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#81 (permalink) | |
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Registered User
Join Date: May 2005
Location: Moscow
Posts: 36
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Quote:
And why don't you play it on your xbox?
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#82 (permalink) | |
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Registered User
Join Date: May 2009
Location: Florida
Posts: 3
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Quote:
But this game is definitely something you want on the list. I've beaten the first 6 times, and the second 13. |
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#83 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Quote:
Lately I haven't had any time to work on Cxbx (don't worry, I haven't stopped), but if I ever get that game, I can try.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#84 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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KOTOR works fine on Vista when you do your research and replace the appropriate files.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#85 (permalink) |
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Registered User
Join Date: Aug 2009
Location: ukraine
Posts: 2
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Hello guys. Could you help me please. I have a "Futurama PAL" ISO file. Tell me how to start emulate this game with cxbx? CXBX needs a .XBE file, so I extracted the contents of .ISO to a folder and pick the default.xbe with cxbx. The program says "Emulating Futurama.." and nothing happens next. tested on Cxbx-0.8.0-Pre2 and Cxbx-0.7.9-Pre4-Trace thanks in advance |
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#88 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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List updated. 1. Smashing Drive upgraded to playable (I forgot to change that before, sorry). 2. Celebrity Deathmatch goes in game for PAL and NTSC versions. 3. The dreaded and still yet unknown vista bug continues to kill support for Panzer Dragoon Orta, Halo: Combat Evolved, and Alter Echo ![]() 4. Rayman Arena is back on the list. The intro videos play again. Sorry for lack of screens to prove it. NVIDIA drivers broke overlay surface.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#90 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Did you look at the compatibility list (see the first post in this thread)? I don't mean to be a jerk, but if you read my last post in this thread, you'll see that I said this -> Smashing Drive upgraded to playable
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#92 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands
Posts: 97
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Quote:
![]() But it's good to see you're still making progress - you're still commiting to the public SVN I presume? (haven't checked) BTW : What's going on on the Xenoborg side? The fact you're still working on Cxbx makes me wonder : did you drop Xenoborg? A word or two would be appreciated... Also, what's your feeling towards using VirtualBox as a starting point for building a LLE Xbox1 emulator? |
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#93 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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blues can you make the same aplications for championship for all games, and mix sometings, i´m crazy for too see new changes and progress ....there are a enorm vacation and much time has passed,.,..well there are news for cxbx is better today your own recision?
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#94 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Quote:
Xenoborg isn't dead. I just got back to working on it 4 days ago. It's been months since I've worked on anything Xbox emulation related, but I had some time to get some things working. I was having problems with my binary translator and now that I found out how to use the x86 instruction call rel32 (opcode 0xE8 imm32) to call functions within code blocks, I can really get work done on this project. It may be some time until I can get some time to work on either project more with my schedule, but we'll see. Oh yeah, I'm also re-organizing the code to make it look cleaner and less cluttered so I can focus on the most important things. Right now I need to focus on the binary translator, HLE kernel, rewrite the VGA emulation code and the USB interface for the controllers to emulate some basic OpenXDK functionality. The HLE kernel will be temporary, but later on I'll be using a real BIOS. So starting off, emulating some OpenXDK stuff and maybe Xbox linux would be much easier than going after complex Microsoft XDK built games. After that I can focus on the NV2A, NForce audio, MCPX and BIOS emulation. So right now I'm focusing on a simpler task, such as emulating OpenXDK Invaders from xbdev.net ![]() As for VirtualBox, I like to write my own code rather than use code already written by someone else, but it does help to learn from other emulators. I'm sure I can pull this off one way or another. ![]() btw, did Shadow_tj give you anything from me recently?
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog Last edited by blueshogun96; October 1st, 2009 at 04:50.. |
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#95 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Unreal Championship upgraded to Menu status. XACT emulation started.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#96 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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wow blues you rock...nice, is posible make patch for cxbx a funtion for all games something like fakevideo hack or championship experimental hack? wich lib or head convert the xbox videos to win32 in cxbx friend?
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#97 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Quote:
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#99 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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yes emulatong blues did it...now unreal champioship goes menu..only that..i wish to see directx9 implemented or opengl, i`m not a expert of nothing ...but opengl aplications looks very nice the new upgrades and tools give to the emulation a beuthyfulls graphics...well in the case of nulldc i don`t know how but some games looks pefrect without bugs, and cxbx doesn`t supports the xbox graphics at all for d3d8 aplication, but maybe some day opengl can enters to rocks
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