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Old August 13th, 2008   #1981 (permalink)
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This is going to be a problem. It probably won't get fixed for a long while and so we cannot use any version form this point on.
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Old August 13th, 2008   #1982 (permalink)
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Quote:
Originally Posted by daco View Post
i extremely highly doubt it
It seems not, I didn't see the part where it said it fixed OSX issues.

I would of thought they would be aware of this, don't they compile and test the code before they upload it to the repository?

Just use revision 179 for now until they fix the problem, revision 180 doesn't seem to offer anything other than a CPU detection fix and possibly a slight speedup, but however I wouldn't hold my breath on 180 containing any significant speed boosts or improvements.
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Old August 13th, 2008   #1983 (permalink)
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Originally Posted by Xtreme2damax View Post
It seems not, I didn't see the part where it said it fixed OSX issues.

I would of thought they would be aware of this, don't they compile and test the code before they upload it to the repository?

Just use revision 179 for now until they fix the problem, revision 180 doesn't seem to offer anything other than a CPU detection fix and possibly a slight speedup, but however I wouldn't hold my breath on 180 containing any significant speed boosts or improvements.
Quote:
Originally Posted by Google code
Log message

fix osx compiling issue on CPUDetect.cpp
waitwut?
and ye they test it, my guess is ector uses intel cpu? :P
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Old August 13th, 2008   #1984 (permalink)
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Originally Posted by Hemi3 View Post
This is going to be a problem. It probably won't get fixed for a long while and so we cannot use any version form this point on.
Exactly Hemi3 as I'm having the same problem too. I'll definitely have to wait until the fix this, and when they do, let me know, please.
*Small Offtopic*:Aww man...Hemi3 beat me to the hundredth page of this thread. I wanted to be the first one....
Oh well, 150 here I come!
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Old August 13th, 2008   #1985 (permalink)
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waitwut?
and ye they test it, my guess is ector uses intel cpu? :P
I didn't see the "OSX", must of skipped it on accident. I just saw that it fixes the cpudetect and somehow missed the part where it said OSX.

I need a small break, I'll let someone else compile the next revisions at least until after the cpu detect SSE2 bug is fixed for AMD processors.
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Last edited by Xtreme2damax; August 13th, 2008 at 00:38.. Reason: Automerged Doublepost
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Old August 13th, 2008   #1986 (permalink)
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removed SSE2 block in 185, hope it helps

and yeah, i have an intel

If anyone knows what might be wrong with the CPU detection, and has an AMD, well, help out

EDIT: added build fix 186

Last edited by ector; August 13th, 2008 at 01:00..
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Old August 13th, 2008   #1987 (permalink)
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I forgot to mention that I added a bug report/issue on the Googlecode website for the AMD64/SSE2 CPU Detect issue, not sure if it was really necessary but it's better than the barrage of game related issues that are being added by unhappy n00blets who can't play their favorite games.
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Old August 13th, 2008   #1988 (permalink)
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Rev 186 up
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Old August 13th, 2008   #1989 (permalink)
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Rev 186 up
Wow! So soon!? What happened to Rev 182-185?
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Old August 13th, 2008   #1990 (permalink)
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Yay, fix!
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Old August 13th, 2008   #1991 (permalink)
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Thanks it works..
By the way r188 is out, too fast this night..
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Old August 13th, 2008   #1992 (permalink)
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Thanks it works..
By the way r188 is out, too fast this night..
mainly osx fixes and changes. dont think its like OMFG HIGH CHANGES
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Old August 13th, 2008   #1993 (permalink)
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Wow! So soon!? What happened to Rev 182-185?
Those didnt work. render.ccp was broken.
Also I wont compile useless build (like osx compile fix or stuff like that.)

And I dont live in front of my computer so I might pass some builds.
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Old August 13th, 2008   #1994 (permalink)
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Looks like it broke compatibility with my Melee.

TP boots in DualCore now, but it doesn't show the intro movie.
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Old August 13th, 2008   #1995 (permalink)
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Looks like it broke compatibility with my Melee.
what ya mean? broke?
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Old August 13th, 2008   #1996 (permalink)
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Oh my god! 186 already! I just download rev180 xDDDD Thanks Dolphin Team, every single version is getting better and better . I've noticed that in every version I had a lot of crashes in Zelda Twilight Princess, I can play the game but it crashes very often is it normal? I'm using x86 version
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Old August 13th, 2008   #1997 (permalink)
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what ya mean? broke?
Dolphin has encountered a problem and needs to close. We are sorry for the inconvenience.

:\

It gives the filepath of my Melee, then says (unknown), then crash.
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Old August 13th, 2008   #1998 (permalink)
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Dolphin has encountered a problem and needs to close. We are sorry for the inconvenience.

:\

It gives the filepath of my Melee, then says (unknown), then crash.
open dolphin.ini
set the optimize to false

doing this will remove the latest speed ups but i need to do it to play smash...
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Old August 13th, 2008   #1999 (permalink)
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Quote:
Originally Posted by daco View Post
open dolphin.ini
set the optimize to false

doing this will remove the latest speed ups but i need to do it to play smash...

Too smart for meh.

Thanks.
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Old August 13th, 2008   #2000 (permalink)
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Wait a minute, I'm gone for 42 minutes and they reach Rev 186- 188 already! Not only that but when it finally boots the game, I get a whole library's worth of PANIC errors with all my games if I don't make OptimizeQuantizers = False now!
Just another broken revision for me I guess...

@Wagnard28, nice change of site from rapidshare to Filefront now(seriously, rapidshare was crap anyway)
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