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Old July 13th, 2008   #1 (permalink)
Plugin coder / Betatester
 
Falcon4ever's Avatar
 
Join Date: Jun 2003
Location: The Netherlands
Posts: 320
Talking ANNOUNCE: Dolphin Now Open Source


read the official announcement here:
ANNOUNCE: Dolphin Now Open Source - EmuTalk.net

Quote:
Originally Posted by ector View Post
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.

You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .

A few new features are included:

* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..

With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.

We'll release some new official builds soon, too.

Compatibility has not increased since the last release, but speed has in many cases.

Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying

Have fun,

/ ector & F|RES

I have posted a few shots here (Wii games!):
Dolphin (SVN) Shots

*note: binaries will be posted soon.

__________________
« Official betatester of Dolphin, PCSX2 & GSmax (nSX2, Ninphin & Glide64) »


Last edited by Falcon4ever; July 14th, 2008 at 00:00.
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