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#201 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: Georgia
Posts: 9
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Quote:
Bad habit of leaving some info out it tends to freeze when I try to pause the emulation. |
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#202 (permalink) | ||
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Plugin author
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Posts: 408
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Quote:
Simple explanation : a texture is a square-shaped image, but the image on it can be not square-shaped, so there will be "transparent" pixels having the first color of the texture palette. Alpha test allows to don't render these pixels. But Alpha test is broken, so these pixels are rendered and that makes color squares being rendered around the textures. Quote:
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#204 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Quote:
Oh, and you explanation of the DS alpha transparency is a wrong. The DS can use alpha test and alpha blending, and the transparent pixels can be different than palette 0. Check the texture formats, and you'll see why. If you have to ask, you shouldn't be doing it :P
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#206 (permalink) |
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AKA snkmad
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Location: Brazil, Fortaleza-Ceará
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I used to compile using dev-cpp.
Dunno if the project file has been updated lately.
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#207 (permalink) |
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Emu author
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Location: VisualC
Posts: 686
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I didn't test it lately, but due to probably won't compile due to some missing files only added on the VisualC project. As you know, I don't use DevCPP :P
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#208 (permalink) |
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AKA snkmad
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Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Yeah i know, but its not that hard to update the project file.
If you know what files are missing...
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#209 (permalink) |
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Plugin author
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Shash : I wonder if DeSmuME's HLEd bios is correct. Maybe some games such as Worms2 and RaymanDS need the real bios, and so they won't start on DeSmuME whereas they start on NeonDS and all other emus that have a real bios dump.
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#210 (permalink) |
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Emu author
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Location: VisualC
Posts: 686
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Get some information about WHY they would need the real bios, else it's just pure speculation that will only lead to you loosing time. Remember that all times that you stated that the bios could be wrong, the reason was elsewhere. Anyway, I know that something related (but not running on) the bios is wrong on desmume, but it's long to explain.
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#212 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: Georgia
Posts: 9
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Quote:
It had to be an ISO file... Last edited by Daejien; March 24th, 2008 at 20:59. |
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#215 (permalink) |
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Emu author
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Location: VisualC
Posts: 686
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I guess you're talking about the express edition, else you should read the forum rules, really.
I can't test it now, I'm busy as hell. If you're not sure if it depends on the GFX FIFO, just log writes to GXSTAT and read the log.
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