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#41 (permalink) |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,824
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pentium 4's arent generally good for emulation, they tend to be increadibly slow, but the rest shouldnt be a massive factor in it.
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#42 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 6,802
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At this stage I would say that that PC is not good enough...future versions might require less resources though. Shash has said that this version relies heavily on CPU power and I know from experience that the P4 2.6Ghz is a piece of junk. People with Dual-core processors or at least 64 bit processors get much more out of emulation at this stage.
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#45 (permalink) | |
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Registered User
Join Date: Mar 2007
Location: USA
Posts: 2
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Quote:
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#46 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 6,802
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64 bit processors are more powerfull than 32 bit processors so they obviously have more power to run emuatlor's with. Dual-core's are awesome at multi-tasking so they can easily dedicate a whole processor to the emulator...making them also more powerfull...than regular 32bit processors. |
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#47 (permalink) |
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Registered User
Join Date: Mar 2007
Location: USA
Posts: 2
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I'm going from what shash said himself... DeSmuME v0.6.0 released! as far as the 64bit cpu goes... is there a benefit if the code isn't written specifically for a 64bit cpu ? |
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#48 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 796
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What I meant there, is that Desmume is single core right now, so the rest of cores would remain idle, thus the multiple cores not giving any benefit. But (and I'm uncertain about this, but I've already read some reports of it) seems that even a single core of a multi core CPU might be faster than the equivalent in a single core CPU, but I don't know as I own a Northwood Pentium 4 at 2.6ghz
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Emulator development blog |
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#49 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Feb 2006
Location: FEUDAL JAPAN
Posts: 397
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I dont think that NDS emulation needs realy a dual core cpu to run full speed.. You see the NDS is not such powerful.
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#52 (permalink) |
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Emu author
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Location: VisualC
Posts: 796
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Could you all stop spectulating on the power needed to emulate the DS? I love serious discussion with some real data and knowledge, but this is not what we're getting here. Comparing it with the current Nintendo64 emulators is stupid as hell, it's a rather different architecture, not to mention that not a single bit of HLE is used in DS emulation. HLE is rather fast, but is far from accurate, and is error prone. For those curious enough, checking the requirements of the Project64 LLE graphics plugin will get you some ideas of how much power could be needed, but it will be inexact probably. So, next time you talk about requirements of DS emulators, better know what you're talking about, or let people who knows talk :P
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Emulator development blog |
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#53 (permalink) |
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Mobile Fanatic
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Location: Santa Cruz, CA
Posts: 4,868
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I'm just guessing here... but will it be twice or even three times the specs needed to emulate a Gameboy Advance properly? Umm... just guessing? I never worked on the Nintendo DS to begin with... but I did try to work with the GBA a bit... and I thought that they would be somewhat similar?
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#55 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 231
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Try this. DeSmuME 6.0
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#58 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Bilbao (Euskadi)
Posts: 25
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Yeah, that should work as well on CPUs with Hyperthreading activated...
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PC AMD Athlon 64 X2 3800+ Ati HD3650 512 MB DDR3 2 GB RAM Windows XP SP3 + Ubuntu 8.04 PCSX2 0.9.5 svn 351 + Final Fantasy X ------------------------------------ (EQUAL) Lots of fun!!! |
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#59 (permalink) | |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 3,003
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Another coder tried some multi threading with desmume, the results werent that good. He said it lost sync very easy, so a better work has to be done in that area. BTW, processors with Hyperthreading are Pentium 4.... Quote:
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#60 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Bilbao (Euskadi)
Posts: 25
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I think (and I most probably am WRONG) PCSX2 takes advantage of both cores because the emulator takes advantage of one core and the ZeroGS plugin takes advantage of the other. In order to take advantage of both cores on any other emulator, devs should do something like that; I mean, split the work into two different processes, which I believe to be outstandingly difficult.
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