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Old May 3rd, 2007   #1 (permalink)
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Shash's Emu Dev WIP

DO NOT ASK WHEN!!!!

OK ? Thank you very much!

shash's Emu Dev

Quote:
Beyond expectations

Lately I've been quite obsessed with Super Mario 64 DS. First idea to get it rendering more accurately was to fix compressed textures support. I had just finished writing a compressed textures demo when masscat committed fixes to my code compressed handling code on the CVS, so I forgot about compressed textures, as he already fixed them.

After that, I worked on getting transparency and translucency better, so the water and the tree shadows looked as expected. After that, only the holes on some meshes were left, and the sky clipping. The first one was fixed rather easy, as I made a big mistake on my code to change matrices per vertex. I assumed that the matrices were changed at most per primitive, not per vertex! After discussing it with masscat, I just realized my mistake and fixed it in a few minutes (in fact, I had already coded the needed stuff in the past). The second one was just simple depth clipping, so it was easily fixable.

After getting Super Mario 64 DS to render almost perfect (only shadow support missing and some tweaking), I wanted to start the new core. Basically what I call the "new core" is just adding FIFO and Quad Strip reordering support to the current one. The first one is needed to emulate properly the FIFO GFX irq, which are used on almost all advanced 3D games. Without it, games like FF3, New Super Mario Bros, Sonic Rush or Golden Eye:Rogue Agent, would simply freeze. Quad Strip reordering is needed because it uses a different format than the standard PC gfx card one. As I wanted to be sure if the GFX FIFO irq was what made several games freeze (the ones listed above), I just hacked the support, and got some impressive results. In the near future I'll start proper support, but as of now it's fun to see some more games looking perfect.

The usual screenshots to end...

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Old May 3rd, 2007   #2 (permalink)
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I'd only like to add, that better visit the referenced blog, as you'll probably like the screenshots :P
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Old May 3rd, 2007   #3 (permalink)
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You're jerking us off with those screenshots Shash. I can't wait for the next version. I personally like the direction that DeSmuME is going. It's more user friendly IMO. Keep up the good work man.

Last edited by TheCloudOfSmoke; May 3rd, 2007 at 06:41.
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Old May 3rd, 2007   #4 (permalink)
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Just a question plz dont ban me or warn me its a honest lil question: Will the next release support 3D?

EDIT: Forget the question. I cant wait till the next wip.
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Last edited by lll; May 3rd, 2007 at 09:30.
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Old May 3rd, 2007   #5 (permalink)
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Good work as always Shash, dunno what Desmume would be without you
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Old May 3rd, 2007   #6 (permalink)
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Meaning that shash is so good at this that when he determines something, he can do it ... hehe
Oh i forgot to ask about the speed, does the addition of 3D support improve speed not must to mention practically but theoretically does it improve? I heard of that from other people. I bet after this update No$gba and Desemu will be almost close to each other, maybe desemu a little further since no bios, great sound, autosave type chosen etc.
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Old May 3rd, 2007   #7 (permalink)
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Yeah keep the updates coming, so i can test more and more and more and...
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Old May 3rd, 2007   #8 (permalink)
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Castlevania ss shocked me.
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Old May 3rd, 2007   #9 (permalink)
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Nice work shash.
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Old May 3rd, 2007   #10 (permalink)
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keep the good job
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Old May 3rd, 2007   #11 (permalink)
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looks very good... thanks shashClp ^^
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Old May 3rd, 2007   #12 (permalink)
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Looks awesome shash =)
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Old May 5th, 2007   #13 (permalink)
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Nice Development!!! I suggest you add sprites to the layers section cause I want the rip backgrounds
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Old May 5th, 2007   #14 (permalink)
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my interest is a complete debugger XD free off course
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Old May 5th, 2007   #15 (permalink)
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great!.. good work
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Old May 6th, 2007   #16 (permalink)
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Great work good progress
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Old May 6th, 2007   #17 (permalink)
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Nice work as always shash.
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Old May 6th, 2007   #18 (permalink)
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ShakirMole,

You posted this question in the wrong thread. Please move it to DeSmuME v0.6.0 released! thread, thank you.
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Old May 6th, 2007   #19 (permalink)
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looks good.
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Old May 18th, 2007   #20 (permalink)
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hey shash what happened about the release are u still working on it cuz its been long since the announcement and if so what is left besides speed? I am not asking when but am asking why...
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Alternatively, you could join through the java website which links directly to thegoldcafe channel
http://www.dscompatibilitydatabases.co.nr/

Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/
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