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#102 (permalink) | |
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PCSX2 Coder
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Quote:
but still, congrats on your fix Nhervé, with my seriously lacking knowledge, sounds like quite a hefty bug which might appear quite often
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#104 (permalink) | |
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Plugin author
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Here's a screenshot ! Here rendering is correct but ingame there are some little light problems and the emu is, in some games, damn slow. Quote:
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No pity for n00bs here !
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#106 (permalink) |
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Plugin author
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EDIT : I tested Tak, it gives me the same result, it isn't fixed. Thanks.
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No pity for n00bs here !
Last edited by NHervé; February 28th, 2008 at 17:43. Reason: Automerged Doublepost |
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#107 (permalink) |
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Rockman fan
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Location: Earth!
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NHervé, We like you because you are friendly and nice. refraction is very friendly too because I talked with him for some quite times through pm. I like him too. ![]() Anyway, keep up the good work. By the way, Tak is fully playable on no$gba.. I think you can do it if you can find what's wrong with it.
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CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; February 28th, 2008 at 18:46. |
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#108 (permalink) | |
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Emu author
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Emulator development blog |
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#110 (permalink) |
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Plugin author
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rockmanforte : thanks. shashClp : why did you change the way to handle the display lists ? They work fine for me. I've fixed Rayman Raving Rabbids 2, but there are still problems with lights.
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No pity for n00bs here !
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#111 (permalink) | |
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Emu author
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#113 (permalink) | |
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Emu author
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iDeaS Emulator |
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#116 (permalink) | |
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Emu author
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Quote:
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#117 (permalink) | |
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PCSX2 Coder
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If this is how you like to handle your code thats cool with me, i just dont like seeing poor old Nhervé fixing stuff that will either not work in your code when you add it, or fix stuff youve already fixed
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#118 (permalink) | |
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Emu author
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Quote:
![]() I know it's a bit restrictive, but it's not like it's hell a lot of work to fix this properly: I'm a lot more open minded about more complex stuff :P I rather prefer not commiting possible problems to the CVS (and this qualifies due to the unknown state of that code): of course I know that I can disable it before the release, but I guess I'd forget about that, which isn't that rare :P EDIT: As a matter of a fact, in my build, I log them, so I know when they're called. This instructions are the only ones logged from all the interpreter... I guess I could do something like that on the official CVS: but I really want to avoid incredibly large debugging sessions due to lazyness :P
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Emulator development blog Last edited by shashClp; February 28th, 2008 at 20:49. |
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#119 (permalink) |
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PCSX2 Coder
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well i suppose you could make a bratch for WIP test code, obviously aside from the main code so you can update it but not worry if its in perfect condition or not. i spose everybody wins then, as long as people dont want help ![]() acts as a backup on the unlikely event your hard drive takes a tumble and you lose all your hard work
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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