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#283 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: connecticut
Posts: 58
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adaml75 I had the same problem with two different copies of vista My friends X86 and mine X64 Eventhough vista uses directx 10.1 and directx 9.0L you still need to get direct x 9.0 C on there Download details: DirectX End-User Runtime Just click that link and all of your problems should go away |
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#286 (permalink) | |
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Registered User
Join Date: Dec 2007
Location: the Moon
Posts: 15
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Quote:
Thank you! (Still, sound plugin and Dx9 plugin don't load on R11... But at least it runs.) Adam |
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#288 (permalink) |
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Just an Emu Nerd.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,467
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null = no sound HLE emulates sound, but not in all games.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My EeePC 901 white: Intel Atom 1.6ghz | 2GB DDR2 667@533 | 4GB Main SSD | 64GB Additional SSD! | WinXP Home SP3 | 16GB Transcend SD | Logitech NX50 Laser Mouse My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#290 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 341
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LLE=low level emulation HLE=high level emulation HLE is not currently included in the svn, but maybe will be in the future. also LLE pretty much doesn't work now, so dont bother and of course, NULL=no sound ![]() i just use null right now, as im too lazy to be bothered with sketchy sound ^^ edit: well, in the mean time, devs posted binary versions of HLE plugin http://code.google.com/p/dolphin-emu/downloads/list just in case people want to mess with them
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 Last edited by shuffle2; July 16th, 2008 at 20:03. |
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#291 (permalink) |
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Registered User
Join Date: Dec 2006
Location: netherlands
Posts: 13
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Could someone explain how I can compile the source? I already have VS installed along with the DirectX SDK. When I want to compile the entire solution I get a load of errors about include files which can't be found. I do have them in my VS directory, but if I use those I get an error about them being the wrong ones. Couple of examples... assert.h stddef.h stdio.h vector string.h {bunch more} These files aren't included with the svn source, so where should I get them? (other than my VS include dir, seeing as those aren't accepted). I'm don't know any C++, but I do gave .NET experience and thought that compiling some sourecode shouldn't be that hard. |
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#292 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Germany
Posts: 14
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Quote:
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My System: C2D E8400 @3.45GHz | Gigabyte GA-EP35-DS3L | 4GB DDR2 800 | GeForce 8800GT Extreme |
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#293 (permalink) |
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Registered User
Join Date: Jul 2008
Location: UK
Posts: 42
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Okay, thanks everyone for your help fixing my x64 compiling issue!, everythings working fine now, I've compiled both versions, fixed the spelling weirdness in the dual core menu item, mine says Dual core mode (unstable) as apposed to Dual core (instable), I've given the executable an icon, and modified the nsis installer scripts so they actually work, and compiled two installers, complete with icons. R11 x86 R11 x64 Obviously, these are NOT official releases, just clean versions (with installer and uninstaller), that have icons and menu's that show up with normal size font (earlier release on the boards,the 32bit version tooltip menus were broken, and the 64bit version the fonts for some items was huge?). Not going to release every single revision, but felt the need to post these, enjoy. Edit : updated links for Release 2 of my R11, installer now creates the savegame slots for all regions as well as selecting dsp_null by default. Last edited by Nivalis; July 16th, 2008 at 21:02. |
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#295 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,960
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CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#297 (permalink) |
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H@x0rZ ST0le mY g1g@HuRTz
![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 96
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this emulator just keeps getting better and better, cant wait for the next release - be it official or unofficial. Getting an average of 25fps on Resident Evil - awesome! keep up the good work everyone! |
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#298 (permalink) | |
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Registered User
Join Date: Aug 2006
Location: Portugal
Posts: 17
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Quote:
Failed to load plugin Plugins\Plugin_PadSimple.dll Hello world Failed to load plugin Plugins\Plugin_VideoDX9.dll Hello world Everthing was working fine with the R9 with yours I can't get it to start
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Sorry for my English....i'm portuguese and only speak french and portuguese lol
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#300 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Trying to play Resident Evil Remake on the x64 builds of Dolphin is giving me this error after any cutscenes: ![]() Then I get these funky graphics where the characters are messed up that I posted here: Dolphin (SVN) Shots The x86 builds of Dolphin are not exhibiting this issue, only the 64-bit builds. Is anyone else having these issues with the 64-bit builds and Resident Evil Remake (NTSC-U)? Any solution to this?
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![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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