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#2 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 796
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Quote:
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Emulator development blog |
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#3 (permalink) |
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Lego My Eggo
![]() ![]() ![]() ![]() Join Date: May 2008
Location: St.Croix
Posts: 920
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Buy cubivore and play it on your gc. You'll regret trying it on a project that updates once a year. Don't ask why its so slow. The developers simply lack motivation. (The bastards also refuse donations...=_=). I like using emus for enchanced graphics.......
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#4 (permalink) |
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Registered User
Join Date: Jul 2008
Location: USA
Posts: 41
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If I could find Cubivore in a store, I'd have gotten it. I haven't seen it in a store for at least five or six years now and I look every time. Someone should come and infuse this project. Gamecube emulation doesn't seem very difficult either, considering the progress on this Emu compared to the amount of time spent on it. |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 796
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Quote:
Just try to write a GameBoy emulator, and then compare the hardware with the GameCube one, and you'll see the order of complexity. And don't start with the "but I'm not a coder, I don't know how to write one", because then you shouldn't even been talking about how complex is to do something you can't even do at the simplest level.
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