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Old August 31st, 2008   #2661 (permalink)
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Yes, you have to update to the august...update. Worked wonders for me.
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Old August 31st, 2008   #2662 (permalink)
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Rev 408 is up
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Old August 31st, 2008   #2663 (permalink)
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Uploaded Windows/Linux build for R408
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Old August 31st, 2008   #2664 (permalink)
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Smile METROID PRIME " WORKS (more or less)

Hi

Metroid Prime 2 now goes ingame with rev408.
You cant see the hud, or the menu, but you can walk with samus, go into morphball,.. also sound






Metroid Prime 2 gets more and more compatible...

Big THX to the dolphin-team

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Old August 31st, 2008   #2665 (permalink)
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I've had revision 408 up for over a half an hour, I just forgot to announce it. Btw, no need to compile nearly every revision imaginable, it's better to compile and upload when significant changes or fixes have been implemented. This is my first upload since I last compiled and uploaded revision 365 for obvious reasons in addition to not feeling well.

Newer does not mean better, however some seem to think that so if they see nothing has really been fixed, the more likely they'll complain, but they'll be happy if they see a new revision that fixes a large issue or contains improvements over previous revisions.

This thread/forum is getting quite messy, not to mention that there are enough people compiling and uploading revisions now, any more that decides to do this can make it hard to keep track of builds, lead to confusion, someone with a vendetta might decide to slip malware in etc.....

Sorry for the off-topic, I was just stating that compiles and builds should start to be regulated a bit in order to prevent mass confusion and anything from happening.
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Old August 31st, 2008   #2666 (permalink)
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I agree, there should be some kind of order to it.

James Bond: Nightfire now goes in game, but hangs when you create a name, and saves.
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Old August 31st, 2008   #2667 (permalink)
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hope you get better mate~ thanks for the new SVN, I agree totally~
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Old August 31st, 2008   #2668 (permalink)
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Hi, in Animal Crossing and The Legend of Zelda Collectors Edition used .tgc files and .map files ! Dolphin is incompatible with this files !!!
When is this problem fixed ??
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Old August 31st, 2008   #2669 (permalink)
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Lanalanala, Animal Crossing doesn't have gfx showing is that what your refering to?
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Old August 31st, 2008   #2670 (permalink)
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In rev 408, Waverace now gets into the menus and you can watch the opening demo with dual core enabled but freezes once you try to start a game.
It runs a lot faster with dual core off, but freezes as soon as you press start.
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Old August 31st, 2008   #2671 (permalink)
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i can't play Zelda TP pal with dual core mode on with this rev
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Old August 31st, 2008   #2672 (permalink)
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Why would you want too? It´s faster with dual core off for the time being.
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Old September 1st, 2008   #2673 (permalink)
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Quote:
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i can't play Zelda TP pal with dual core mode on with this rev
Dual Core always causes problems for TP, better to run the games with Dou off.
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Old September 1st, 2008   #2674 (permalink)
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Emulation is a funny thing

Well, I just tested some games (was bored so did it).
There are some that are fairly playable (as you don't care about FPS)! The Zelda games seem all to run very good this far and some other (newer?) games too! My FFCC hangs after start-menu but at least I can see something (for the first time ever)!
About compiling the SVNs:
How about you guys just compile them as you like to do and don't post it every time but only on significant changes. Or even not at all! 'cuase, if someone is really interested in the progress she/he can (and maybe will) look at the current compiles in the respective signature-lijnks at any time.
But that's just my opinion!
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Old September 1st, 2008   #2675 (permalink)
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r415 and 416 seems to have some bugfixes in the sound plugin

offtopic:
@Wagnard28
I saw that you're compiling the pcsx2 SVN's too (R390), so do you have plans to compile the cxbx SVN's too?
It would be great.
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Old September 1st, 2008   #2676 (permalink)
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Hi there the problem i have its cant get working the lastest svn dolphin releases (at least from r327-r408) under windows vista 32 bit, i recently upgrade my OS to vista but under Xp all was fine, of course i have upgrade my graphic drivers and mainboard, too direct x drivers but anyway i still can make work dolphin under vista.

My specs:

Windows Vista Ultimate 32 bit
Geforce 8600 GT 256 MB PCI-E
Core 2 Quad Q6600 @ 2400 Mhz
Realteck HD integrated audio

Using both, direct x and OGL video plugins the emulator crash just after load any game, i have try set compatiblity for windows xp, me, 98 and also the emulator crash.

Any idea?
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Old September 1st, 2008   #2677 (permalink)
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hmm, the emulator should run fine under vista, you have all the right hardware.
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Old September 1st, 2008   #2678 (permalink)
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i got a TLB in the tower of the god in zelda WW with 408rev, when i open the first lock door!
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Last edited by lestar; September 1st, 2008 at 02:23..
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Old September 1st, 2008   #2679 (permalink)
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try it in R408
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Old September 1st, 2008   #2680 (permalink)
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Quote:
Originally Posted by omegadox View Post
try it in R408
i was wrong, it was 408rev XD
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