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#321 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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If you want a fast emu now, use NO$GBA. It's quite fast, but 3D has never been one of its strengths.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#323 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Yes. In Mod3 I've fixed their comboboxes. I've even added a func in OAM viewer that frames the selected sprite.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#324 (permalink) | |
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Slow, careful & precise
Join Date: Jan 2006
Location: Australia
Posts: 33
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Quote:
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#325 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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Shadow dude, the no$gba emu is much better and the mods that nherve is working on is still pretty much being worked on so he is a little busy... Almost any game on the No$gba will work... in the irc channel mentioned in my sig, 90% work totally i think
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#326 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Yes, use NO$GBA if you want to play, or else, be patient. The biggest bug in NO$GBA is crackling sound, this happens only in Mario games, I start to think the author hates Mario... He says crackling is due to synchronization. EDIT : in Mario64, there's a strange and annoying bug : the character sometimes gets "teleported" to another location in the world, or UNDER the floor (in water), or worse, in "nothing", and so you're losing a live due to the emu being buggy. This also happens (a bit more often) with iDeaS.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; May 18th, 2008 at 13:38.. Reason: Automerged Doublepost |
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#327 (permalink) | |
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DesMuMe user
![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 389
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Quote:
Desmume Mod 3 is great, but it has some 3D core issues... I know that It needs some time to be fixed, and that's normal we'll have to wait. That's all. Yoshi's island runs a lot better on desmume than in any other emu out there PS: I wanna play Mario Kart DS on Desmume mod!!!!!
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PC: Core2Duo E4600@3.0 2GB RAM Mainboard: Biostar Video Card : HD3650 (512MB) Silver Knight water cooler OS: Windows Seven Ultimate RTM FINAL
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#328 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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I found the main problem in RaymanDS: this game is abusing of non-aligned read/writes, and they are badly supported, so they mess up the MMU. RaymanDS will be soon playable, after a bit of more debugging. After making sure the load/store address was aligned in all cases, I got better results : after the 3rd intro, I get a black screen, and when I press Start, I get the "loading" screen, and the emu freezes here. It's better, but it still doesn't work.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; May 20th, 2008 at 21:06.. Reason: Automerged Doublepost |
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#329 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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You should be called EMU AUTHOR from now on, not Plugin author anymore.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#331 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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That's good enough.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#332 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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More infos on RaymanDS : After the fixes I applied to non-aligned memory operations, the game is better, but it still doesn't boot. It loads to R0 the value at [0x02046018], and then to R0 the value at [R0], that is [0x020C1EC0]. Then, the game expects R0 to be not 0, else it jumps to that damn MCR wat irq loop. and that what's doing, because, I don't know why, [0x020C1EC0]=0. Hacking it to another value doesn't make the game work, the value of R0 seems to be used forther to jump somewhere.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#333 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I am sure you will success on Rayman DS someday. Dont give it up!
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#334 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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Yes. The game fails because [0x02046018] doesn't have the good value, or because [0x020C1EC0] doesn't too. I compared to both iDeaS and NeonDS, the values are same. The bug is elsewhere.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; May 24th, 2008 at 13:25.. Reason: Automerged Doublepost |
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#335 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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I found another bug. When I press Start, some data from 0x0206970c to 0x02069760 are overwritten, and then the emu executes opcodes in these wrong data. This doesn't happen on other emus.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#336 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Wow.. are you able to fix that problem ?
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#339 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Wow! Can't wait. Keep up the good work then.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#340 (permalink) | |
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DesMuMe user
![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 389
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Quote:
I'm asking this because like everybody else, I love Desmume Mod
__________________
PC: Core2Duo E4600@3.0 2GB RAM Mainboard: Biostar Video Card : HD3650 (512MB) Silver Knight water cooler OS: Windows Seven Ultimate RTM FINAL
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