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Old August 13th, 2008   #2001 (permalink)
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Originally Posted by Master_Cloud View Post
Wait a minute, I'm gone for 42 minutes and they release Rev 186- 188 already! Not only that but when it finally boots the game, I get a whole library's worth of PANIC errors with all my games if I don't make OptimizeQuantizers = False now!
Just another broken revision for me I guess...

@Wagnard28, nice change of site from rapidshare to Filefront now(seriously, rapidshare was crap anyway)
errors like?
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Old August 13th, 2008   #2002 (permalink)
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Don't think of these as versions being released. These revisions are just additions that are not ready to be released. Just because we are able to compile them does not mean they are by any means, finished. Notice that the team has not released an official compiled build them self? It's not ready for that yet.
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Old August 13th, 2008   #2003 (permalink)
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here the newest versions works perfect . here is vista x86. and the speed incress a little
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Old August 13th, 2008   #2004 (permalink)
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Originally Posted by Just_A_Noob View Post
TP boots in DualCore now, but it doesn't show the intro movie.
In 32 bit or 64 bit? The behavior I've had since revision 1 I guess is:

32 bit: Dual Core + DirectX works, lovely fps on the intro movie, but major black areas, faron woods and goron mines are pitch black, for example
64 bit: DirectX don't give dark areas, but Dual Core + DirectX doesn't work

I'm trying to find the root of the problem, but it's very slow, what I can tell is that game execution stop on address 0x80341144 in the SelectThread function (a big function it seems, lots of rows). And the last message from JIT is that it "Got one at 0x8032bac4" (in the J3DGetKeyFrameInterpolation). Memory writing slows down alot after hat, but it doesn't stop, and I don't know where it's coming from.

And another thing: How did Starfox Assault get fixed in r177? That change by gigaherz seems entirely unrelated to that. It must have been fixed in r174 or earlier right? Have anybody located what the problem was. And does it also fix the Paper Mario and other games that had a similar slowdown? - Perhaps it wasn't a very big fix. Ector wrote that "If you disable HLE Audio in the plugin settings, other than the main menu, it gets rid of the slowdown problem.", I didn't understand what that meant. But anyway. It's nice to see it fixed.

Last edited by John Peterson; August 13th, 2008 at 02:22..
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Old August 13th, 2008   #2005 (permalink)
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Originally Posted by John Peterson View Post
In 32 bit or 64 bit? The behavior I've had since revision 1 I guess is:

32 bit: Dual Core + DirectX works, lovely fps on the intro movie, but major black areas, faron woods and goron mines are pitch black, for example
64 bit: DirectX don't give dark areas, but Dual Core + DirectX doesn't work

I'm trying to find the root of the problem, but it's very slow, what I can tell is that game execution stop on address 0x80341144 in the SelectThread function (a big function it seems, lots of rows). And the last message from JIT is that it "Got one at 0x8032bac4" (in the J3DGetKeyFrameInterpolation). Memory writing slows down alot after hat, but it doesn't stop, and I don't know where it's coming from.

And another thing: How did Starfox Assault get fixed in r177? That change by gigaherz seems entirely unrelated to that. It must have been fixed in r166 or earlier right? Have anybody located what the problem was. And does it also fix the Paper Mario and other games that had a similar slowdown? - Perhaps it wasn't a very big fix. Ector wrote that "If you disable HLE Audio in the plugin settings, other than the main menu, it gets rid of the slowdown problem.", I didn't understand what that meant. But anyway. It's nice to see it fixed.
Well, I'm using OGL, on 32 bit.
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Old August 13th, 2008   #2006 (permalink)
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Originally Posted by daco View Post
errors like?
Ok, when I play Battle Stadium D.O.N, I get these errors:
Exception handler - access below memory space.000000000000000000


Backpatch- failed to disassemble MOV instruction

Error occurred accessing emulated address 80010000.
Culprit instruction:
moveapd xmm1, dqword ptr ds:[rip+0xf7ffe4e9]
at 0000000000086f4f47

BackPatch : Base reg not RBX.
Attempted to access 80010000
...and after some more, it crashes.
The same goes for SSBM with even more errors like these.

Quoting Hemi3

Quote:
Don't think of these as versions being released. These revisions are just additions that are not ready to be released. Just because we are able to compile them does not mean they are by any means, finished. Notice that the team has not released an official compiled build them self? It's not ready for that yet.
I actually meant to say that they've REACHED that far(just edited that in), yet it's basically the same thing. So sorry about that, I wasn't thinking straight since these new problems.
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Old August 13th, 2008   #2007 (permalink)
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Rev 188 up.

P.s I might not always say when I upload a new build.
So it's up to you guys to check it out sometimes
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Old August 13th, 2008   #2008 (permalink)
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Thank you, Wagnard28.

They rocks! Thanks authors for your hard work>
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Old August 13th, 2008   #2009 (permalink)
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some errors on filefront =(
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Old August 13th, 2008   #2010 (permalink)
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Originally Posted by Nintendo-GC View Post
some errors on filefront =(
Downloading error? or running my build?
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Old August 13th, 2008   #2011 (permalink)
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Is it just me or is the rev 188 that im using is giving me error. The microsoft error window comes up when the game is about to start. For example SSBM, i get the error window right before i even see the movie.
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Old August 13th, 2008   #2012 (permalink)
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Originally Posted by Master_Cloud View Post
Ok, when I play Battle Stadium D.O.N, I get these errors:
Exception handler - access below memory space.000000000000000000


Backpatch- failed to disassemble MOV instruction

Error occurred accessing emulated address 80010000.
Culprit instruction:
moveapd xmm1, dqword ptr ds:[rip+0xf7ffe4e9]
at 0000000000086f4f47

BackPatch : Base reg not RBX.
Attempted to access 80010000
...and after some more, it crashes.
The same goes for SSBM with even more errors like these.
Yeah u are right... when i try to play SSBM i get those same errors and little bit more of those Someone know how to fix this problem?
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Old August 13th, 2008   #2013 (permalink)
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filefront isn't letting me download. Keeps saying no available servers. I think it has to do with the fact that I'm in South Africa.
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Old August 13th, 2008   #2014 (permalink)
NicE!
 
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Originally Posted by jasong View Post
filefront isn't letting me download. Keeps saying no available servers. I think it has to do with the fact that I'm in South Africa.
You can take it from here:
Wagnard28 rev 188 x86
Wagnard28 rev 188 x64
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Old August 13th, 2008   #2015 (permalink)
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great ta
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Old August 13th, 2008   #2016 (permalink)
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Yeah u are right... when i try to play SSBM i get those same errors and little bit more of those Someone know how to fix this problem?
oh noes, not alignment problems again i'll investigate later
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Old August 13th, 2008   #2017 (permalink)
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I test R186 , but it show error message in almost games such as biohazard1. I haven't this problem in R120. Maybe it is the problem of AMD cpu. Mine is AMD X2 5000+
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Old August 13th, 2008   #2018 (permalink)
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Just tried Rev 188! It runs fine and I'm not sure but I think I noticed a small speed boost.
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Old August 13th, 2008   #2019 (permalink)
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Originally Posted by Wagnard28 View Post
Rev 188 up.

P.s I might not always say when I upload a new build.
So it's up to you guys to check it out sometimes
Your exe's do not have the Dolphin icon on them. You should look into fixing this.
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Old August 13th, 2008   #2020 (permalink)
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Well its not really a fix.
the svn do not have the icon linked to the exe. It must be added manually.
Ill probably put it in next time.

EDIT: Im re-uploading the Rev188 with dolphin icon on the exe
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Last edited by Wagnard28; August 13th, 2008 at 15:38..
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