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#1 (permalink) |
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Registered User
Join Date: Dec 2006
Location: New York
Posts: 27
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DeSmuME 0.7.0 Released!
At last version 0.7.0 is here!
Here are the changes: general: - Added support for *.duc files [cyberwarriorx] gpu: - Added support for sprite rotation/scaling [shash] - Added support for the 3D core (openGL and null plugins) [shash] windows port: - A bunch of fixes [Dmitry Krutskih] - Fixed a bug in sound that was causing it to still not work for some people [cyberwarriorx] gtk: - Added 3D emulation - Added command line options. - Added option to use OpenGL to render window (allows resizing). gtk-glade: - Added 3D emulation Download here |
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#2 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,799
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w00t resizing window size, nice
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#4 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,903
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For an ever increasing compat list, go here.
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#9 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,876
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Meh, stick to No$GBA then.
I have a good feeling that this emu is going to surpass No$GBA in time. No$GBA has been out for as long as I can remember, and IIRC, some DS games use GBA hardware to run (correct me if I'm wrong, I pretty sure I read that somewhere though). The GBA portion of No$GBA is pretty much well emulated so that's why it I think it's ahead of the other DS emulators in terms of compatibility IMO. I admit that No$GBA has better compatibility but the basic interface and options really haven't changed much since I've first tried it IMO, and it isn't that noob friendly (I am one of those DS emulation noobs). No$ isn't really doing much in that department and I don't think that it will anytime soon either. I find the whole process of using and setting up No$ to be tedious and annoying. Although, I do respect the author for his hard work, it's just not my favorite choice of emulator for the DS. Everyone has to admit that the sound isn't ass nasty in this emulator though.
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http://thecloudofsmoke.deviantart.com/ http://thecloudofsmoke.deviantart.com/gallery/ Last edited by TheCloudOfSmoke; May 12th, 2007 at 04:35. |
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#12 (permalink) |
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Unregistered User. Ya Rly
![]() Join Date: Jun 2006
Location: Poland
Posts: 77
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Ok, managed to get it to work by deleting zlib1.dll.
The blur is finally gone which is nice, although the screen size is still incorrect, and the sprite masking doesn't seem to work even though the screenshots on the blog showed it does. Unless those fixes weren't commited to the cvs yet. Last edited by Serio; May 12th, 2007 at 17:06. |
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#13 (permalink) | |
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Registered User
![]() Join Date: May 2007
Location: ny
Posts: 52
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Quote:
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#14 (permalink) |
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Lucario's Tamer
![]() ![]() Join Date: Mar 2007
Location: GREECE!!!
Posts: 180
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i m new to demume emulation so i want to ask how to play it?Does it need a firmware or something as no$gba??If this is answered on an other thread tell me this thread please...
Edit:Ok never mind i 've managed to play it
Last edited by vagos08; May 12th, 2007 at 10:48. |
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#17 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 299
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Is this the one shash worked on cuz i was really expecting it and good work guys. Musti maybe its yer VGA card does it support openGL like i had an old graphics card that didnt support (nVIDIA) and also a SIS card has that problem i think. If not then maybe the card is not installed well...
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#18 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,876
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I'm noticing some real good progress with some of the 3D games. I was really looking foward to New Super Mario Bros to work in this version judging by what I saw on Shash's blog page. It just crashes the emu everytime though.
It's still a great version and I can't wait for the next version.
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http://thecloudofsmoke.deviantart.com/ http://thecloudofsmoke.deviantart.com/gallery/ Last edited by TheCloudOfSmoke; May 12th, 2007 at 22:23. |
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#20 (permalink) |
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Dark Dragon
![]() Join Date: Feb 2004
Location: The Netherlands
Posts: 67
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First, I am amazed at how much this emu has progressed already. Awesome release!
A question though, the screenshots in the blog show properly emulated sky in Super Mario 64 DS and Castlevania, yet I get green and red skies here in both games. My gfx card is fairly new (GF7950GT) so it can't be that. Anyone else having this?
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"Change is inevitable; progress is optional" |
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