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Old February 29th, 2008   #121 (permalink)
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Quote:
Originally Posted by Neo_Gregar94 View Post
Where can I download the latest desmume emu?
On the first post of this thread for a modded version, or official one on DeSmuME - Nintendo DS Emulator.
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Old February 29th, 2008   #122 (permalink)
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Just to remember the official cvs is move...

3 days gecko_reverse fixed minor compilation error on leopard
9 days shashclp - Fix for the freeze on "New Super Mario Bros" minigames, rep...

thanks guys
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Old February 29th, 2008   #123 (permalink)
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Thx!
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Old February 29th, 2008   #124 (permalink)
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I also fixed quite a few cpu opcodes, the screen setup for homebrew, and more before that. Next I'll fix some bugs on the Linux 3D core, as someone reported to me a few bugs :P
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Old February 29th, 2008   #125 (permalink)
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I also fixed quite a few cpu opcodes, the screen setup for homebrew, and more before that. Next I'll fix some bugs on the Linux 3D core, as someone reported to me a few bugs :P
It's so nice hear it from you...
Keep the perfect work...
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Old February 29th, 2008   #126 (permalink)
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desmume 0.7.3mod2,how can I make it work,everytime I want to start it won't start(screenshot 1)
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Old February 29th, 2008   #127 (permalink)
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ShadowPlayer : instead of asking (stupid) questions, you must download SDL.dll (google search "sdl").

About my work, I fixed 2 bugs in 3D core, RRR2 looks better.
First, I hacked Alpha test to remove black squares around some textures.
And I've fixed alpha with translucent textures. In a mini-game, before, the glass looked blue, now it's translucent as on the real DS.
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Last edited by Luigi__; February 29th, 2008 at 21:26.. Reason: Automerged Doublepost
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Old February 29th, 2008   #128 (permalink)
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instead of asking (stupid) questions, you must download SDL.dll
There are no stupid questions,only stupid answers!
anyway thanks for help.
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Old February 29th, 2008   #129 (permalink)
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ShadowPlayer : instead of asking (stupid) questions, you must download SDL.dll (google search "sdl").
You start to talk like me XD

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Originally Posted by NHervé View Post
About my work, I fixed 2 bugs in 3D core, RRR2 looks better.
First, I hacked Alpha test to remove black squares around some textures.
And I've fixed alpha with translucent textures. In a mini-game, before, the glass looked blue, now it's translucent as on the real DS.
Depending on what you did with alpha test, it's correct: the DS doesn't draw neither updates the ZBuffer when drawing fully transparent pixels on 3D. About the alpha blending, I don't remember if I finally uploaded my fixes to the official CVS, but I've it working correctly, so I'll either edit this post or do a new one explaining how I've done my alpha blend support.
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Old February 29th, 2008   #130 (permalink)
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Okay, but, in New Super Mario Bros, do you have the transparent star coins correct ? NO$GBA and iDeaS have trouble with this, the star coins are black.
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Old February 29th, 2008   #131 (permalink)
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Really ? I dont have star coins that are black in no$gba 2.6a with nocash renderer of course. Picture ? I can compare and post screenshot for you if you want. Can you show a picture?
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Old March 1st, 2008   #132 (permalink)
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EDIT : I fixed a hack with Polygon RAM in 3D core, this fixed an app that displays a cube.
With the official version, this app is mentioning 8 polygons, because there are 24 vertices for the cube, and the polygons number was the vertices number divided by 3. Now it is correctly supported and so the app says there are 6 polygons.

EDIT2 : excuse me shash I didn't refresh my navigator before posting. I provided a snapshot with nocash renderer, the coin looks better with opengl, but it is still black.
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Old March 1st, 2008   #133 (permalink)
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The coin rendering glitch only occurs when you have already gotten the coins, Rockman. When you come back to the level they're supposed to be black, but no$gba still isn't rendering them correctly. This glitch is also observable in the puffs of smoke that you get when fireballs hit the wall.
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Old March 1st, 2008   #134 (permalink)
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Quote:
Originally Posted by NHervé View Post
EDIT2 : excuse me shash I didn't refresh my navigator before posting. I provided a snapshot with nocash renderer, the coin looks better with opengl, but it is still black.
It's black on my version, it's not blending correctly with the 2D background
:P
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Old March 1st, 2008   #135 (permalink)
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The coin rendering glitch only occurs when you have already gotten the coins, Rockman. When you come back to the level they're supposed to be black, but no$gba still isn't rendering them correctly. This glitch is also observable in the puffs of smoke that you get when fireballs hit the wall.
Yes, that's right. Now i understand what he meant by that.
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PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
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Old March 1st, 2008   #136 (permalink)
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so nice see all this
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Old March 1st, 2008   #137 (permalink)
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The coin is not blending with 2D background ?
Okay, I think all 2D and 3D should be draw with OpenGL for more accuracy.
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Old March 1st, 2008   #138 (permalink)
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Thanks for releasing it.
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Old March 1st, 2008   #139 (permalink)
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NHervé: Please, bother to credit me properly for my fixes, for example:

- Fixed LDR and LDM** opcodes, now opcodes are 100% correct.

Is mine, so credit me, please. A part, you MUST (due to the license) add the file "COPYING" to the zip files, the license file should be added to every release.
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Old March 1st, 2008   #140 (permalink)
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Ah, okay.
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