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#2661 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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Yes, you have to update to the august...update. Worked wonders for me.
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#2662 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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Rev 408 is up
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Download Compiled Dolphin SVN Here Please respect the authors of my compiled SVN. They deserved your support. |
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#2664 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Austria
Posts: 2
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Hi Metroid Prime 2 now goes ingame with rev408. ![]() You cant see the hud, or the menu, but you can walk with samus, go into morphball,.. also sound ![]() ![]() ![]() ![]() Metroid Prime 2 gets more and more compatible... Big THX to the dolphin-team Wonderwhy |
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#2665 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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I've had revision 408 up for over a half an hour, I just forgot to announce it. Btw, no need to compile nearly every revision imaginable, it's better to compile and upload when significant changes or fixes have been implemented. This is my first upload since I last compiled and uploaded revision 365 for obvious reasons in addition to not feeling well. Newer does not mean better, however some seem to think that so if they see nothing has really been fixed, the more likely they'll complain, but they'll be happy if they see a new revision that fixes a large issue or contains improvements over previous revisions. This thread/forum is getting quite messy, not to mention that there are enough people compiling and uploading revisions now, any more that decides to do this can make it hard to keep track of builds, lead to confusion, someone with a vendetta might decide to slip malware in etc..... Sorry for the off-topic, I was just stating that compiles and builds should start to be regulated a bit in order to prevent mass confusion and anything from happening.
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#2666 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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I agree, there should be some kind of order to it. James Bond: Nightfire now goes in game, but hangs when you create a name, and saves.
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#2667 (permalink) |
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GameCube Player!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
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hope you get better mate~ thanks for the new SVN, I agree totally~
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My Specs: Intel Core 2 Duo E6600, Sapphire Radeon 4890 Toxic, 4GB DDR2 5300 RAM, Windows XP Professional Service Pack 3 |
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#2670 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: England
Posts: 110
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In rev 408, Waverace now gets into the menus and you can watch the opening demo with dual core enabled but freezes once you try to start a game. It runs a lot faster with dual core off, but freezes as soon as you press start.
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OS: Windows Vista Ultimate x64 Processor: Intel Core 2 Duo E6600 @ 2.7Ghz Motherboard: Gigabyte GA965P-DQ6 Memory: 4GB DDR2 PC2-6400 Graphics Card: NVIDIA GeForce 8800GTX 768MB |
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#2671 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2008
Location: everywhere
Posts: 193
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i can't play Zelda TP pal with dual core mode on with this rev
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my specs: CPU: AMD Athlon x2 64 3800+ OC@ 2.4GHz Memory: 2GB RAM DDR2 Video: ATI Radeon HD 2400+ pro SO: Windows 7 Ultimate 64 |
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#2672 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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Why would you want too? It´s faster with dual core off for the time being.
__________________
![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#2674 (permalink) |
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Native speaker of Sarcasm
![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 226
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Emulation is a funny thing
Well, I just tested some games (was bored so did it). There are some that are fairly playable (as you don't care about FPS)! The Zelda games seem all to run very good this far and some other (newer?) games too! My FFCC hangs after start-menu but at least I can see something (for the first time ever)! About compiling the SVNs: How about you guys just compile them as you like to do and don't post it every time but only on significant changes. Or even not at all! 'cuase, if someone is really interested in the progress she/he can (and maybe will) look at the current compiles in the respective signature-lijnks at any time. But that's just my opinion! CU
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AMD Athlon64 2,2GHz; Ubuntu 9.04 32bit; nVidia GeForce 7600 GT 256MB; RAM 3GB; HD 300GB; LG GDR8164B DVD-ROM
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#2675 (permalink) |
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Registered User
![]() Join Date: Dec 2006
Location: Brazil
Posts: 72
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r415 and 416 seems to have some bugfixes in the sound plugin offtopic: @Wagnard28 I saw that you're compiling the pcsx2 SVN's too (R390), so do you have plans to compile the cxbx SVN's too? It would be great.
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AMD Athlon 64 3000+ @2.2Ghz Socket 754 Newcastle 130nm/ASUS K8V-X/XFX GeForce FX 5500 256MB 128-Bit AGP-8X Downclocked/Seagate SataII 250GB 8MB Cache/512MB DDR-400/Samsung SyncMaster 920N 19" Consoles: Atari/MasterSystem/Mega Drive+SegaCD/SNES/N64/GBC/PS2/DC/GCN/Xbox ![]() Público - Windows Live SkyDrive - Dolphin Builds Last edited by darkh4wk; September 1st, 2008 at 01:24.. |
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#2676 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Nobe
Posts: 5
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Hi there the problem i have its cant get working the lastest svn dolphin releases (at least from r327-r408) under windows vista 32 bit, i recently upgrade my OS to vista but under Xp all was fine, of course i have upgrade my graphic drivers and mainboard, too direct x drivers but anyway i still can make work dolphin under vista. My specs: Windows Vista Ultimate 32 bit Geforce 8600 GT 256 MB PCI-E Core 2 Quad Q6600 @ 2400 Mhz Realteck HD integrated audio Using both, direct x and OGL video plugins the emulator crash just after load any game, i have try set compatiblity for windows xp, me, 98 and also the emulator crash. Any idea? |
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#2678 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2008
Location: everywhere
Posts: 193
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i got a TLB in the tower of the god in zelda WW with 408rev, when i open the first lock door!
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my specs: CPU: AMD Athlon x2 64 3800+ OC@ 2.4GHz Memory: 2GB RAM DDR2 Video: ATI Radeon HD 2400+ pro SO: Windows 7 Ultimate 64 Last edited by lestar; September 1st, 2008 at 02:23.. |
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