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Old April 23rd, 2008   #1 (permalink)
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DeSmuME 0.8 released!

Quote:
We’re finally back!
This new release fixes a number of bugs in the emulation core.
The Mac port got a lot of new features, including sound,
preferences, screenshots and japanese translation.
The Windows port has some updates as well with a new core supporting joystick.
Site @ DeSmuME - Nintendo DS Emulator
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Old April 23rd, 2008   #2 (permalink)
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DeSmuME 0.8.0 released!

you are too slow. but i shall leave this open for discussion
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Old April 23rd, 2008   #3 (permalink)
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Yeah after I posted it then I saw it over there. LOL> I am slow but I just wake up and find this news.

Thanks, refraction! HEH!
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Old April 23rd, 2008   #4 (permalink)
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Awesome to see another release of this great emu. Abit CPU hungry though, but i dont care cuz it works, and thats all thats needed.
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Old April 23rd, 2008   #5 (permalink)
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Yeah, I notice that it is CPU hungry.. Eeek! Therefore, a nice emulator machine!
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Old April 24th, 2008   #6 (permalink)
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It's currently the most CPU hungry DS emulator, at least on my system. Regardless it's a great release though and transparecny has been greatly improved.
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Old April 25th, 2008   #7 (permalink)
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Yes, it is currently the most CPU hungry to my experience. Jeez.
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Old April 25th, 2008   #8 (permalink)
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Gladly to hear this emu had a new version after about 8 months.
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Old April 26th, 2008   #9 (permalink)
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Great news.
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Old April 27th, 2008   #10 (permalink)
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Yes... It's slower than version 0.7.2 (and my version based on 0.7.3 source code) and blending is still not fixed (Mario64 : water is solid instead of being transparent).

But it is great to hear there is a new release after 8 months.
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Old April 29th, 2008   #11 (permalink)
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Glad to see work is still progressing, The furthest I ever got with DS emulation was booting the BIOS... I had more luck with the original GB and GBC...
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Old April 30th, 2008   #12 (permalink)
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it's not worked on speed yet but now it is only compatibility that is the issue. Wait until it reaches a good compatibility limit and then u will see shash at work
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Old May 14th, 2008   #13 (permalink)
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Shash : in Mario64, did you ever go into the castle ? There are problems with some compressed textures (badly-colored points).
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Old May 23rd, 2008   #14 (permalink)
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I noticed that this emulator is a CPU hungry. Ouch!
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Old May 23rd, 2008   #15 (permalink)
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brilliant rockman....you already said that a few weeks ago....
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Old May 23rd, 2008   #16 (permalink)
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NHervé,

Do you think it will be resolve the issue ?
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Old May 23rd, 2008   #17 (permalink)
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RockmanForte: Do you refer to RaymanDS or speed?
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Old May 24th, 2008   #18 (permalink)
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Quote:
Originally Posted by shashClp View Post
RockmanForte: Do you refer to RaymanDS or speed?
I don't care about speed for it will be improvement in the future since you mentioned it before I think.

I am talk about Mario64:

Quote:
Shash : in Mario64, did you ever go into the castle ? There are problems with some compressed textures (badly-colored points).
I know you can but I am curious if he can help you as well ? By the way, nice release as I said before. It is getting better and better.
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Old May 24th, 2008   #19 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
I know you can but I am curious if he can help you as well ? By the way, nice release as I said before. It is getting better and better.
I played Mario64 up to the first level and failed to notice any texture bugs, but that was long ago, so I might be forgetting something. I check his sources on a release basis, but currently the few free time I've it's not (and won't be for the upcoming month) focused on desmume, I've other projects and real world stuff to do :P
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Old May 24th, 2008   #20 (permalink)
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Ahh, I see. No hurry. Everyone have a life. Feel free to work on it because you are doing it for free so take your time. :P
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