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#1 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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New Super Mario Bros isn't in the compat list, I tested it : The menu works very slowly but when I start a new game or mini-games, the emu freezes.
So you can add it : "New Super Mario Bros : menu". |
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#2 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Well i stopped testing games under DeSmuME after it stopped being updated.
I still have to test the latest commit shash did, to fix a regression on Children of Mana, but since im on linux now, i still have to compile it. And i dont know if his commit was windows specific or would work fine for linux too...
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 687
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Childen of Mana fix is general, 3D renderer fixes are windows specific. In fact, all my 3D and gui code is and will always be windows specific, because that's where I work and know.
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Emulator development blog |
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#4 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Ok thx for the info Shash. After i manage to setup the compiling tools, ill test it.
__________________
[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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