Originally Posted by helles View Post
First of all it isn't my work - it's the work of FiRES and ector! We have to thank them endless for their time and work! I'm just hanging around while my pc does some things in background and I checked out the google code site sometimes...

To your question: Dual core mode isn't finished yet. The problem is explained in another thread as I remember:
One core does the calculation from the gc cpu, a second core from the gpu. So your third and forth core could do something like input or sound, what would be a lot of work for nearly nothing.
And that's also why your gpu isn't used that much - simply your cpu must do graphic calculations, most emulators work like that. (pcsx2 uses gpu more, or am I false?)

If I explained something wrong please correct me, I'm interested in understanding as much as i can as noob ;-)
lol..didn't know that. I'm like thanking the wrong guy, but anyway to what i said i think that's a lot of working in the CORE of dolphin but it's a good start from now, cuz if we get to massive games like some wii games in the future it going to help, and you're totally not wrong. CPU does calculate graphic stuffs, but it's extremely slow if the program isn't matured.

Dolphin also sucks a little GPU power, but not a lot, so it's good it won't overheat our system, especially in the summer time in PC gaming my gpu like 100C!! BURN!

Quote:
Originally Posted by ector View Post
Sure it would be better, but it can't be done. See the issue in the tracker.
Thank you for your time and effort.
__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable

Last edited by abx; July 16th, 2008 at 23:06. Reason: Automerged Doublepost
abx is offline   Reply With Quote
Old July 16th, 2008   #314 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
Quote:
Originally Posted by Player594 View Post
Ok I know I shouldn't ask but can anyone give me a simple step by step directions for compileing. I have VS 2005 Pro and DX SDX. When I try to compile I get many errors and compiling fails.
note that its set to release and not debug.

i find it pointless to compile it yet but here is 32bit rev13
i can't compile 64bit versions....yet



EDIT: im compiling the 64bit version. im not sure if it'll work but ok. just a sec
Attached Files
File Type: zip DolphinRev13_x86.zip (3.08 MB, 118 views)
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme

Last edited by daco; July 16th, 2008 at 23:32.
daco is offline   Reply With Quote
Old July 16th, 2008   #315 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Quote:
Originally Posted by daco View Post
note that its set to release and not debug.

i find it pointless to compile it yet but here is 32bit rev13
i can't compile 64bit versions....yet
Thanks...
__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable
abx is offline   Reply With Quote
Old July 16th, 2008   #316 (permalink)
Registered User
 
helles's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 77
Thanks very much! I'll go test as soon as movie recording is over here
__________________
Windows xp professional SP2 32 bit
AMD Athlon 64 2x2GHz
ATI Radeon x1900xt
2GB DDR
Terratec Aureon 7.1 Space

or:

Windows xp home sp2 32 bit
intel c2d 2x2GHz
nvidia geforce 7900 go
2GB DDR2
helles is offline   Reply With Quote
Old July 16th, 2008   #317 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
Hey anyone know why the screen turn daken when i use OGL?
__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable
abx is offline   Reply With Quote
Old July 16th, 2008   #318 (permalink)
Registered User
 
helles's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 77
I just don't understand what rev14 is for. Does it improve compilation with vs2008?
__________________
Windows xp professional SP2 32 bit
AMD Athlon 64 2x2GHz
ATI Radeon x1900xt
2GB DDR
Terratec Aureon 7.1 Space

or:

Windows xp home sp2 32 bit
intel c2d 2x2GHz
nvidia geforce 7900 go
2GB DDR2
helles is offline   Reply With Quote
Old July 16th, 2008   #319 (permalink)
abx
Registered User
 
Join Date: Jul 2008
Location: Canada
Posts: 48
I just saw that too. I think they are just vs2008 files for 64BIT.
__________________
Quad Core!3850 512MB! Overclocked!@4GHZWith Custom Watercooling!

3DMark06= 15011-15024 points..fully 48hs gaming stable
abx is offline   Reply With Quote
Old July 16th, 2008   #320 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
Quote:
Originally Posted by abx View Post
I just saw that too. I think they are just vs2008 files for 64BIT.
before you had to convert the project to compile it in VS 2k8
i dont have to anymore
there is dolphin.sln -> solution file for VS2k5
dolphin_2008->solution for VS2k8?
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is