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#181 (permalink) | |
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Emu author
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Location: VisualC
Posts: 731
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Quote:
And don't take nocash openGL renderer as a reference: it works, but it's far from good or fast. For example, shadows aren't emulated through the openGL driver, and it's rather trivial to make it work :P
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#185 (permalink) |
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Emu author
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Location: VisualC
Posts: 731
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Personally I don't care. I coded an application that supports it a while ago, and it's easy to get it working :P
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#186 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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nice idea
Something different and will surely look impressive
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#188 (permalink) |
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Slow, careful & precise
Join Date: Jan 2006
Location: Australia
Posts: 33
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Is there any reason why the mod3 version crashes when I run a game on it? My computer is running Vista, but the mod2 works fine and I do have SDL in the directory folder...
Also, nice to see some cooperate work going on
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#189 (permalink) |
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Emu author
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Location: VisualC
Posts: 731
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Probably because it isn't released, that I know of :P
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#191 (permalink) |
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Emu author
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Location: VisualC
Posts: 731
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Why would you need to touch the source code? There's an included .exe version on both versions of the mod :P
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#192 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: Georgia
Posts: 9
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Quote:
It says when I click it desmume.exe - Unable To Locate Component This application has failed to start because SDL.dll was not found. Re-installing the application may fix this problem. |
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#195 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 731
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And why don't you google "SDL.dll" in the first place? And what would that have to do with the source code? It's not like using desmume is rocket science hard, please try to use the brain a little before asking on forums :P
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#197 (permalink) |
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Emu author
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Location: VisualC
Posts: 731
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That's not an excuse, the error message was quite clear.
Could you please report it with a bit of information? Like which game were you trying, and where it happened. Else it's like saying: "Something hurts on my body" and let us guess the rest.
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#198 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: Georgia
Posts: 9
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Quote:
I've also noticed that save states are not supported and it tends to freeze... which causes you to have to revert to last save because it does NOT recover. Last edited by Daejien; March 22nd, 2008 at 21:33. |
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#200 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 731
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Quote:
Save states are not as stable as one would expect. Just DON'T rely on them. Personally I don't have any interest on fixing them, due to too many reasons to explain now.
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