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Old May 11th, 2007   #1 (permalink)
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DeSmuME 0.7.0 Released!

At last version 0.7.0 is here!

Here are the changes:
general:
- Added support for *.duc files [cyberwarriorx]
gpu:
- Added support for sprite rotation/scaling [shash]
- Added support for the 3D core (openGL and null plugins) [shash]
windows port:
- A bunch of fixes [Dmitry Krutskih]
- Fixed a bug in sound that was causing it to still not work for some
people [cyberwarriorx]
gtk:
- Added 3D emulation
- Added command line options.
- Added option to use OpenGL to render window (allows resizing).
gtk-glade:
- Added 3D emulation

Download here
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Old May 12th, 2007   #2 (permalink)
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w00t resizing window size, nice
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Old May 12th, 2007   #3 (permalink)
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Exelent news xD.
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Old May 12th, 2007   #4 (permalink)
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For an ever increasing compat list, go here.
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Old May 12th, 2007   #5 (permalink)
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Expecting Good thing from this emulator. nice Work!!
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Old May 12th, 2007   #6 (permalink)
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I must try this now!
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Old May 12th, 2007   #7 (permalink)
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no$gba easily out does this almost everything's playable
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Old May 12th, 2007   #8 (permalink)
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another great emulator updated
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Old May 12th, 2007   #9 (permalink)
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Quote:
Originally Posted by truba11a View Post
no$gba easily out does this almost everything's playable
Meh, stick to No$GBA then.

I have a good feeling that this emu is going to surpass No$GBA in time. No$GBA has been out for as long as I can remember, and IIRC, some DS games use GBA hardware to run (correct me if I'm wrong, I pretty sure I read that somewhere though). The GBA portion of No$GBA is pretty much well emulated so that's why it I think it's ahead of the other DS emulators in terms of compatibility IMO. I admit that No$GBA has better compatibility but the basic interface and options really haven't changed much since I've first tried it IMO, and it isn't that noob friendly (I am one of those DS emulation noobs). No$ isn't really doing much in that department and I don't think that it will anytime soon either. I find the whole process of using and setting up No$ to be tedious and annoying. Although, I do respect the author for his hard work, it's just not my favorite choice of emulator for the DS.

Everyone has to admit that the sound isn't ass nasty in this emulator though.

Last edited by TheCloudOfSmoke; May 12th, 2007 at 04:35.
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Old May 12th, 2007   #10 (permalink)
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A small problem here, once I try to start it it gives some error about the application not being properly initialised (0xc0150002) and closes. Does it require some additional libraries?
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Old May 12th, 2007   #11 (permalink)
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0176-Sonic Rush (U) -yellow card that says something and nothibg beyond
0662-Digimon World DS(U) -fully playable!
But weirdly slower than the previous versions...
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Old May 12th, 2007   #12 (permalink)
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Ok, managed to get it to work by deleting zlib1.dll.

The blur is finally gone which is nice, although the screen size is still incorrect, and the sprite masking doesn't seem to work even though the screenshots on the blog showed it does. Unless those fixes weren't commited to the cvs yet.

Last edited by Serio; May 12th, 2007 at 17:06.
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Old May 12th, 2007   #13 (permalink)
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Quote:
Originally Posted by TheCloudOfSmoke View Post
Meh, stick to No$GBA then.

I have a good feeling that this emu is going to surpass No$GBA in time. No$GBA has been out for as long as I can remember, and IIRC, some DS games use GBA hardware to run (correct me if I'm wrong, I pretty sure I read that somewhere though). The GBA portion of No$GBA is pretty much well emulated so that's why it I think it's ahead of the other DS emulators in terms of compatibility IMO. I admit that No$GBA has better compatibility but the basic interface and options really haven't changed much since I've first tried it IMO, and it isn't that noob friendly (I am one of those DS emulation noobs). No$ isn't really doing much in that department and I don't think that it will anytime soon either. I find the whole process of using and setting up No$ to be tedious and annoying. Although, I do respect the author for his hard work, it's just not my favorite choice of emulator for the DS.

Everyone has to admit that the sound isn't ass nasty in this emulator though.
na bro actually the sound works perfectly for me and its noob friendly now people are wrong about having to do bios firmware or anything basically the only thing i did was finda .ips patch and patched the games everything works except action replay/codebreaker which'll be there in hopefully version 2.4b
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Old May 12th, 2007   #14 (permalink)
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i m new to demume emulation so i want to ask how to play it?Does it need a firmware or something as no$gba??If this is answered on an other thread tell me this thread please...


Edit:Ok never mind i 've managed to play it

Last edited by vagos08; May 12th, 2007 at 10:48.
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Old May 12th, 2007   #15 (permalink)
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Great work, shashClp.
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Old May 12th, 2007   #16 (permalink)
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Hi,i have an error “Unable to initialize openGL” .Please help.It run on Amd 4600 X2 Vista 32 Bits.Directx10 installed.Thanks…Musti
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Old May 12th, 2007   #17 (permalink)
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Is this the one shash worked on cuz i was really expecting it and good work guys. Musti maybe its yer VGA card does it support openGL like i had an old graphics card that didnt support (nVIDIA) and also a SIS card has that problem i think. If not then maybe the card is not installed well...
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Old May 12th, 2007   #18 (permalink)
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I'm noticing some real good progress with some of the 3D games. I was really looking foward to New Super Mario Bros to work in this version judging by what I saw on Shash's blog page. It just crashes the emu everytime though. It's still a great version and I can't wait for the next version.

Last edited by TheCloudOfSmoke; May 12th, 2007 at 22:23.
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Old May 12th, 2007   #19 (permalink)
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Thanks,it's work now ...Problem is driver is not correctly installed...
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Old May 12th, 2007   #20 (permalink)
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First, I am amazed at how much this emu has progressed already. Awesome release!

A question though, the screenshots in the blog show properly emulated sky in Super Mario 64 DS and Castlevania, yet I get green and red skies here in both games. My gfx card is fairly new (GF7950GT) so it can't be that.

Anyone else having this?
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