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#82 (permalink) | |
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Registered User
Join Date: Jan 2007
Location: Florida
Posts: 31
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#83 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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This must be part of shash's work since he said something about increase in speed for 2d games. GOOD no... GR8 work guys
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#86 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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i didn't see much changes in speed and obviously comparatively to no$gba , this emu is slower for me in the game Tennis Masters than No$gba is. Yet i agree good WIP build and hope to see amponzi still alive and kicking
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#87 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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Well, depends on game, games like Yoshi's Island saw up to a 40% speed up, which is quite notable. Making a game go (on my PC) from 40-45fps to 60-65fps is something doesn't happen on a daily basis, so there are obvious and important changes in speed, compare it with 0.7.0 and you'll see them :P
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Emulator development blog Last edited by shashClp; May 30th, 2007 at 12:00. |
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#89 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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does amponzi compile the work currently done or does he make his contributions to the project .... or both
__________________
------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#91 (permalink) | ||
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ビター バージン
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Dominican Republic(ドミニカ共和国)
Posts: 1,241
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Quote:
Haven't you see the authors doc on desmume? Quote:
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"La vida es bella no la desperdicies"
シグマクス Last edited by sigmax; May 31st, 2007 at 15:44. |
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#92 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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You missed snkmad as Contributor, as he has done hell a lot of testing (all the compatibility list was done by him).
EDIT: Ouch, seems the AUTHORS doc was updated after the release
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Emulator development blog |
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#93 (permalink) |
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ビター バージン
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Dominican Republic(ドミニカ共和国)
Posts: 1,241
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lol sorry i forgot snkmad
cause he is not on the AUTHORS doc file ![]() Edit:you got to update the AUTHORS doc
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"La vida es bella no la desperdicies"
シグマクス Last edited by sigmax; May 31st, 2007 at 17:00. |
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#94 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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It's already updated on the CVS, that's why I thought it was on desmume 0.7.0 :P
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Emulator development blog |
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#95 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,911
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/me feels important...
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#96 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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it's a big team so there are high hopes that this emu will rock (as is now)
__________________
------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#100 (permalink) |
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Brunettes > Blondes
![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Puerto Rico
Posts: 624
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I have a question about the compability list. When it says "100% playable" does that 100% includes full speed aswell? or it just 100% playable in the sense everything shows up like is suppose to be? . Just asking cus MMZX runs low on my pc 20 to 27fps
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