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Old 2 Weeks Ago   #161 (permalink)
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Shadowtj
Hi shadow it's me again I just wanted to tell you sorry but that is the way I type and write stuff in general and in private. I don't mean to been a problem or trouble maker in this forum well I won't bother you and shogun anymore.
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Old 2 Weeks Ago   #162 (permalink)
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blues i`m a electric engineer my carreer is electrical, i`m very bad programming but i`m trying every day to learn something because definitely every source with every vc+ edition because is very direferent every one, i`ve 24 years old, and please excuse me for my ignorance friend.., i`m not english for this reason i sound like a children, please forget all my bad things...(don`t hate me) hehe lol

i`m only a guy that suffers for to play dead or alive beach, doom3 and others and ninja gaiden my favorites xbox games, if i was a great dev I would not hesitate at all to help in this .....
all the info old about xbox architecture is new to me because i`m new in this hard thread
this emu to me is more interesting for your work....the others emus has a enorm helps and a lot of devs....good luck and someday i wish to give a good surprise in all this..greetings

Last edited by saintseiya; 2 Weeks Ago at 21:18..
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Old 2 Weeks Ago   #163 (permalink)
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When I try to compile src from shogun's branch I get many (120) errors like this:
(example) C:\Program Files\Microsoft SDKs\Windows\v6.1\include\winnt.h(283) : error C2146: syntax error : missing ';' before identifier 'PVOID64'
I use VC++2008 express edition, dx8.1 sdk, windows platform sdk.
what I do wrong?
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Old 2 Weeks Ago   #164 (permalink)
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The error you're getting mean you've missed a semicolon (";") at the end of the line of code preceeding. simply check the lines before the line numbers stated in the errors (there may be only 1 case of missing semicolon) and make sure you have a semicolon on the end
maybe is that
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Old 2 Weeks Ago   #165 (permalink)
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thx for updating the compatibility list,
I hope the more games will be at least in "loadble" status
the more people will get interested to help the development of the emulator.
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Old 2 Weeks Ago   #166 (permalink)
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saintseiya, that strange. I add ";" before PVOID64 in winnt.h file and error gone. Now I have only 110 errors But how can it be? I download iso with platform sdk from microsoft site. maybe problem somewhere in visual studio options?
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Old 2 Weeks Ago   #167 (permalink)
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Frog186 - you may ask things to me and there is no problem with that.

Some people here have the same thing, typing all tekst in one block of text.
This is not easy to read because its a bunch of text.

With writing things with breaklines you can filter text a lot easier then these very long lines with alot of text, this make it not easier to read. Thats why i say it all the time to use them.
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Old 2 Weeks Ago   #168 (permalink)
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Quote:
Originally Posted by blueshogun96 View Post
Yeah, ReactOS is really helpful with this project (source code wise). I learned a few tricks from it a few years ago IIRC. AFAIK, wasn't there an Xbox port? If so, that must be what I was looking at.
Being quite the ReactOS supporter, this comment peaked my interest and I cannot help but ask for more details. And yes there was an Xbox port, but supposedly it's been depreciated.
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Last edited by Nintendo Maniac; 1 Week Ago at 21:51..
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Old 2 Weeks Ago   #169 (permalink)
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Talking

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saintseiya, that strange. I add ";" before PVOID64 in winnt.h file and error gone. Now I have only 110 errors But how can it be? I download iso with platform sdk from microsoft site. maybe problem somewhere in visual studio options?
you need sp1 platfform 2003, add all this libs, and sources in vc++ directories, and sdk8.1 too, open the workspace(only dstien svn128) and put only win32 /release...click over cxbx and only cxbx general solution(compile) and is all

svn128 with all directories added is pefect doesn´t gives any problems ...
if you do everything good your cxbx i compiled like mine hehe
Attached Files
File Type: rar Cxbx.rar (262.2 KB, 22 views)
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Old 2 Weeks Ago   #170 (permalink)
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saintseiya, dstien branch compiling without any problems, only when I try to compile shogun's branch I get errors.
ok. I managed with this problem. I don't read the date of last change. blueshogun96 branch is very old (r104).

Last edited by Nekr; 2 Weeks Ago at 18:22..
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Old 2 Weeks Ago   #171 (permalink)
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When will the branch be updated? I'm also interested in the latest Cxbx source.
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Old 2 Weeks Ago   #172 (permalink)
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Hi Blueshogun! Thanks for your work with cxbx. Don't forget that many people are tracking your progress. I just wanna say that we're very interested to see any news about cxbx but we aren't beastes and we respect your "life outside of the scene". Just keep us informed.

And some questions. Does cxbx use DirectX8 now? Is it expected to port cxbx to OpenGL soon? Why don't? You've describe it in detail in this thread. It can make the portability to other OS's a little easily. And what do you think about OpenCL and OpenAL?

Cheers.
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Old 2 Weeks Ago   #173 (permalink)
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Just so you all know, I updated the blog for Robotech Battlecry (XDK 4721). It went in-game once, but now it won't do it anymore! I'll fix it later though. I think I know what it is. I didn't get around to taking any in-game shots. You aren't missing anything though. The Gfx were more distorted than Panzer's!

Quote:
Originally Posted by Haxar View Post
When will the branch be updated? I'm also interested in the latest Cxbx source.
As soon as I can find out why TSVN won't let me. I tried yesterday, but I'll try again later.

Quote:
Originally Posted by RoadTrain View Post
And some questions. Does cxbx use DirectX8 now?
Yes it does. It's has from the beginning.

Quote:
Is it expected to port cxbx to OpenGL soon? Why don't? You've describe it in detail in this thread. It can make the portability to other OS's a little easily.
Yes. I plan to customize some code from WineD3D for that. This way, we don't have to modify much of the existing Direct3D code.

Quote:
And what do you think about OpenCL and OpenAL?
At this point, they aren't really necessary. OpenAL could be useful in some cases if DirectSound causes any major problems in the future.
Attached Images
File Type: jpg RobotechBattlecry_Menus1.jpg (29.8 KB, 11 views)
File Type: jpg RobotechBattlecry_Menus2.jpg (64.0 KB, 8 views)
File Type: jpg RobotechBattlecry_Menus3.jpg (67.7 KB, 8 views)
File Type: jpg RobotechBattlecry_Menus4.jpg (55.9 KB, 21 views)
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Last edited by blueshogun96; 2 Weeks Ago at 07:52.. Reason: Automerged Doublepost
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Old 2 Weeks Ago   #174 (permalink)
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wow, more great stuff Maybe you get cxbx to work with vista64 someday so i could start to test my games too. But just take a good brake now and then come back with fresh brains.

Btw: you write very interesting text in your blog and it is fun to read.
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Old 1 Week Ago   #175 (permalink)
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Hi, when I try to compile r145 from shogun's branch I get errors:
1. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(920) : error C2244: 'MmCreateKernelStack' : unable to match function definition to an existing declaration
2. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(916) : see declaration of 'MmCreateKernelStack'
3. 1>..\..\src\CxbxKrnl\EmuKrnl.cpp(920) : fatal error C1903: unable to recover from previous error(s); stopping compilation
What I do wrong?
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Old 1 Week Ago   #176 (permalink)
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I do believe shogun made changes to the OpenXDK in his branch but has not committed those changes. I could be wrong but that's what it looks like to me.

Some appear to be in dstien's build. Might want to try and get the correct ones from there. I'll let him know XD

Last edited by Chrono Archangel; 1 Week Ago at 16:48..
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Old 1 Week Ago   #177 (permalink)
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..blueshogun congratulations your cxbx branch looks very well, i´m impresive with the changes in panzer orta the game has sound awesone,

is very curios the emu3dtypes.h use _X_ and X_ for others,, is this points ? i know that all this reffer to d3d8.h and d3d8types.h is very same because is in the same order, but is more complicated that it ....where i found the X definitions?
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Old 1 Week Ago   #178 (permalink)
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saintseiya, if You compile r145 without errors - maybe You upload fresh build to this thread?
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Old 1 Week Ago   #179 (permalink)
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ok. I got r145, but futurama not work for me (white screen after start new game)
Turok - work fine
DoA Volleyball - have the same error. D3DFMT_LIN_D24S8 - not yet supported
Panzer Dragon Orta still not work with Vista Home (I start Turok before PDO but get same error)
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Old 1 Week Ago   #180 (permalink)
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ok but the errors mean be other sdk needed ....blues you said lasted ms sdk platfform ....is this the problem with we?? ..and if the solution is to download the lasted platfform ..what was the problem with the same platfform of the old times?
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