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Old July 16th, 2008   #281 (permalink)
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The "debug version" has worked on my computer (DolphinWxD) but no (DolphinWx)
What's going on?
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Old July 16th, 2008   #282 (permalink)
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Quote:
Originally Posted by urbangangsta101 View Post
What rev of Dolphin are you using? r11??? try r9
Tried r5, r9 and r11.
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Old July 16th, 2008   #283 (permalink)
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adaml75 I had the same problem with two different copies of vista
My friends X86 and mine X64

Eventhough vista uses directx 10.1 and directx 9.0L you still need to get direct x 9.0 C on there

Download details: DirectX End-User Runtime

Just click that link and all of your problems should go away
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Old July 16th, 2008   #284 (permalink)
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Quote:
Originally Posted by adaml75 View Post
Tried r5, r9 and r11.
Dude, that sucks! Try updating to the latest build of DirectX?? I know that causes problems with some Emu's. Other than that, im sh1t outta ideas!
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Old July 16th, 2008   #285 (permalink)
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What about my idea?

are you trying that
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Old July 16th, 2008   #286 (permalink)
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Quote:
Originally Posted by starfox5194 View Post
adaml75 I had the same problem with two different copies of vista
My friends X86 and mine X64

Eventhough vista uses directx 10.1 and directx 9.0L you still need to get direct x 9.0 C on there

Download details: DirectX End-User Runtime

Just click that link and all of your problems should go away
Finally! I needed DirectX 9.0c. and now it works! This is perfectly non-obvious solution - DirectX is supposed to be built-in in Vista.

Thank you!
(Still, sound plugin and Dx9 plugin don't load on R11... But at least it runs.)

Adam
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Old July 16th, 2008   #287 (permalink)
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What is the difference between the DSP HLE and null plugin?
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Old July 16th, 2008   #288 (permalink)
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null = no sound
HLE emulates sound, but not in all games.
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Old July 16th, 2008   #289 (permalink)
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Well,both of the configurations showed "Dolphin DSP-HLE 0.1 Settings"
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Old July 16th, 2008   #290 (permalink)
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LLE=low level emulation
HLE=high level emulation

HLE is not currently included in the svn, but maybe will be in the future.
also LLE pretty much doesn't work now, so dont bother
and of course, NULL=no sound
i just use null right now, as im too lazy to be bothered with sketchy sound ^^

edit: well, in the mean time, devs posted binary versions of HLE plugin http://code.google.com/p/dolphin-emu/downloads/list just in case people want to mess with them
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Last edited by shuffle2; July 16th, 2008 at 20:03..
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Old July 16th, 2008   #291 (permalink)
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Could someone explain how I can compile the source? I already have VS installed along with the DirectX SDK. When I want to compile the entire solution I get a load of errors about include files which can't be found.

I do have them in my VS directory, but if I use those I get an error about them being the wrong ones. Couple of examples...

assert.h
stddef.h
stdio.h
vector
string.h
{bunch more}

These files aren't included with the svn source, so where should I get them? (other than my VS include dir, seeing as those aren't accepted).

I'm don't know any C++, but I do gave .NET experience and thought that compiling some sourecode shouldn't be that hard.
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Old July 16th, 2008   #292 (permalink)
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Quote:
Originally Posted by woutf View Post
Could someone explain how I can compile the source? I already have VS installed along with the DirectX SDK. When I want to compile the entire solution I get a load of errors about include files which can't be found.

I do have them in my VS directory, but if I use those I get an error about them being the wrong ones. Couple of examples...

assert.h
stddef.h
stdio.h
vector
string.h
{bunch more}

These files aren't included with the svn source, so where should I get them? (other than my VS include dir, seeing as those aren't accepted).

I'm don't know any C++, but I do gave .NET experience and thought that compiling some sourecode shouldn't be that hard.
Which version of VS do you use? Express Edition? It only works with the Professional / Team Suite.
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Old July 16th, 2008   #293 (permalink)
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Okay, thanks everyone for your help fixing my x64 compiling issue!, everythings working fine now, I've compiled both versions, fixed the spelling weirdness in the dual core menu item, mine says Dual core mode (unstable) as apposed to Dual core (instable), I've given the executable an icon, and modified the nsis installer scripts so they actually work, and compiled two installers, complete with icons.

R11 x86
R11 x64

Obviously, these are NOT official releases, just clean versions (with installer and uninstaller), that have icons and menu's that show up with normal size font (earlier release on the boards,the 32bit version tooltip menus were broken, and the 64bit version the fonts for some items was huge?).
Not going to release every single revision, but felt the need to post these, enjoy.

Edit : updated links for Release 2 of my R11, installer now creates the savegame slots for all regions as well as selecting dsp_null by default.

Last edited by Nivalis; July 16th, 2008 at 21:02..
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Old July 16th, 2008   #294 (permalink)
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Quote:
Originally Posted by Spessi View Post
Which version of VS do you use? Express Edition? It only works with the Professional / Team Suite.
VS 2008 Prof. I had to run a conversion wizard when opening the solution. Could that be it? It didn't return any errors.
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Old July 16th, 2008   #295 (permalink)
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Quote:
Originally Posted by Nivalis View Post
Okay, thanks everyone for your help fixing my x64 compiling issue!, everythings working fine now, I've compiled both versions, fixed the spelling weirdness in the dual core menu item, mine says Dual core mode (unstable) as apposed to Dual core (instable), I've given the executable an icon, and modified the nsis installer scripts so they actually work, and compiled two installers, complete with icons.

R11 x86
R11 x64

Obviously, these are NOT official releases, just clean versions (with installer and uninstaller), that have icons and menu's that show up with normal size font (earlier release on the boards,the 32bit version tooltip menus were broken, and the 64bit version the fonts for some items was huge?).
Not going to release every single revision, but felt the need to post these, enjoy.
Thank you.
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Old July 16th, 2008   #296 (permalink)
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Wow the 11 out so fast...
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Old July 16th, 2008   #297 (permalink)
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this emulator just keeps getting better and better, cant wait for the next release - be it official or unofficial. Getting an average of 25fps on Resident Evil - awesome!

keep up the good work everyone!
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Old July 16th, 2008   #298 (permalink)
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Quote:
Originally Posted by Nivalis View Post
Okay, thanks everyone for your help fixing my x64 compiling issue!, everythings working fine now, I've compiled both versions, fixed the spelling weirdness in the dual core menu item, mine says Dual core mode (unstable) as apposed to Dual core (instable), I've given the executable an icon, and modified the nsis installer scripts so they actually work, and compiled two installers, complete with icons.

R11 x86
R11 x64

Obviously, these are NOT official releases, just clean versions (with installer and uninstaller), that have icons and menu's that show up with normal size font (earlier release on the boards,the 32bit version tooltip menus were broken, and the 64bit version the fonts for some items was huge?).
Not going to release every single revision, but felt the need to post these, enjoy.
I just installed the x64 version and he doesnt recognize the PadSimple plugin

Failed to load plugin Plugins\Plugin_PadSimple.dll
Hello world

Failed to load plugin Plugins\Plugin_VideoDX9.dll
Hello world

Everthing was working fine with the R9 with yours I can't get it to start
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Old July 16th, 2008   #299 (permalink)
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To play with a simple Pad use Plugin_PadDX9.dll.
i try it s working
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Old July 16th, 2008   #300 (permalink)
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Trying to play Resident Evil Remake on the x64 builds of Dolphin is giving me this error after any cutscenes:



Then I get these funky graphics where the characters are messed up that I posted here:

Dolphin (SVN) Shots

The x86 builds of Dolphin are not exhibiting this issue, only the 64-bit builds. Is anyone else having these issues with the 64-bit builds and Resident Evil Remake (NTSC-U)?

Any solution to this?
Attached Images
File Type: png error.png (5.2 KB, 355 views)
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