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Old March 25th, 2007   #81 (permalink)
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Did you get the latest wip build from the link in the first post?
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Old May 29th, 2007   #82 (permalink)
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Quote:
May 28, 2007 Build
- Fixes to visual disassembler
- Some 2D speed increases
- Other minor bug fixes
amponzi - DeSmuME Unofficial WIP Builds Site
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Old May 29th, 2007   #83 (permalink)
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This must be part of shash's work since he said something about increase in speed for 2d games. GOOD no... GR8 work guys
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Old May 29th, 2007   #84 (permalink)
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Glad to see the WIP releases have started up again.
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Old May 29th, 2007   #85 (permalink)
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exelent amponzi WIP is back
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Old May 30th, 2007   #86 (permalink)
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i didn't see much changes in speed and obviously comparatively to no$gba , this emu is slower for me in the game Tennis Masters than No$gba is. Yet i agree good WIP build and hope to see amponzi still alive and kicking
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Old May 30th, 2007   #87 (permalink)
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Well, depends on game, games like Yoshi's Island saw up to a 40% speed up, which is quite notable. Making a game go (on my PC) from 40-45fps to 60-65fps is something doesn't happen on a daily basis, so there are obvious and important changes in speed, compare it with 0.7.0 and you'll see them :P
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Old May 30th, 2007   #88 (permalink)
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Also Rockman zx goes to 20-22 fps (on my pc) Nice
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Old May 31st, 2007   #89 (permalink)
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does amponzi compile the work currently done or does he make his contributions to the project .... or both
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Old May 31st, 2007   #90 (permalink)
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He compiles the DeSmuME CVS every once in a while and when he feels enough changes have been made he creates a new WIP.
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Old May 31st, 2007   #91 (permalink)
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Quote:
Originally Posted by Amponzi Page
These builds are to be considered work-in-progress builds and do not represent official releases

Haven't you see the authors doc on desmume?

Quote:
Originally Posted by AUTHORS
Original author
---------------
yopyop

Current team
------------
Allustar
amponzi
ape
delfare
Guillaume Duhamel
Normmatt
Romain Vallet
shash
Theo Berkau
thoduv
Tim Seidel (Mighty Max)
Damien Nozay (damdoum)
Pascal Giard (evilynux)
Ben Jaques (masscat)

Contributors
------------
Anthony Molinaro
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Last edited by sigmax; May 31st, 2007 at 15:44.
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Old May 31st, 2007   #92 (permalink)
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You missed snkmad as Contributor, as he has done hell a lot of testing (all the compatibility list was done by him).

EDIT: Ouch, seems the AUTHORS doc was updated after the release
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Old May 31st, 2007   #93 (permalink)
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lol sorry i forgot snkmad cause he is not on the AUTHORS doc file

Edit:you got to update the AUTHORS doc
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Last edited by sigmax; May 31st, 2007 at 17:00.
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Old May 31st, 2007   #94 (permalink)
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It's already updated on the CVS, that's why I thought it was on desmume 0.7.0 :P
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Old May 31st, 2007   #95 (permalink)
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/me feels important...
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Old June 1st, 2007   #96 (permalink)
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it's a big team so there are high hopes that this emu will rock (as is now)
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Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/
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Old June 1st, 2007   #97 (permalink)
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Ever heard of too many cooks spoiling the broth ShakirMole?

Not saying that DeSmuME is spoiled in any way or that it could be, just letting you know of a common principle.
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Old June 2nd, 2007   #98 (permalink)
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It is only one project or there are various different projects with the same name?
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Old June 2nd, 2007   #99 (permalink)
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? There is only one DeSmuME, with occasional WIP releases by amponzi.
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Old June 3rd, 2007   #100 (permalink)
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I have a question about the compability list. When it says "100% playable" does that 100% includes full speed aswell? or it just 100% playable in the sense everything shows up like is suppose to be? . Just asking cus MMZX runs low on my pc 20 to 27fps
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