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#81 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Thanks. I'm glad to see people likes my new GUI. Good news : Rayman Raving Rabbids 2 starts to work !!! The bug was VERY stupid : opcodes such as OP_STMDA2_W stopped execution. I fixed this, but the 3D core has a bug, it makes the game freezes before displaying the rabbit. The game runs fine and fastly with DUMMY 3D core.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; February 26th, 2008 at 21:24.. Reason: Automerged Doublepost |
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#82 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
Quote:
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Emulator development blog |
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#83 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Quote:
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#84 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Thanks alot ! For Rayman, the bug is from NDS_glCallList func : when I disable it, the game works.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; February 26th, 2008 at 23:23.. Reason: Automerged Doublepost |
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#85 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
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Emulator development blog |
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#86 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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For Rayman, the bug is from NDS_glLoadMatrix4x4 func : when I disable it, the game works. So there is a matrix problem. Yes I read your post. I found a matrix problem.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; February 26th, 2008 at 23:30.. Reason: Automerged Doublepost |
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#87 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
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Emulator development blog Last edited by shashClp; February 26th, 2008 at 23:45.. |
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#88 (permalink) |
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Registered User
Join Date: Nov 2007
Location: NZ
Posts: 12
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If i were to guess i'd say the problem is with OP_STMDA2_W seeing as it stores data, and if its storing it incorrectly (which is probably the reason it stopped emulation) then it could be the cause of your so called matrix problem.
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#90 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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I told you :P
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Emulator development blog |
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#91 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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i think a parrot has taken over NHervé's computer to try and make him look like he knows what hes doing ![]() No offence NHervé, i know this isnt your area of expertese at the minute and you are trying, but the bugs youve found so far have either a. already been fixed. or b. youve given clues on whats happening, then shash fixes it :P while its nice you are helping and all this fix0ring is great, i think you n shash should take it to PM's or smth rather than on the forums, cos you are emitting newb rays!
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#92 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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lols to refraction NHerve is still learning so let him prove himself as he has done so for DeSmuME and besides he has done well for the PS2 plugin
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#93 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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oh i know hes still learning, and i think its great! but by saying hes finding all these problems without actually knowing, then shash corrects him (which i can tell is driving him a bit loopy lol), it serves no purpose than showing himself up, which is why i suggested while hes still getting to grips with it, if he has anything to report, keep it to PM's then he doesnt look like a 'wannabe' on the forums. Im not saying it to spite, im saying it to help him save face ;p
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#94 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Yes. When I asked "how to create pcsx2 plugins", some guys answered me "if you have to ask you can't", and I've released Megapad.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#95 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#97 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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thanks. The 3d rendering is damn buggy, I've hacked the 3d core to get it, but I'll have to hack better. It seems the game is sending garbage or badly-formated commands to the 3d core.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#98 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
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Emulator development blog |
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#99 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Guess what ??? I fixed the bug ! It was quite stupid : when command is 0, the variable that contained the commands was not shifted of 8 as it should do. I fixed this in 3 seconds and now the 3d rendering is correct.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#100 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Show a screenshot, man!
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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