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Old February 4th, 2007   #1 (permalink)
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DeSmuME v0.6.0 released!

Quote:
This new version includes graphic enhancements and fixes:

* added support for window, transparency and brightness
* fixed sprites and background rendering bugs
* added possibility to resize and rotate emulation windows

A new interface based on glade is now available and support for gzipped and zipped roms has been added.
Download

Enjoy and report bugs so we can fix them
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Old February 4th, 2007   #2 (permalink)
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ill try it shash im waitig for this last night hehehehehe good job to your team
and can i ask you shash what are the specs that can this emulator make more speed?reply me up maybe i need more information thanks guys your team rocks!!!!!!!!!!!!

Last edited by kismayas69; February 5th, 2007 at 00:24.
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Old February 5th, 2007   #3 (permalink)
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Wow!! This is GREAT news shash!! But where can i download the new version?
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Old February 5th, 2007   #4 (permalink)
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i played the rockman ZX full playable

0484 - Rockman ZX status :full playable
there is a problem it runs slow 2fps the max is 4fps..
im at chapter 10 HQ ambush<biometals obtain ZX,HX,LX,FX,PX>....shash it works great job thanks to your team...
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Old February 5th, 2007   #5 (permalink)
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before that i use the OAM viewer than the screen i cant see the movement of the character and the enemies...hope after the games compatibility the speed will increase next. hopefully we can wait the newest the latest development of the project. guys great job...shash regards to your team..
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Old February 5th, 2007   #6 (permalink)
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WoW a great emu xd
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Old February 5th, 2007   #7 (permalink)
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Any chances of the program being skinnable in the future? It's not important (especially right now since getting games to work is a priority) but it would definitely be cool to have a simulated DS around the windows. Just a thought. Anyways, great emulator, I'll be keeping an eye on this one.
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Originally Posted by Ryu2 View Post
Unfortunately I'm back already with another dumb question. How do I activate the stylus? >_<

(I tried jabbing at the computer screen with the nds stylus but it didn't work).
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Old February 5th, 2007   #8 (permalink)
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Quote:
Originally Posted by kismayas69 View Post
ill try it shash im waitig for this last night hehehehehe good job to your team
and can i ask you shash what are the specs that can this emulator make more speed?reply me up maybe i need more information thanks guys your team rocks!!!!!!!!!!!!
Buy your newer computer or wait for speed to improvement, that's all.

Please do not double posts. Use the edit, ok ?

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Originally Posted by TheCloudOfSmoke View Post
Any chances of the program being skinnable in the future? It's not important (especially right now since getting games to work is a priority) but it would definitely be cool to have a simulated DS around the windows. Just a thought. Anyways, great emulator, I'll be keeping an eye on this one.
It would be cool. I would love to see real nintendo ds skin on this emulator. It will be neat!
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Old February 5th, 2007   #9 (permalink)
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Gotta third the DS skin it would be awesome, I have only seen one other emulator actually do that and it was a GBC emulator from way back...sorry I forgot the name, but it made it my favourite at the time.
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Old February 5th, 2007   #10 (permalink)
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It was probably the VBA. That was the only GB emulator that I knew of that was skinnable. I had lots of fun skinning it, the only thing that I hated was that it didn't have support for alpha-channels so the edges would be rough and that made it look bad.
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Quote:
Originally Posted by Ryu2 View Post
Unfortunately I'm back already with another dumb question. How do I activate the stylus? >_<

(I tried jabbing at the computer screen with the nds stylus but it didn't work).
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Old February 5th, 2007   #11 (permalink)
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Nope this was before VBA, I forgot it's name but it had a purple GBC all around it, it's not that it was skinnable, it came like that standard when downloaded.
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Old February 6th, 2007   #12 (permalink)
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last version (0.5) can save the frame skip when we change that & exit software, but this (0.6) dont save the frame skip.
tnx & good luck.
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Old February 6th, 2007   #13 (permalink)
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last version (0.5) can save the frame skip when we change that & exit software, but this (0.6) dont save the frame skip.
tnx & good luck.
This is known about, and discussed about. It should probably be fixed soon in a semi release, along with support for sound for people without a secondary sound buffer.
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Old February 7th, 2007   #14 (permalink)
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I was never able to get this emu working. The screen stays gray for games mention before.
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Old February 7th, 2007   #15 (permalink)
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Quote:
Originally Posted by Cloudius View Post
I was never able to get this emu working. The screen stays gray for games mention before.
Could you post complete specs? Afaik, only OS known to give that problem is Windows98, that is unsupported :P
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Old February 10th, 2007   #16 (permalink)
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yo... shash.. can i ask the the emulator compatibility specs.. what pc hardware that it can apply more speed?
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Old February 10th, 2007   #17 (permalink)
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Dual Core maybe ?
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Old February 10th, 2007   #18 (permalink)
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Quote:
Originally Posted by kismayas69 View Post
yo... shash.. can i ask the the emulator compatibility specs.. what pc hardware that it can apply more speed?
The faster you can get: keep in mind that most of our current focus on DeSmuME is comptability and getting all the features of the DS emulated, not speed.

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Dual Core maybe ?
Right now, dual core has no benefits in DeSmuME.
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Old February 12th, 2007   #19 (permalink)
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I'm having problems trying to do a battery save with Megaman ZX (U). When my save state became corrupt, I tried to load my battery save after restarting the emulator only to find out that it was wiped out. What just happened? Is there any way to fix this? I had to start all over again.
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Old February 12th, 2007   #20 (permalink)
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Change the save type to 64kb.
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