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#1 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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distributing mods ?
hi, I've seen DesMuMe is open source, have I the right to distribute a modded version of it ? I start modding DesMuMe, I want to get it to run New Super Mario Bros, yes I know this will be very hard. I've started by adding joystick support through SDL, and so I've modified the Key config window to allow users to configure their joystick. My joystick mod works very well.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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It's licensed under GPL, so you can modify the sources and distribute it freely, but keep in mind GPL enforces you to release sources too. Running New Super Mario Bros isn't hard, I've it running alread. Running Mario Kart / Zelda would be harder, afaik. Anyway, have fun working on it ![]() Oh, and be sure to get the lastest SVN revision, you'll get a more stable version than the lastest release.
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Emulator development blog |
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#3 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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thanks. I think I can first release the mod 1 with joystick support through SDL. Performing this mod was easy, I modified the key config window and the main window proc. PS : shashClp : you have New super mario bros running by DesMuMe ? The problem with DesMuMe, it is horribly slow on Windows, but it is better on Linux. I'll try to fix it. DesMuMe has a good sound, whereas iDeaS has wrong sound and NO$GBA has crackling sound. PS2 : shashClp : where can I get your DesMuMe wips ?
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; January 25th, 2008 at 22:41.. Reason: Automerged Doublepost |
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#4 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,214
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iirc, shash's desmume code is not currently published (though some parts seem to have been contributed to desmume already)
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#6 (permalink) | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
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Nowhere, afaik. And that won't change in the meantime, due to desmume debugging tools being crappy (no source level debuggin, no proper debugger, etc): I'm willing to do a development tool, I'm not directly interested on emulating commercial games while the machine is still selling.
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Emulator development blog |
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#7 (permalink) | |
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Registered User
![]() ![]() Join Date: Sep 2004
Location: Canada
Posts: 148
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Quote:
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Playstation 3 80GB
Intel Core2Duo E6750 2.66 Ghz~4x1GB OCZ PC2-6400 RAM~Western Digital Caviar 250GB SATA2 HDD~Visiontek Radeon HD 3870 |
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#8 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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good to hear that someone is willing to help out
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#9 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
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Quote:
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Emulator development blog Last edited by shashClp; January 26th, 2008 at 13:15.. |
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#10 (permalink) | |||
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
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(until you post).The ds emulators (and developers) are so mature (look the iDeaS, DeSmume and no$gba). Quote:
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