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#121 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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On the first post of this thread for a modded version, or official one on DeSmuME - Nintendo DS Emulator.
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#122 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
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Just to remember the official cvs is move... 3 days gecko_reverse fixed minor compilation error on leopard 9 days shashclp - Fix for the freeze on "New Super Mario Bros" minigames, rep... thanks guys
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#124 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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I also fixed quite a few cpu opcodes, the screen setup for homebrew, and more before that. Next I'll fix some bugs on the Linux 3D core, as someone reported to me a few bugs :P
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#127 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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ShadowPlayer : instead of asking (stupid) questions, you must download SDL.dll (google search "sdl"). About my work, I fixed 2 bugs in 3D core, RRR2 looks better. First, I hacked Alpha test to remove black squares around some textures. And I've fixed alpha with translucent textures. In a mini-game, before, the glass looked blue, now it's translucent as on the real DS.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; February 29th, 2008 at 21:26.. Reason: Automerged Doublepost |
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#128 (permalink) | |
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Big DBZ fan
![]() ![]() ![]() Join Date: Dec 2007
Location: Kastel Stafilic,Croatia
Posts: 467
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Quote:
anyway thanks for help.
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DBZ FOREVER |
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#129 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
Quote:
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#130 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Okay, but, in New Super Mario Bros, do you have the transparent star coins correct ? NO$GBA and iDeaS have trouble with this, the star coins are black.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#131 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Really ? I dont have star coins that are black in no$gba 2.6a with nocash renderer of course. Picture ? I can compare and post screenshot for you if you want. Can you show a picture?
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#132 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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EDIT : I fixed a hack with Polygon RAM in 3D core, this fixed an app that displays a cube. With the official version, this app is mentioning 8 polygons, because there are 24 vertices for the cube, and the polygons number was the vertices number divided by 3. Now it is correctly supported and so the app says there are 6 polygons. EDIT2 : excuse me shash I didn't refresh my navigator before posting. I provided a snapshot with nocash renderer, the coin looks better with opengl, but it is still black.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#133 (permalink) |
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DS Cheat Code Hacker
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: New Hampshire, USA
Posts: 677
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The coin rendering glitch only occurs when you have already gotten the coins, Rockman. When you come back to the level they're supposed to be black, but no$gba still isn't rendering them correctly. This glitch is also observable in the puffs of smoke that you get when fireballs hit the wall.
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#134 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
:P
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#135 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Quote:
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#137 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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The coin is not blending with 2D background ? Okay, I think all 2D and 3D should be draw with OpenGL for more accuracy.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#139 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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NHervé: Please, bother to credit me properly for my fixes, for example: - Fixed LDR and LDM** opcodes, now opcodes are 100% correct. Is mine, so credit me, please. A part, you MUST (due to the license) add the file "COPYING" to the zip files, the license file should be added to every release.
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