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#22 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,912
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Not until 3d emulation is implemented.
Please use the search next time, this question has been done dozen of times.
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#24 (permalink) | ||
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Quote:
![]() http://amponzi.googlepages.com/ Quote:
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#26 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 732
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The next release will be out when it's done, and that can be days, months or years. I don't know what will be implemented, the desmume team coders doesn't have a list: everyone focuses on what he prefers.
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Emulator development blog |
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#28 (permalink) | ||
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Registered User
Join Date: Feb 2007
Location: at home
Posts: 1
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Quote:
), your games must be decrypted not like in i. e. no$gba, where it must be encrypted!Try "eNDryptS Advanced" and you will be ready play the games 2topic It's a nice emu (in progress) but many of functions are in no$gba better optimized as in this. Are both developer(-teams) in no contact with each other?!
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#33 (permalink) |
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Registered User
Join Date: Feb 2007
Location: Sweden
Posts: 5
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really impressed with the progress of this great emulator. I thought (semi) accurate NDS emulation was years off, but you guys will likely prove me wrong. now I know that speed is of no priority during this stage of development, but I was wondering if there are any plans of doing a dynamic recompiler to speed things up in the future?
again huge thanks for all your hard work! |
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#34 (permalink) |
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Registered User
Join Date: Sep 2006
Location: California
Posts: 9
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hey is there a way to convert 512k .sav or any other type of save from backup carts working with desmume? need some screenshots of the elite beat divas in eba..
edit: guess it's not much of a priority since the game cant get passed the title screen..just throwing out the idea heh Last edited by DarkSavior; March 11th, 2007 at 06:33. |
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#36 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,801
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are you sure on that? cos 3d support has only been added recently
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#39 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,801
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Quote:
it looks like that game is using the 3d engine, so thats no suprise. you could look in this forum for the unofficial builds thread then try the latest beta, but no promises. you might have more luck with no$gba or iDeaS
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#40 (permalink) |
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Registered User
![]() Join Date: Jun 2004
Posts: 71
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apparently i needed a de-encrypted version of the rom. ok it doesn't crash now, but it's really glitchy. so far, NO$GBA renders this game the most accurately.. but all emus seem to run the 3D parts really slow so far.
is P4 2.6ghz, 512mb DDR400 ram, and 128mb ATI Radeon 9600 pro too weak for NDS emulation? |
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