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Old November 21st, 2007   #1 (permalink)
Eric Cartmenez
 
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DeSmume 0.7.4 alpha

See it on.
Normmatt’s Development
Get it on.
http://normmatt.com/blog/wp-content/..._7_4_alpha.rar

On the blog says public so I guess don't have any problems to post it.
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Old November 21st, 2007   #2 (permalink)
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Why on blog? Why is alpa? However great work.
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Old November 21st, 2007   #3 (permalink)
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It's on my blog because some of my changes haven't been added to the official code base yet as i haven't bothered to clean them up and commit them to cvs. I also thought i should give you guys a new build to play with, it might be a little quicker but i doubt it will vastly affect speed.
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Old November 21st, 2007   #4 (permalink)
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so what happened to Shash built up?

has anything changed or fixed anyway??
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Old November 21st, 2007   #5 (permalink)
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First thanks so much Normmatt (one of the great guys behind the core of Desmume)

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Originally Posted by Abantao View Post
so what happened to Shash built up?

has anything changed or fixed anyway??
On Chances Log...
The changes made by Shash are on this version too.

Remember the team (behind the project) are not only Shash. (He is one of best coder-writer (on blog) that I ever know)
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Old November 21st, 2007   #6 (permalink)
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Not all of Shash's changes are included in this release.
Shash does not care to commit all of his changes, since most of them wouldn't benefit anyone else besides pirating script kiddies.
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Old November 21st, 2007   #7 (permalink)
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Quote:
Originally Posted by Dualscreenman View Post
Not all of Shash's changes are included in this release.
In fact, only a fix for a hard crash when getting ingame on Mario DS, and some transparency fixes, nothing major at all, as I've not worked much on the public CVS lately.
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Old November 21st, 2007   #8 (permalink)
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Quote:
Originally Posted by shashClp View Post
In fact, only a fix for a hard crash when getting ingame on Mario DS, and some transparency fixes, nothing major at all, as I've not worked much on the public CVS lately.
Wow when (if this happen) all your fixes (changes, add...) stay on the public CVS, the emulator will be more "fixed"

Why don't you commit your version before "they" (includes you) release the final version?

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Originally Posted by shashClp View Post
some transparency fixes
It means that some fix of this funcionallity that you solve... don't be part of this new release,,,, be more short... yet have fix about transparency that isn't in this alpha version?

Last edited by dreampeppers99; November 21st, 2007 at 17:09. Reason: Automerged Doublepost
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Old November 21st, 2007   #9 (permalink)
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Quote:
Originally Posted by dreampeppers99 View Post
Wow when (if this happen) all your fixes (changes, add...) stay on the public CVS, the emulator will be more "fixed"

Why don't you commit your version before "they" (includes you) release the final version?
I commit stuff whenever I find some free time (that's rare this days) and when I find motivation (which doesn't happen often). I usually only commit/fix stuff that is requested or reported by homebrew developers. For example, I didn't commit any speed related code.

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It means that some fix of this funcionallity that you solve... don't be part of this new release,,,, be more short... yet have fix about transparency that isn't in this alpha version?
The fixes about the "transparency" are mostly due to the way the 3D core blends with the 2D core, and the way the 3D core draws (or not) semi-transparent surfaces (like Castlevania sprites).
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Old November 21st, 2007   #10 (permalink)
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Quote:
Originally Posted by shashClp View Post
The fixes about the "transparency" are mostly due to the way the 3D core blends with the 2D core, and the way the 3D core draws (or not) semi-transparent surfaces (like Castlevania sprites).
Right, this means that the most of 2D games are "transparency solved"?

And another thing, thanks for the good work. (in this days that we don't have a spare time... I can imagine it's not easy to you).
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Old November 22nd, 2007   #11 (permalink)
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Why does the emulator run so slow compared to the other DS emulator's I can barely get 1fps where can I find past releases desmume-0.7.2-win is latest version i've got and it runs better than this.
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Last edited by kevsta2004; November 22nd, 2007 at 00:56.
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Old November 22nd, 2007   #12 (permalink)
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excellent work dude. Really good to see the project still fresh
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Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs
Alternatively, you could join through the java website which links directly to thegoldcafe channel
http://www.dscompatibilitydatabases.co.nr/

Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/
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Old November 26th, 2007   #13 (permalink)
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the funny part

Quote:
Cheat support is very basic it only supports single line cheats and only those which are ether 8bit/16bit/32bit writes but it can be helpful in some case.

An example of an acceptable cheat is:
description = 999 Coins
code = 021336FC:0000270F
both sides of the code must be 32bit or else it wont work and might crash the program
seeing that 270F = 9999 and not 999 XD, and it's a 16bit write not 32bit, lol so it should be 121336FC:0000270F.

heh, but anyways, it's just me or i can't find the "cheat search" (-Cheat finder and basic cheat support [Normmatt]) O_O
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Old November 27th, 2007   #14 (permalink)
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Quote:
Originally Posted by Hiei-YYH View Post
the funny part



seeing that 270F = 9999 and not 999 XD, and it's a 16bit write not 32bit, lol so it should be 121336FC:0000270F.

heh, but anyways, it's just me or i can't find the "cheat search" (-Cheat finder and basic cheat support [Normmatt]) O_O
opps i must have posted the wrong code.

the cheat finder is in the Options->Cheats->Search for Cheats some of the options may not work correctly or even at all.
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Old November 27th, 2007   #15 (permalink)
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just a note, that option only appear with language set to english.
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Old November 29th, 2007   #16 (permalink)
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exelent long time don't test a desmume built i will test this
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Old November 30th, 2007   #17 (permalink)
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nice to see u back then sig
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Alternatively, you could join through the java website which links directly to thegoldcafe channel
http://www.dscompatibilitydatabases.co.nr/

Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/
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Old December 4th, 2007   #18 (permalink)
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Why didn't this latest update get posted on DesMuMe's homepage? Strange.
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Old December 4th, 2007   #19 (permalink)
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sak777: because it's not official.
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Old June 6th, 2008   #20 (permalink)
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The cheat function doesn't work for me. The cheats I need are only one line cheats, but when I input them it gives me some nonsense set up like the following:
Found
i=0
adr=
val=
desc=

The game is Wario-Master of Disguise and the following are the cheats for Action Replay

Infinite Health
220e133c 00000006

Stop Mini-Game Bomb Countdown Timer
220e0b8c 000000FE
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