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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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Official CVS builds?
I've been thinking on doing some serious work on the CVS regarding the 3D core and the general speed. I know I can get easily a 10% speed up and make the 3D games look correct, but the current stopper is the unofficial builder...
I've been thinking on doing builds on my blog as I update the CVS, but still have to think about it. The good point is having trusted builds that will stop a bit before official releases to keep some surprises on the official releases, and having more control over what's in the CVS builds (for example, removing the "report bug" on the menus). I'd like to receive some opinions, especially something a bit more elaborate than "do it"
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Emulator development blog |
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#2 (permalink) |
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LET'S GO!! COME ON!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 4,910
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Would a CVS really be more desirable than an SVN? Just asking.
WIP builds sound indeed nice (especially to showcase progress). Having official progress builds (instead of many 'unofficial' ones circulating on the net) could help garner some more insightful feedback from the community too. |
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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Nope, at all, but currently desmume is using CVS. I've asked quite a lot of times to move to SVN (I'm more used to it, and the tools are better, imho) but didn't get any results from the rest of the team.
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Emulator development blog |
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#4 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,591
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ive found with PCSX2, less "dodgy" releases seem to appear when there are official releases. but on the other hand you have to realise if you make them publicly available, people will start asking for support on them. It will be down to you if you choose to allow support or not, just make sure you let the mods/admin know or make a thread for sticky so we know to moderate it
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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Quote:
We usually try to keep the CVS stable at all times, and I "usually" know what CVS versions could cause problems (and thus would avoid doing builds from them), I guess I could control the problems. Of course there will be issues, but they already exist on official releases, so it's something I'm used to :P
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Emulator development blog |
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#6 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,591
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yeh now instead of saying "the bug is fixed on cvs" you can say "get the latest beta from the site"
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#7 (permalink) | |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,800
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Quote:
![]() And i only stopped doing so, because development went really slow, and there was nothing new to test. And those builds by amponzi were nice, coz more ppl could test and report errors and regressions. Its better to have more ppl testing, even more now, since the compat list on desmume.org was deleted....
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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Check again, I talked to Guillaume and seems he could recover it from an old backup
![]() Well, any other opinions? I've setup a web page and I'm quite sure about the idea, but I would like to hear other opinions if possible. Third (and hopefully last) edit, to tease people a bit, let's see if I get more opinions on the matter with a few comparative shots of what it is, and what could be :P
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Emulator development blog Last edited by shashClp; April 27th, 2008 at 22:20. Reason: Adding more information |
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#9 (permalink) | |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 370
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Quote:
No, instead of this, you're posting screenshots where the game looks perfect, but you don't commit your changes, so people must wait and play with glitches... ![]() But I'm also working on DeSmuME (mods), and Mario64 will look better (not perfect) in the mod 3. |
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#10 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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Quote:
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Emulator development blog |
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#11 (permalink) |
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Eric Cartmenez
![]() ![]() ![]() Join Date: Jul 2006
Location: Here
Posts: 303
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The scheme of Public CVS release can vanish with "non-official version CVS"...
And if you keep news about it on your blog people can stay more and more eagier... So post news/cvspublic on your blog (my opinion) If people See the progress they keep waiting news... The scheme of Public CVS release can vanish with "non-official version CVS"... And if you keep news about it on your blog people can stay more and more eagier... So post news/cvspublic on your blog (my opinion) If people See the progress they keep waiting news... we love see progress and screenshoots
Last edited by dreampeppers99; April 28th, 2008 at 02:57. Reason: Automerged Doublepost |
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#12 (permalink) |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 342
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Yeah, I agree to nearly all my preposters.
The best way to "support" a community is to tease them with screenshots and probably some new cvs builds from time to time, and probably it will get some more devs aboard aswell. Your blog is a great proove. I really enjoy reading it, there are a lot great teaser (even if you don't apply some changes to the public cvs) and also has a lot feedreader I think. So I would say, give it a go, try how good it will work, and if it doesn't work, then probably stop it.
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The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#13 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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While waiting if anyone objects against the idea (from the DeSmuME team, mainly), I've published the simple page that will host them, have a peek here. I know the web could be better, but web design isn't something I'm particularly expert of.
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Emulator development blog |
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#14 (permalink) |
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Eric Cartmenez
![]() ![]() ![]() Join Date: Jul 2006
Location: Here
Posts: 303
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"web design isn't something I'm particularly expert of."
:P I like it Simple and informative...
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OS: Windows XP Professional SP2 (32bits) CPU: Athlon XP 2400+ (2.0 Ghz) Graphics Card: ATI X1650 Pro 512MB Memory: 1GB DDR |
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#15 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 656
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As far as of now, no one from the team has objected, thus I'll be uploading the first build (and changes to the CVS) in a few hours.
EDIT: Seeing no one objected against the builds, I've just uploaded the first one: let's all hope this turns well and I can keep on this ![]() First WIP
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Emulator development blog Last edited by shashClp; April 29th, 2008 at 23:23. |
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#16 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,402
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Good job, shadhClp. I really like your new WIP site.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#17 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 300
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very nice work shash... i like yer site, simple and exactly wat is needed is displayed
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