Emuforums.com

Go Back   Emuforums.com > Handheld Emulation > DeSmuME Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old March 25th, 2008   #221 (permalink)
Registered User
 
Join Date: Feb 2007
Location: asd
Posts: 129
I don't mean it's bad of course lol, but you could save all those thanks when he releases a new mod I think. I will.
BMarques is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old March 25th, 2008   #222 (permalink)
Registered User
 
dreampeppers99's Avatar
 
Join Date: Jul 2006
Location: you know...
Posts: 506
Sure BMarques, you right.
dreampeppers99 is offline   Reply With Quote
Old March 26th, 2008   #223 (permalink)
Rockman fan
 
RockmanForte's Avatar
 
Join Date: May 2002
Location: Earth!
Posts: 5,098
Quote:
Originally Posted by BMarques View Post
No offense dreampeppers but are you doing a favor to someone ? you keep thanking him after any of his post ...
I think he is doing that just to increase his post counts.
__________________
I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
RockmanForte is offline   Reply With Quote
Old March 26th, 2008   #224 (permalink)
Registered User
 
dreampeppers99's Avatar
 
Join Date: Jul 2006
Location: you know...
Posts: 506
Ow ow ow wo RockmanForte... I can promise for you isn't that. :S
At the end what one person can get with high count post?
dreampeppers99 is offline   Reply With Quote
Old March 26th, 2008   #225 (permalink)
PCSX2 Coder
 
refraction's Avatar
 
Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
once you have passed 30, absolutely nothing ;p
__________________

http://www.generalemu.net/
Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel
Dont PM me for help, use the forums, thats what its for!



refraction is offline   Reply With Quote
Old March 26th, 2008   #226 (permalink)
Registered User
 
dreampeppers99's Avatar
 
Join Date: Jul 2006
Location: you know...
Posts: 506
Quote:
Originally Posted by refraction View Post
once you have passed 30, absolutely nothing ;p
Why? what you get when take 30?
dreampeppers99 is offline   Reply With Quote
Old March 26th, 2008   #227 (permalink)
PCSX2 Coder
 
refraction's Avatar
 
Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
when you have 30 posts you get access to the recycle bin, apart from that, you dont get any "bonuses"
__________________

http://www.generalemu.net/
Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel
Dont PM me for help, use the forums, thats what its for!



refraction is offline   Reply With Quote
Old March 26th, 2008   #228 (permalink)
Tyo
Registered User
 
Join Date: Jan 2008
Location: 127.0.0.1
Posts: 289
isn't this get kinda off topic ?
Tyo is offline   Reply With Quote
Old April 5th, 2008   #229 (permalink)
Formerly NHervé
 
Luigi__'s Avatar
 
Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
Hey! I've a screenshot of MarioKart DS on DeSmuME!

No, I'm joking, it gives me a blank screen. This screenshot is a fake, I took it from NO$GBA and I pasted it in another screenshot of DeSmuME "running" MarioKart. I'm very good at faking screenshots!
Attached Images
File Type: jpg desmume_mario_kart.JPG (38.3 KB, 65 views)
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Luigi__ is offline   Reply With Quote
Old April 5th, 2008   #230 (permalink)
Rockman fan
 
RockmanForte's Avatar
 
Join Date: May 2002
Location: Earth!
Posts: 5,098
Very funny but if you can do it then do it. No$gba author is amazing guy and he is so good at coding nds. We are encourage you to do so. You can do it if you think you can.
__________________
I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
RockmanForte is offline   Reply With Quote
Old April 13th, 2008   #231 (permalink)
Formerly NHervé
 
Luigi__'s Avatar
 
Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
News :

Quote:
Originally Posted by shashClp
Well, most of the official 2D system is quite broken. I added some acceleration by using an strange pixel blitter system (it gave about a 10-30% speed increase), but it's still slow. It could be accelerated by rewriting the mess of function call that it's currently, so good luck. Just remember to profile properly whatever you rewrite, so you don't end up having a slower system :P

By the way, what did the profiler told about the 2D core CPU usage? I mean, my profiling sessions showed other parts to be hell a lot more demanding :P

By the way, if you want to test your implementation robustness, check this. I remember I was able to pass 2/3 tests of revision 7 or 8 with my version, so I could help there. Official version passed 0/3 tests :P
After fixing a bit the capture unit, I've been able to pass 4/6 tests.
For precision, I fixed two bugs in it :
First, I fixed a bug where the captured bitmap would be "invisible" due to alpha values not set.
Next, I fixed another bug where the capture unit would only capture the half of each line (128 pixels instead of 256).

I also fixed a bit the MMU_VRAMWriteBackToLCD() and MMU_VRAMReloadFromLCD() funcs, for BBG and BOBJ, now some NSMB minigames (ie Bounce Mario) render WAY better, they don't flicker as in the mod2 and in NeonDS. They still have problems as reversed 3D.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Luigi__ is offline   Reply With Quote
Old April 13th, 2008   #232 (permalink)
Mad
AKA snkmad
 
Mad's Avatar
 
Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 3,300
Nice work NHervé.
Just a question. Will you ever use the latest svn code, so your fixes can go into official sources?
__________________
[Windows 7 RTM PRO X64] [Gigabyte GA-G31M-S2L] [Intel E5200@2.5Ghz] [Corsair XMS2 DHX 4GB DDR2 800MHz] [HIS HD4670 1GB GDDR3] [19" LCD SyncMaster T190] [Samsung SATA II HD322HJ 320GB] [LG HL-DT-ST DVD-RAM GH22NS30]
(@gigaherz) S.N.K.M.A.D.: Synthetic Networked Killing and Masterful Assassination Device
Mad is offline   Reply With Quote
Old April 14th, 2008   #233 (permalink)
Formerly NHervé
 
Luigi__'s Avatar
 
Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
Mad : I think I will never use latest code, because I tried to compile it with my Visual Studio 6.0. After fixing the compile errors I got with DeSmuME 0.7.3, the version 0.7.4 didn't work as well as 0.7.3. In Debug mode, I got a Debug assertion message (I also got it with 0.7.3), and the emu was damn slow due do debug stuff. In version 0.7.3 I fixed it by setting the compiler in Release mode, but version 0.7.4 crashes in release mode.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Luigi__ is offline   Reply With Quote
Old April 16th, 2008   #234 (permalink)
Registered User
 
Join Date: Nov 2007
Location: NZ
Posts: 12
Easy Solution update to a newer Visual Studio, or use DevC++ (free)

Also congrats on the fixes, you really should try and commit some of these fixes to the official cvs.
Normmatt is offline   Reply With Quote
Old April 16th, 2008   #235 (permalink)
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,055
Quote:
Originally Posted by Normmatt View Post
(...)
Also congrats on the fixes, you really should try and commit some of these fixes to the official cvs.
I already committed the fixes related to the core, which as of now it's only the 3D renderer bug. The removal of "execute=0" on the ARM core isn't committed (and won't be as of now), and the GUI would require a separate project, which I don't have time to do. The rest is unfinished that I know of.
__________________
Emulator development blog
shashClp is offline   Reply With Quote
Old April 16th, 2008   #236 (permalink)
Registered User
 
Join Date: Nov 2007
Location: NZ
Posts: 12
Quote:
Originally Posted by NHervé View Post
News :
After fixing a bit the capture unit, I've been able to pass 4/6 tests.
For precision, I fixed two bugs in it :
First, I fixed a bug where the captured bitmap would be "invisible" due to alpha values not set.
Next, I fixed another bug where the capture unit would only capture the half of each line (128 pixels instead of 256).

I also fixed a bit the MMU_VRAMWriteBackToLCD() and MMU_VRAMReloadFromLCD() funcs, for BBG and BOBJ, now some NSMB minigames (ie Bounce Mario) render WAY better, they don't flicker as in the mod2 and in NeonDS. They still have problems as reversed 3D.
Shash, are all those fixes in cvs, as i dont remember seeing any emails relating to any fixes like those.

Last edited by Normmatt; April 16th, 2008 at 11:52.. Reason: spelling mistakes :P
Normmatt is offline   Reply With Quote
Old April 16th, 2008   #237 (permalink)
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,055
Quote:
Originally Posted by Normmatt View Post
Shash, are all those fixes in cvs, as i dont remember seeing any emails relating to any fixes like those.
Those are not yet public, I can't commit them :P
__________________
Emulator development blog
shashClp is offline   Reply With Quote
Old April 20th, 2008   #238 (permalink)
Formerly NHervé
 
Luigi__'s Avatar
 
Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
Quote:
Originally Posted by shashClp
Running Mario Kart / Zelda would be harder, afaik.
You got MarioKart to work ? How ?
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Luigi__ is offline   Reply With Quote
Old April 20th, 2008   #239 (permalink)
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,055
Quote:
Originally Posted by NHervé View Post
You got MarioKart to work ? How ?
I don't have it running, but I've strong pointers of whats failing. Whenever I can I'll work on it, but it might take a while.
__________________
Emulator development blog
shashClp is offline   Reply With Quote
Old April 21st, 2008   #240 (permalink)
Formerly NHervé
 
Luigi__'s Avatar
 
Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
Ah ? Could you tell me what's failing, please ? I'll try to fix it myself and I'll tell you.

I'm sorry to be late, but the forums had a problem, my Internet Explorer was telling me it couldn't find the page.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Luigi__ is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 07:05.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5