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#223 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,718
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Quote:
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#225 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,745
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once you have passed 30, absolutely nothing ;p
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#227 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,745
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when you have 30 posts you get access to the recycle bin, apart from that, you dont get any "bonuses"
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#229 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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Hey! I've a screenshot of MarioKart DS on DeSmuME!
![]() No, I'm joking, it gives me a blank screen . This screenshot is a fake, I took it from NO$GBA and I pasted it in another screenshot of DeSmuME "running" MarioKart. I'm very good at faking screenshots!![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#230 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,718
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Very funny but if you can do it then do it. No$gba author is amazing guy and he is so good at coding nds. We are encourage you to do so. You can do it if you think you can.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#231 (permalink) | |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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News :
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For precision, I fixed two bugs in it : First, I fixed a bug where the captured bitmap would be "invisible" due to alpha values not set. Next, I fixed another bug where the capture unit would only capture the half of each line (128 pixels instead of 256). I also fixed a bit the MMU_VRAMWriteBackToLCD() and MMU_VRAMReloadFromLCD() funcs, for BBG and BOBJ, now some NSMB minigames (ie Bounce Mario) render WAY better, they don't flicker as in the mod2 and in NeonDS. They still have problems as reversed 3D. |
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#232 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Nice work NHervé.
Just a question. Will you ever use the latest svn code, so your fixes can go into official sources?
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#233 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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Mad : I think I will never use latest code, because I tried to compile it with my Visual Studio 6.0. After fixing the compile errors I got with DeSmuME 0.7.3, the version 0.7.4 didn't work as well as 0.7.3. In Debug mode, I got a Debug assertion message (I also got it with 0.7.3), and the emu was damn slow due do debug stuff. In version 0.7.3 I fixed it by setting the compiler in Release mode, but version 0.7.4 crashes in release mode.
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#235 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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I already committed the fixes related to the core, which as of now it's only the 3D renderer bug. The removal of "execute=0" on the ARM core isn't committed (and won't be as of now), and the GUI would require a separate project, which I don't have time to do. The rest is unfinished that I know of.
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#236 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: NZ
Posts: 10
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Quote:
Last edited by Normmatt; April 16th, 2008 at 10:52. Reason: spelling mistakes :P |
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#237 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Those are not yet public, I can't commit them :P
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#239 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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I don't have it running, but I've strong pointers of whats failing. Whenever I can I'll work on it, but it might take a while.
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Emulator development blog |
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#240 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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Ah ? Could you tell me what's failing, please ? I'll try to fix it myself and I'll tell you.
I'm sorry to be late, but the forums had a problem, my Internet Explorer was telling me it couldn't find the page. |
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