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#21 (permalink) | |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,188
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Quote:
this upate is not a bugfix, therefore it should've been 0.8.0
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#22 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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maybe it was a bug tht caused slowdown on 2d games
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#23 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Well its not like ive done that in a week. More like 3~4 months of work
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#24 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Quote:
major.minor[.revision[.build]] And this version is clearly, in most of the features, a revision over old code.
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Emulator development blog |
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#25 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,188
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well.. then you've got drivers which are just
majorupdate.minorupdate :/ and the method you are using, is NOT mainstreamly used, i bugtest on quite a few beta's currently and all of em use the major.minor.bugfix system. tbh, i don't think you have a clue what your version numbering half the time and just whack one on for fun :P
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#26 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Yeah, whatever, wikipedia obviously lies, and you're right. Ok, that makes sense. *sigh*
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Emulator development blog |
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#27 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,746
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squall: you might find versoin numbers are meaningless in the emulation world.
for example PCSX2 has been in version 0.9.# for ages now, its been a lot more than just bugfix releases, its just down to the developer how he wants to do it. Also look at MAME, its on version 0.116, im not seeing much conformity there. as Shash said, mainstream businesses like microsoft and games companies generally use major.minor.build where the build is usually for internal/external beta testing, minor is if the release fixes bugs and nothing else, then major for when functionality is changed or features are added. But in the emulation world all this conformity (sp?) goes out of the window and we just do what the hell we want. not forgetting many developers see 1.0.0 as the final totally stable version (ok maybe not perfect, but you get the idea) when they cant consider it a beta program anymore, so we try to use as little number of versions as we can!
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#28 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,188
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indeed, i get the idea
lol, then you have emulators like pj64, which run like 1.7.0.xx (xx being the current build number) >.< speaking of which, need to get into zilmar and see how progress is on the new build.... he royally stuffed the latest.... but thats discussion for another topic. im downloading this emu as we speak and will try it out. hmm i take it this doesn't HLE ds games, so will need ds firmware?
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#29 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,746
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correct
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#33 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2006
Location: phil
Posts: 127
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shash why i import sav file of gba file its seems have i load it always error importing files teach me pls
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game finish: Rockman ZX Rockman ZX Advent castlevania Dawn of sorrow(Bugs) current playing iDeaS: final fantasy XII revenant wings castlevania Portrait of ruins(in-game) Megaman Starforce leo/peagasus/dragon(game glithces) TIP lay the game with no cheat its have an excitement thats all |
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#34 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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As far as I know, you CAN'T import save files from the GBA atm.
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Emulator development blog |
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#35 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2006
Location: phil
Posts: 127
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shash when can you apply the AR codes codebreakers codes in your project hihihihi.....
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game finish: Rockman ZX Rockman ZX Advent castlevania Dawn of sorrow(Bugs) current playing iDeaS: final fantasy XII revenant wings castlevania Portrait of ruins(in-game) Megaman Starforce leo/peagasus/dragon(game glithces) TIP lay the game with no cheat its have an excitement thats all |
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#36 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Probably never, I'm not interested on non emulation related stuff, but I guess some other coder will implement them.
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Emulator development blog |
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#37 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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i heard adding Action Replay and Codebreaker codes support is very hard for DS
Shash is it entirely possible to emulate 3d? Or will there be a halt whereby no more we can figure out a solution...?
__________________
------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#38 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 4,615
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Will you two just just shut-up and wait and stop asking all these idiotic questions ShakirMole and kismayas69 (you should be banned for that nick). Maybe it it's possible, maybe it's not. Shut-up and wait and see. Or go buy a crystal ball or something, but stop bothering shash now.
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#39 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 686
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Quote:
It is possible to emulate the 3D fully, but some features will either involve not using graphics hardware (software rasterizing), or using Pixel Shaders, for certain DS features.
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Emulator development blog |
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#40 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 170
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Im using a computer & a laptop. One is Pentuim 4/Intel Graphic Accelerator (128 VRAM) & other is Pentuim D/Nvidia GeForce 7300 LE (256VRAM). I tried to use the same DeSmuME 0.7.1 & using same game. The game is Castlevania: POR. The opening is kind of different. Weird...
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