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Old August 31st, 2008   #2601 (permalink)
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uhmm.. x86 works fine, the x64 is a problem.
yeah Daco's release.
using WinXP x64 SP2
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Old August 31st, 2008   #2602 (permalink)
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Try re downloading, worked for me.
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Old August 31st, 2008   #2603 (permalink)
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Originally Posted by darkh4wk View Post
uhmm.. x86 works fine, the x64 is a problem.
yeah Daco's release.
using WinXP x64 SP2
x64 is removed from site lol. im compiling newer version XD
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Old August 31st, 2008   #2604 (permalink)
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yeah noticed that ;P
I'll wait.

thanks
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Old August 31st, 2008   #2605 (permalink)
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it *should* be fixed now
i guess the browser cache is ****ing the download so to be sure use save link as. it seems to help in some cases o_O
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Old August 31st, 2008   #2606 (permalink)
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ok, I released R296 with the x86, x64, and linux build. The file will now be in .7z format, you need 7zip or some uncompression tool that can extract from .7z
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Old August 31st, 2008   #2607 (permalink)
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great thanks all.
The x64 don't work fine in my comp neither the OpenGL plugin in x32 and x64 builds. Maybe because my pc is only SOME years outdated.
I'll test the omegadox's r396 release.
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Old August 31st, 2008   #2608 (permalink)
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R396 is screwed. No games are able to run and the emu just crashes.
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Old August 31st, 2008   #2609 (permalink)
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Who did you download it from?
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Old August 31st, 2008   #2610 (permalink)
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You. Not sure if it's a compile problem or a code error from the devs.
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Old August 31st, 2008   #2611 (permalink)
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For me r396 is fine, but only the x32.
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Old August 31st, 2008   #2612 (permalink)
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32-bit is broken for me. The last version I have before this is 374 and it's fine.
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Old August 31st, 2008   #2613 (permalink)
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hmm, for me x64 works ok.
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Old August 31st, 2008   #2614 (permalink)
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Has...Anyone realized that the memory card manager is working now?
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Old August 31st, 2008   #2615 (permalink)
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Yes, but we already have memory cards to save with. Time could have been spent better on video plugin work.
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Old August 31st, 2008   #2616 (permalink)
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Quote:
Originally Posted by EmuFan23 View Post
Has...Anyone realized that the memory card manager is working now?
well... "working"
we still need to do alot. but gigahertz fixed a bug this morning cause it was writing to 127, which incase you didn't know, should never be touched
making the mem card corrupt
then there is the fact deleting in a mem card doesn't delete the data, it just sets a flag saying 'this data isn't here' (iirc) so thats in there now as well (i think)

but i dont know if the copy/delete really work without corrupting

@shockwave: the manager is ment to let you copy saves from
1) other ppl
2) cgi saves found online
3) your own backups

its a good thing to do. if you want to see plugin dev you are free to help
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Old August 31st, 2008   #2617 (permalink)
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Well for me, I was able to copy all my saves to the memcard but then the mem card is currupt so it doesnt really work yet... still needs some work ;-) but getting there!

now i'm just crossing my fingers that tlb is next on the list (me wanna play simpsons road rage in HD ^_^
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Old August 31st, 2008   #2618 (permalink)
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Hi guys, when I use DirectX plugin for the controller, it crashes. Im talking about the latest rev (396).
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Old August 31st, 2008   #2619 (permalink)
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Quote:
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VBA - 2 (F1-F10 to load, Shift+F1-F10 to save)
PJ64 - 2 (F5 to save, F7 to load, number keys to select slot)
EPSXE - 1 (nearly the same as PJ64)
I don't like the hold-and-press method, it's to complicated . I like something like this better:

Save: F1-F4 or F1-F6
Load: F5-F8 or F7 to F12

I'm definately going to modify that or make it optional . And if you want shortcuts for other things you can use F9-F12 or the regular number keys for that.
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Old August 31st, 2008   #2620 (permalink)
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Quote:
Originally Posted by darkhider View Post
Hi guys, when I use DirectX plugin for the controller, it crashes. Im talking about the latest rev (396).
I think it's just any of the latest builds after 383 that are just crashing without reason, but it works when you use the emulator in a winrar view(again?).
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