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#61 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 749
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Right now, after some work done in the 2D and 3D core, most time is spent in the CPU interpreter, which would be painful to split on both cores. After some type of dynarec is done (if ever done), and if rendering proves to be a big bottleneck, then we'll see if moving the rendering to it's own thread is useful.
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#63 (permalink) | |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,806
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Quote:
But yea should give a nice boost for most emulators to split the task of different components in the console to different CPU cores like with PCSX2.
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