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#1 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,707
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DeSmuME 0.7.3 released!
Quote:
Code:
gtk-glade: - Full localization using intltool/gettext. [evilynux] general: - Added a README.TRANSLATION documenting the localization process. [evilynux] MacOS X: - Initial version of the Mac interface added. [Jeff B]
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#5 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 302
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nice work guys but shash i never saw yer work fully implemented in Desemume?
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#6 (permalink) |
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Custom titles=Overrated
![]() ![]() Join Date: Feb 2006
Location: Argentina
Posts: 226
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So, simply a Mac release, eh?
Still, awesome job. Keep it up!
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![]() AMD Athlon 64 x2 3800+ ~ 2 Ghz Nvidia GeForce 8600 GTS 256 MB GDDR3 1 GB DDR2 ~667 MHz. Want to help make a new Castlevania-oriented forum? Check this place out, and give us new ideas: http://ariaofshame.proboards104.com/index.cgi |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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And probably never be.
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Emulator development blog |
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#9 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,707
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ShakirMole,
You shouldn't ask. Shash will if he feel like.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#10 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Quote:
- Last time I talked about my build. I guess you read, as me, that I said that in the PAST TWO MONTHS I've not made public any of my code and that I wasn't contributing to official desmume. Isn't that clear enough? Ok, let's continue. - On the official 0.7.2 thread, I already stated that I was working on other stuff. I've my personal reasons, but you're the perfect example of why I prefer to work on other stuff atm, or simply work on desmume for myself (and no, I haven't given a copy of my build to anyone, I use it to develop stuff FOR the DS without f* up my flashcart). Isn't that clear enough? Ok, let's continue. - I just checked my last 60 posts again, to see if I posted any screenshots here, and yes, last one, and not related to desmume, to point Lino what was causing the issue that was discussed in an Ideas thread. Lino never asked what was the game expecting, so I never cared to explain, but, more important, I stated that it was only half working. Wasn't that clear anough? Ok, let's continue. - More screenshots, here. All of them stated in the links that are incomplete implementations/hacks that I'm not willing to release. Clear enough now? No? Ok, one last thing. Quoting myself: Quote:
- Major speedup to the 2D core [shash] Up to 40% speed up of the 2D games. - Added support for sprite rotation/scaling [shash] I guess this one is self-explanatory. - Added support for the 3D core (openGL and null plugins) [shash] Remember ALL the 3D original 3D core is mine, not to mention that, to this date, only a small (lower than 3%) has been modified by other coders. So, basically, two of the major DS subsystems were done entirely by me, in case it wasn't clear. Now, think if I really did enough stuff to be here posting. And, better, if you want to criticize me, please do it properly next time, not with lies that come from your imagination.
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#11 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,424
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Quote:
no flame war plz ;p Last edited by Hiei-YYH; August 14th, 2007 at 00:33. |
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#12 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Quote:
In fact, I already said everything in my lastest post, so better STOP LYING and read the damn post and the facts instead of embarassing yourself showing how wrong you're. Again.
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