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#2001 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#2002 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Jul 2008
Location: United States
Posts: 253
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Don't think of these as versions being released. These revisions are just additions that are not ready to be released. Just because we are able to compile them does not mean they are by any means, finished. Notice that the team has not released an official compiled build them self? It's not ready for that yet.
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#2004 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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32 bit: Dual Core + DirectX works, lovely fps on the intro movie, but major black areas, faron woods and goron mines are pitch black, for example 64 bit: DirectX don't give dark areas, but Dual Core + DirectX doesn't work I'm trying to find the root of the problem, but it's very slow, what I can tell is that game execution stop on address 0x80341144 in the SelectThread function (a big function it seems, lots of rows). And the last message from JIT is that it "Got one at 0x8032bac4" (in the J3DGetKeyFrameInterpolation). Memory writing slows down alot after hat, but it doesn't stop, and I don't know where it's coming from. And another thing: How did Starfox Assault get fixed in r177? That change by gigaherz seems entirely unrelated to that. It must have been fixed in r174 or earlier right? Have anybody located what the problem was. And does it also fix the Paper Mario and other games that had a similar slowdown? - Perhaps it wasn't a very big fix. Ector wrote that "If you disable HLE Audio in the plugin settings, other than the main menu, it gets rid of the slowdown problem.", I didn't understand what that meant. But anyway. It's nice to see it fixed. Last edited by John Peterson; August 13th, 2008 at 02:22.. |
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#2005 (permalink) | |
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Oh, deer. We must runz?
![]() Join Date: Feb 2008
Location: USA
Posts: 64
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#2006 (permalink) | |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Ok, when I play Battle Stadium D.O.N, I get these errors: Exception handler - access below memory space.000000000000000000 Backpatch- failed to disassemble MOV instruction Error occurred accessing emulated address 80010000. Culprit instruction: moveapd xmm1, dqword ptr ds:[rip+0xf7ffe4e9] at 0000000000086f4f47 BackPatch : Base reg not RBX. Attempted to access 80010000 ...and after some more, it crashes. The same goes for SSBM with even more errors like these. Quoting Hemi3 Quote:
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![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! |
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#2007 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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Rev 188 up. P.s I might not always say when I upload a new build. So it's up to you guys to check it out sometimes
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Download Compiled Dolphin SVN Here Please respect the authors of my compiled SVN. They deserved your support. |
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#2008 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Thank you, Wagnard28. They rocks! Thanks authors for your hard work>
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#2010 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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Downloading error? or running my build?
__________________
Download Compiled Dolphin SVN Here Please respect the authors of my compiled SVN. They deserved your support. |
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#2011 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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Is it just me or is the rev 188 that im using is giving me error. The microsoft error window comes up when the game is about to start. For example SSBM, i get the error window right before i even see the movie.
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#2012 (permalink) | |
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Registered User
![]() Join Date: Aug 2008
Location: Finland
Posts: 56
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Quote:
Someone know how to fix this problem?
__________________
______________________________________________ Damn i want Good PC so badly. ______________________________________________ My Laptop: Os: Windows Vista 64bit/Xp 32Bit Cpu: AMD Turion 64 x2 TL-60 (2.0GHz) Gpu: Ati Mobility Radeon HD 2400 XT (Up to 1024MB) Ram: 2GB ______________________________________________ |
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#2014 (permalink) | |
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NicE!
![]() Join Date: Jul 2008
Location: Kazakhstan
Posts: 57
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Quote:
Wagnard28 rev 188 x86 Wagnard28 rev 188 x64 |
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#2020 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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Well its not really a fix. the svn do not have the icon linked to the exe. It must be added manually. Ill probably put it in next time. EDIT: Im re-uploading the Rev188 with dolphin icon on the exe
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Download Compiled Dolphin SVN Here Please respect the authors of my compiled SVN. They deserved your support. Last edited by Wagnard28; August 13th, 2008 at 15:38.. |
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