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#161 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2003
Posts: 105
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Shadowtj Hi shadow it's me again I just wanted to tell you sorry but that is the way I type and write stuff in general and in private. I don't mean to been a problem or trouble maker in this forum well I won't bother you and shogun anymore. |
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#162 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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blues i`m a electric engineer my carreer is electrical, i`m very bad programming but i`m trying every day to learn something because definitely every source with every vc+ edition because is very direferent every one, i`ve 24 years old, and please excuse me for my ignorance friend.., i`m not english for this reason i sound like a children, please forget all my bad things...(don`t hate me) hehe loli`m only a guy that suffers for to play dead or alive beach, doom3 and others and ninja gaiden my favorites xbox games, if i was a great dev I would not hesitate at all to help in this ..... all the info old about xbox architecture is new to me because i`m new in this hard thread this emu to me is more interesting for your work....the others emus has a enorm helps and a lot of devs....good luck and someday i wish to give a good surprise in all this..greetings Last edited by saintseiya; 2 Weeks Ago at 21:18.. |
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#163 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 26
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When I try to compile src from shogun's branch I get many (120) errors like this: (example) C:\Program Files\Microsoft SDKs\Windows\v6.1\include\winnt.h(283) : error C2146: syntax error : missing ';' before identifier 'PVOID64' I use VC++2008 express edition, dx8.1 sdk, windows platform sdk. what I do wrong? |
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#164 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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The error you're getting mean you've missed a semicolon (";") at the end of the line of code preceeding. simply check the lines before the line numbers stated in the errors (there may be only 1 case of missing semicolon) and make sure you have a semicolon on the end maybe is that |
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#166 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 26
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saintseiya, that strange. I add ";" before PVOID64 in winnt.h file and error gone. Now I have only 110 errors But how can it be? I download iso with platform sdk from microsoft site. maybe problem somewhere in visual studio options?
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#167 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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Frog186 - you may ask things to me and there is no problem with that. Some people here have the same thing, typing all tekst in one block of text. This is not easy to read because its a bunch of text. With writing things with breaklines you can filter text a lot easier then these very long lines with alot of text, this make it not easier to read. Thats why i say it all the time to use them.
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#168 (permalink) | |
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Registered User
![]() ![]() Join Date: Aug 2008
Location: Northeast Ohio
Posts: 108
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Quote:
__________________
![]() ![]() CPU: Athlon XP 2100+ OC'd @ 2GHz (lacks support for SSE2) GPU: Radeon 9600 256MB AGP OC'd @ 420 core : 200 mem RAM: 512MB DDR + 256MB DDR OS: Windows XP Pro SP3 Last edited by Nintendo Maniac; 1 Week Ago at 21:51.. |
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#169 (permalink) | |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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Quote:
svn128 with all directories added is pefect doesn´t gives any problems ... if you do everything good your cxbx i compiled like mine hehe |
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#170 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 26
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saintseiya, dstien branch compiling without any problems, only when I try to compile shogun's branch I get errors. ok. I managed with this problem. I don't read the date of last change. blueshogun96 branch is very old (r104). Last edited by Nekr; 2 Weeks Ago at 18:22.. |
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#172 (permalink) |
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Registered User
Join Date: Jan 2008
Location: Russia, Pskov
Posts: 8
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Hi Blueshogun! Thanks for your work with cxbx. Don't forget that many people are tracking your progress. I just wanna say that we're very interested to see any news about cxbx but we aren't beastes and we respect your "life outside of the scene". Just keep us informed. ![]() And some questions. Does cxbx use DirectX8 now? Is it expected to port cxbx to OpenGL soon? Why don't? You've describe it in detail in this thread. It can make the portability to other OS's a little easily. And what do you think about OpenCL and OpenAL? Cheers. |
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#173 (permalink) | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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Just so you all know, I updated the blog for Robotech Battlecry (XDK 4721). It went in-game once, but now it won't do it anymore! I'll fix it later though. I think I know what it is. I didn't get around to taking any in-game shots. You aren't missing anything though. The Gfx were more distorted than Panzer's! Quote:
Yes it does. It's has from the beginning. Quote:
Quote:
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog Last edited by blueshogun96; 2 Weeks Ago at 07:52.. Reason: Automerged Doublepost |
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#174 (permalink) |
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Registered User
Join Date: Nov 2008
Location: Finland
Posts: 45
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wow, more great stuff Maybe you get cxbx to work with vista64 someday so i could start to test my games too. But just take a good brake now and then come back with fresh brains.Btw: you write very interesting text in your blog and it is fun to read. |
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#175 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 26
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Hi, when I try to compile r145 from shogun's branch I get errors: 1. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(920) : error C2244: 'MmCreateKernelStack' : unable to match function definition to an existing declaration 2. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(916) : see declaration of 'MmCreateKernelStack' 3. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(920) : fatal error C1903: unable to recover from previous error(s); stopping compilation What I do wrong? |
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#176 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,846
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I do believe shogun made changes to the OpenXDK in his branch but has not committed those changes. I could be wrong but that's what it looks like to me. Some appear to be in dstien's build. Might want to try and get the correct ones from there. I'll let him know XD
__________________
Last edited by Chrono Archangel; 1 Week Ago at 16:48.. |
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#177 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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..blueshogun congratulations your cxbx branch looks very well, i´m impresive with the changes in panzer orta the game has sound awesone, is very curios the emu3dtypes.h use _X_ and X_ for others,, is this points ? i know that all this reffer to d3d8.h and d3d8types.h is very same because is in the same order, but is more complicated that it ....where i found the X definitions? |
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#179 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 26
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ok. I got r145, but futurama not work for me (white screen after start new game) Turok - work fine DoA Volleyball - have the same error. D3DFMT_LIN_D24S8 - not yet supported Panzer Dragon Orta still not work with Vista Home (I start Turok before PDO but get same error) |
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#180 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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ok but the errors mean be other sdk needed ....blues you said lasted ms sdk platfform ....is this the problem with we?? ..and if the solution is to download the lasted platfform ..what was the problem with the same platfform of the old times?
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