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Old March 1st, 2007   #161 (permalink)
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Quote:
Originally Posted by rockmangames View Post
no$gba does support saves.
I think he's talking about save states, but I don't know if no$gba supports them, as I barely used it.

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Old March 1st, 2007   #162 (permalink)
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Nocash only supports save states for gba, not for DS this time.
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Old March 2nd, 2007   #163 (permalink)
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Sim City Ds
1.jpg,2.jpg,3.jpg,4.jpg,5.jpg,6.jpg
Top Screen does not work ingame when making a city.

Super Robot Wars W
1.jpg,2.jpg,3.jpg,4.jpg,5.jpg,6.jpg
Fully Playable? with gfx errors.

SD Gundam G Gen Ds
1.jpg,2.jpg,3.jpg,4.jpg,5.jpg,6.jpg
Playble Untill Point.
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Last edited by SuperCyp; March 2nd, 2007 at 19:05.
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Old March 4th, 2007   #164 (permalink)
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Sonic Rush (E)

Status: Intro

So far, I've got the best results with DeSmuME (comparing to other emulators for DS). It is able to go past savecheck, and goes up to the menu (that's if you'll be quick enough to press START right before the logo appears, otherwise it freezes right there).

Here is a couple of screenshots:



With the latest WIP build, it is also able to emulate sound just fine (except for the emulator is trying to work with 3D). I was able to dig through options, and main menu. It also continues to emulate sound even when you start a new game, although with the black screen (but all music & sound effects get really laggy).
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Old March 4th, 2007   #165 (permalink)
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Quote:
Originally Posted by BraiNz View Post
Sonic Rush (E)

Status: Intro

So far, I've got the best results with DeSmuME (comparing to other emulators for DS). It is able to go past savecheck, and goes up to the menu (that's if you'll be quick enough to press START right before the logo appears, otherwise it freezes right there).
It's playable on No$Gba, but very slow.
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Old March 4th, 2007   #166 (permalink)
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Quote:
Originally Posted by Gladiator@ View Post
It's playable on No$Gba, but very slow.
Really? I've tried to run it with NO$GBA (with having BIOS + firmware in the folder) and a couple of other games and it always shows the same error :



Edit: Aw, nevermind. Already found out what was missing @ NO$GBA forum.

Last edited by BraiNz; March 4th, 2007 at 03:55.
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Old March 4th, 2007   #167 (permalink)
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SRW W IS buggy, if only a bit.
It crashes during Hell and Heaven animations.

Last edited by Mookster; March 15th, 2007 at 21:04.
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Old March 4th, 2007   #168 (permalink)
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Quote:
Originally Posted by BraiNz View Post

Edit: Aw, nevermind. Already found out what was missing @ NO$GBA forum.
ok

Last edited by Gladiator@; March 4th, 2007 at 04:56. Reason: Automerged Doublepost
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Old March 4th, 2007   #169 (permalink)
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ive finish the rockman ZX complete mission complete items sub missions even the bio metal OX and X sa far as i concern the best emulator is here... ill wait the rockman ZX advent to be release this year... thanks shash and your team...
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Old March 6th, 2007   #170 (permalink)
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the rockman ZX in desmume wip 030207 version as complete no bugs finally if your a rockamn ZX gamers check it the latest wip
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Old March 6th, 2007   #171 (permalink)
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Quote:
Originally Posted by kismayas69 View Post
the rockman ZX in desmume wip 030207 version as complete no bugs finally if your a rockamn ZX gamers check it the latest wip
This shouldn't be in the screenshot thread, but the lastest wip should emulate 100% Megaman ZX, as the sprite rotation/scaling is what made the snake boss look bad, for example.
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Old March 17th, 2007   #172 (permalink)
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awesome work sash just needs a little moar blending
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Old March 20th, 2007   #173 (permalink)
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Castlevania: Portrait of ruin is now visible. Apart from the 3d part of the screen being slightly resized and thus blurring everything, the wireframe being visible and the transparent color not being masked it looks good. There are some sprite errors from time to time, but it's minior.

Great job.
Attached Images
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File Type: png porzomg7.png (65.7 KB, 20 views)

Last edited by Serio; March 20th, 2007 at 08:42.
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