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Old August 13th, 2008   #2041 (permalink)
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Quote:
Originally Posted by Just_A_Noob View Post
Quantitizers on:

SSBM formats the Memory every boot. Freezes at intro.

TP (GC) boots with dual core, but freezes at intro (as usual with DC on...)

Quanitizers off ():

SSBM got 3 FPS faster than the last Waynard-uploaded revision.

TP (GC) doesn't boot with dual core, 6-8 FPS in game.

(This is rev 191)

Nothing of what you report on ssbm happens to me, I suggest doing like me and crate a new folder for every new version (im on gc23 now ).

Remember to move the saves over. And don't move them, copy them if something goes wrong.
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Old August 14th, 2008   #2042 (permalink)
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Im posting a unofficial build made by me. rev192hotfix.
It fix the black video/corrupt things with directx9 plug-in seen since around rev176
Dont report anything with this verion because im no offical developer and try my fix at your own risk.

Im uploading it right now.
Keep me informed if it fix the issue. Bug dont bug the dev about this release.

EDIT: upload Completed
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Last edited by Wagnard28; August 14th, 2008 at 00:46..
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Old August 14th, 2008   #2043 (permalink)
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Quote:
Originally Posted by Wagnard28 View Post
Im posting a unofficial build made by me. rev192hotfix.
It fix the black video/corrupt things with directx9 plug-in seen since around rev176
Dont report anything with this verion because im no offical developer and try my fix at your own risk.

Im uploading it right now.
i will test ... i think
thx waiting the upload
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Old August 14th, 2008   #2044 (permalink)
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Quote:
Originally Posted by Wagnard28 View Post
Im posting a unofficial build made by me. rev192hotfix.
It fix the black video/corrupt things with directx9 plug-in seen since around rev176
Dont report anything with this verion because im no offical developer and try my fix at your own risk.

Im uploading it right now.
Keep me informed if it fix the issue. Bug dont bug the dev about this release.

EDIT: upload Completed
It works. Acctually, your builds were rev 193.
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Old August 14th, 2008   #2045 (permalink)
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Quote:
Originally Posted by satanic666 View Post
It works. Acctually, your builds were rev 193.
OPs yes. unofficial 193 then.
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Old August 14th, 2008   #2046 (permalink)
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Post some before and after shots of what this is supposed to "fix". I did not notice any improvements.
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Old August 14th, 2008   #2047 (permalink)
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Quote:
Originally Posted by Hemi3 View Post
Post some before and after shots of what this is supposed to "fix". I did not notice any improvements.
Well it only affect some games.
FOr my part, naruto 4 and bleach. After starting the game, there was corruption and the intro video was all black. Now its fixed.
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Old August 14th, 2008   #2048 (permalink)
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Im still getting the microsoft error when I start SSBM. Im using Gefore 7600 and AMD Athlon X2 4800+ cpu. Is the error suppose to happen?
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Old August 14th, 2008   #2049 (permalink)
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Hmmmph. The only build I got to load SSBM correctly was the first one I tried (126) all these newer ones crash after the creation of the mem save.
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Old August 14th, 2008   #2050 (permalink)
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Originally Posted by JustinSane View Post
Hmmmph. The only build I got to load SSBM correctly was the first one I tried (126) all these newer ones crash after the creation of the mem save.
You most be doing something wrong. Tell us who you do then you update to a new version.
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Old August 14th, 2008   #2051 (permalink)
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for people that see the error after the format memory card screen
do this:
open Dolphin.ini and edit
Throttle = False change to True
OptimizeQuantizers = True change to False

also the 193hotfix from wagnard28 fixes the intro from mario sunshine and zelda TP
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Old August 14th, 2008   #2052 (permalink)
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Quote:
Originally Posted by darkh4wk View Post
for people that see the error after the format memory card screen
do this:
open Dolphin.ini and edit
Throttle = False change to True
OptimizeQuantizers = True change to False

also the 193hotfix from wagnard28 fixes the intro from mario sunshine and zelda TP
An official fix for the intro video should be available soon. The bug has been reported to the dev team.
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Last edited by Wagnard28; August 14th, 2008 at 01:38..
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Old August 14th, 2008   #2053 (permalink)
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@JustinSane, do you get crazy panic errors like these:

Code:
Exception handler - access below memory space.000000000000000000


Backpatch- failed to disassemble MOV instruction

Error occurred accessing emulated address 80010000.
Culprit instruction:
moveapd xmm1, dqword ptr ds:[rip+0xf7ffe4e9]
at 0000000000086f4f47

BackPatch : Base reg not RBX.
Attempted to access 80010000
... and more annoying messages, then crashes? Well the only way to get them to work is to go to the Dolphin.ini file, look for OptimizeQuantizers and change it to FALSE. But doing this takes away the recent speed increase of the newer builds, but you can go ingame. Right now I'm using Rev 177 which seem's to be the last working version for me, so you can try it.
Quoting darkhider:
Quote:
Im still getting the microsoft error when I start SSBM. Im using Gefore 7600 and AMD Athlon X2 4800+ cpu. Is the error suppose to happen?
Probably, but unlikely 'cause I have the same problems with the newer builds. I think it's best if we wait until they get things working again.
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Old August 14th, 2008   #2054 (permalink)
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Just tested R193, it still crashed in many games........
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Old August 14th, 2008   #2055 (permalink)
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sorry to be a little n00bish, but I cant get this to load in winvista, I try to load SSBM, and it just crashes upon boot. any help?

a side not:

Is it possible to get SSBM running at full speed with these specs:

Intel pentium dual-core 1.73
2 gb ram
gma 950

Last edited by jumby; August 14th, 2008 at 02:24..
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Old August 14th, 2008   #2056 (permalink)
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little question: would it be too hard to add support for selecting and quiting games via the joystick? so you can use up and down, and the mapeed A button to select, and if you left some button pressed for a few seconds, the game you are playing will quit.
hope someone likes the idea! (took it from mame )
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Old August 14th, 2008   #2057 (permalink)
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I just got revision 193 up after a short break with compiling and uploading revisions.
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Old August 14th, 2008   #2058 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I just got revision 193 up after a short break with compiling and uploading revisions.
Yai Backup.
Ill leave the night to you xtreme2damax
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Old August 14th, 2008   #2059 (permalink)
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Thanks to you both.. You guys are doing a great job. Thanks! Also thank you the authors as well.
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Old August 14th, 2008   #2060 (permalink)
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ok. i fixed the crashing, but now it lags in game, and the artifacts are black. Is there any way to increase speed/ fps on an intal gma950 /945chipset? I have dual core enabled.

also, sound begins to emulate (bg music), and then it stops, and on sfx are emulated. any fix? thx for all your had work!
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