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#3 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 302
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strange instead of 0.8.0 its 0.7.1
here is the update "Another month, another release. The main features for this release are the major speedup for the 2D core, a GDB debugger stub, multiple language support for windows port and a FPS limiter for the *nix ports. For now the only packages available are the source package and windows binary. The regular *nix builds will come sometime week. UPDATE: Debian 32-bit/64-bit builds are now available on the downloads page."
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Version numbers are dependent of the number of updates, atleast from my point of view :P
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Emulator development blog |
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#5 (permalink) |
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Big Bleach Fan
![]() ![]() ![]() Join Date: Jul 2004
Location: syria
Posts: 410
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DeSmuME v0.7.1 debian/amd64 binary
what is this a 64 build or debugger tool ?? can someone explain (cuz i just got my vista 64 and everything with 64 makes me curios)
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Intel C2D E6750| Gigabyte GP31 DS3L |2x1giga 800+ rams Nvidia XFX 8800 gts 320XXX|320 gigs WD 16MB buffer SAtA| creative Audigy 4 + a creative 5.1 speaker set 3dmark 2006 score 11743 |
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#7 (permalink) |
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Argh my eyes, my eyes!?!?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: uk
Posts: 1,559
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Ive tried Castlevania POR with the new version and no improvement yet ingame. However you did say it was a speed increase in 2D
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Got a question about Streets of rage? PM me and im sure I can help. ||Streets Of Rage Remake|| |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Because Castlevania is not 2D, is pure 3D, only looks like 2D :P
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Emulator development blog |
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#10 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Castlevania POR is pure 3D, I can prove that. And, if iirc, DoS is too :P
And by pure 3D, it means it's using the 3D core
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Emulator development blog Last edited by shashClp; June 13th, 2007 at 14:28. |
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#14 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Megaman ZX is limited due to cpu emulation, afaik. If you test Yoshi's Island, for example, you'll see a 40% speedup. It's mainly oriented to games which were limited by the old 2D rendering engine.
Well, the 2D code it's the same that I commited then. I haven't committed a single line of code related to that or anything else since then.
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Emulator development blog Last edited by shashClp; June 13th, 2007 at 18:10. |
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#15 (permalink) |
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Registered User
Join Date: Jan 2007
Location: peru
Posts: 18
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hi shash
In your blog we see better improvements respecting 3d core comparing with version 0.7.1 It's very possible that it will added in a far o near future. We don t know depend of Desmume TEam My questions are: I dont ask when, but what is the status of the 3d core in your build that is not still realease? What kind of fixed is needed? and what improvements are made now? thanks shash for your work |
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#16 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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The status of the 3D core you've seen in my blog is quite like the last released shot show. There've been minor improvements, but more or less that's it. You can see a few shots here, here and here. Mostly, every game that gets ingame and freezes in the menus on 0.7.1, doesn't in my build, to name a few not in the blog, GoldenEye and FF3.
And that's as much as I can talk about this :P
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Emulator development blog |
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#18 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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At least theres no need to test all your games on desmume, ive done it for you all
DeSmuME » Compatibility list
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#19 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,424
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