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Old March 13th, 2008   #181 (permalink)
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Quote:
Originally Posted by NHervé View Post
I would do that because I think a software renderer will be more accurate.
For example, I tried to implement 3D/2D blending for alpha, but it's glitched because OpenGL probably does not handle it correctly. Also, when Mario is invincible, he has a rainbow effect, only Nocash software renderer can emulate it, OpenGL cannot emulate it.
Well, it surely will be more accurate, but at the expense of speed. Emulating the blending would be probably more straightforward using a GPU: remember that "basically" GPUs are huge interpolating machines.

And don't take nocash openGL renderer as a reference: it works, but it's far from good or fast. For example, shadows aren't emulated through the openGL driver, and it's rather trivial to make it work :P
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Old March 13th, 2008   #182 (permalink)
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shashClp great explanation
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Old March 18th, 2008   #183 (permalink)
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Do you think native wiimote support would be useful in DeSmuME ?
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Old March 19th, 2008   #184 (permalink)
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NHervé ... Sure....

My answer is "YES"
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Old March 19th, 2008   #185 (permalink)
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Do you think native wiimote support would be useful in DeSmuME ?
Personally I don't care. I coded an application that supports it a while ago, and it's easy to get it working :P
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Old March 19th, 2008   #186 (permalink)
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nice idea
Something different and will surely look impressive
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Old March 19th, 2008   #187 (permalink)
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Okay. The mod 3 will feature NATIVE wiimote support and GlovePIE won't be needed.
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Old March 22nd, 2008   #188 (permalink)
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Is there any reason why the mod3 version crashes when I run a game on it? My computer is running Vista, but the mod2 works fine and I do have SDL in the directory folder...

Also, nice to see some cooperate work going on
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Old March 22nd, 2008   #189 (permalink)
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Is there any reason why the mod3 version crashes when I run a game on it? My computer is running Vista, but the mod2 works fine and I do have SDL in the directory folder...

Also, nice to see some cooperate work going on
Probably because it isn't released, that I know of :P
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Old March 22nd, 2008   #190 (permalink)
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Um... I'm not that good with the source thing... so can someone teach me how to do it?
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Old March 22nd, 2008   #191 (permalink)
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Um... I'm not that good with the source thing... so can someone teach me how to do it?
Why would you need to touch the source code? There's an included .exe version on both versions of the mod :P
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Old March 22nd, 2008   #192 (permalink)
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Why would you need to touch the source code? There's an included .exe version on both versions of the mod :P

It says when I click it

desmume.exe - Unable To Locate Component

This application has failed to start because SDL.dll was not found. Re-installing the application may fix this problem.
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Old March 22nd, 2008   #193 (permalink)
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I had the same problem,just google SDL.dll and download it.
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Old March 22nd, 2008   #194 (permalink)
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Thank you! I guess I owe you guys one
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Old March 22nd, 2008   #195 (permalink)
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Originally Posted by Daejien View Post
It says when I click it

desmume.exe - Unable To Locate Component

This application has failed to start because SDL.dll was not found. Re-installing the application may fix this problem.
And why don't you google "SDL.dll" in the first place? And what would that have to do with the source code? It's not like using desmume is rocket science hard, please try to use the brain a little before asking on forums :P
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Old March 22nd, 2008   #196 (permalink)
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I'm actually new to this sort of thing...

Personally I've noticed a few little problems with the emulator... nothing serious... its just there is sometimes areas of the screen that turn Lime green
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Old March 22nd, 2008   #197 (permalink)
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I'm actually new to this sort of thing...
That's not an excuse, the error message was quite clear.

Quote:
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Personally I've noticed a few little problems with the emulator... nothing serious... its just there is sometimes areas of the screen that turn Lime green
Could you please report it with a bit of information? Like which game were you trying, and where it happened. Else it's like saying: "Something hurts on my body" and let us guess the rest.
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Old March 22nd, 2008   #198 (permalink)
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Could you please report it with a bit of information? Like which game were you trying, and where it happened. Else it's like saying: "Something hurts on my body" and let us guess the rest.
Phoenix Wright: Ace Attorney... its basically the soft green text is lime green... where the arrow is there is a square of lime green, when decisions come up, they're surrounded by a box of lime green... the evidence when you select it, the square is lime green... when you get it... the square flashes lime green, and when you call an objection... there is a lime green touchscreen with a bunch of sprites that look like doors and tiles on it

I've also noticed that save states are not supported and it tends to freeze... which causes you to have to revert to last save because it does NOT recover.

Last edited by Daejien; March 22nd, 2008 at 21:33.
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Old March 22nd, 2008   #199 (permalink)
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Probably because it isn't released, that I know of :P
Oops, was late and I was half alseep...i meant mod2 that's not working properly, it boots up a game, u see a brief fps flicker and then it crashes...
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Old March 22nd, 2008   #200 (permalink)
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Originally Posted by Daejien View Post
Phoenix Wright: Ace Attorney... its basically the soft green text is lime green... where the arrow is there is a square of lime green, when decisions come up, they're surrounded by a box of lime green... the evidence when you select it, the square is lime green... when you get it... the square flashes lime green, and when you call an objection... there is a lime green touchscreen with a bunch of sprites that look like doors and tiles on it
Although I can't test the mod 2 version (it crashes here), it seems to be a bug with the old source code base of desmume. I told NHervé quite a lot of times to update his sources to latest CVS version, but apparently he didn't. If you are able to build the latest official CVS from it's sources, you'll see it working perfectly (just tried).

Quote:
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I've also noticed that save states are not supported and it tends to freeze... which causes you to have to revert to last save because it does NOT recover.
Save states are not as stable as one would expect. Just DON'T rely on them. Personally I don't have any interest on fixing them, due to too many reasons to explain now.
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