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Old March 25th, 2009   #61 (permalink)
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Quote:
Originally Posted by dummyxx23 View Post
EDIT: hmm-erm, BTW... I got Cxbx-0.8.0-Pre2 dated on 2004, isnt there a newer version?
Yes, have the CXBX-ds-Trace, it's available to download at this EmuForums page: Cxbx progress

PS: Just a advice, before make any question, please, read the Cxbx forum, could be your question already went answered!

Other thing, I think this conversation is going out of the main objective of this thread: "Cxbx Compatibility List"!!
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Old March 26th, 2009   #62 (permalink)
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Originally Posted by dummyxx23 View Post
Later, I recall I had a similar game for XBOX, it's "Quantum RedShift", and then tried to find if there is an Emulator for XBOX which allows me to play it, and found this forum and CXBX, this was all during today, from two hour ago.
Although I normally don't tell anyone what games I'm working on, but Quantum Redshift is a VERY HARD game to emulate (it's been one of my top secret "target games" mainly because it's a 4721). I've been trying to fix Cxbx to run it for a long time, but don't worry, I still try when I have a little free time (and I usually don't have much).
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Old March 27th, 2009   #63 (permalink)
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Speaking of level of difficulty in emulating an xbox game. I wonder if "Yu-gi-oh Dawn of the destiny" is easy to emulate?
i have just completed a ordinary C++ course(about commands, GUI, data strcuture, no professional experience). Is it possible for me to be able to "debug" to get that game run? (I still have no idea how to do it )
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Old March 27th, 2009   #64 (permalink)
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If you have no background in emulation programming, I'd suggest writing a simpler emulator before tackling something like Xbox. Start with something like Chip8 or Space Invaders Arcade.
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Old March 27th, 2009   #65 (permalink)
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dax but if you know about this...why donīt make a comunity talking about how to help in the emulation?support to make changes, or examples..but well chip8 is a option thanks for this.. i think that developer can learn something iīm developer maybe i can make changes trying to compile this cxbx emu and trying to solve the code exeption with new declarations and support...i think that much people are interesting...so the devīs can to make more svn versions of cxbx private branches and all this or betas, i have all the sources of svn128 but íīm trying to interpret this...there are a lot xbox games than not are for any other consoles. this is a great point for make a best cxbx emulator

Last edited by saintseiya; March 27th, 2009 at 17:08..
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Old April 8th, 2009   #66 (permalink)
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I've just noticed there's no homebrew on that compatibility list. Is there a reason for that? I'm just wondering as there's a lot of opensource xbox homebrew games & apps. If any devs care to answer I'm just curious as to wether they're being worked on less than the commercial games?

Are commercial or opensource games better from a emu coders point of view or does it make little difference for something like Cxbx now?
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Old April 9th, 2009   #67 (permalink)
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I didn't add the homebrew or XDK apps because IMO the new user base doesn't really know how to appreciate it. All they seem to care about is themselves and their personal desires to play game X. Cxbx devs get unbelievable amounts of criticism because it doesn't play "insert game here" and the "you need to get the exclusive titles working" line is REALLY getting old! It's okay though, it's just part of being an "Emu Author"

I don't mean to sound negative, but I don't think they realize how much homebrew and XDK apps really helped Cxbx get this far. I still do test homebrew from time to time, but our best bet for success is to raise compatability with XDK samples because they are our best lead.
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Old April 9th, 2009   #68 (permalink)
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Maybe this is a dumb question, but here goes :
Has anyone tried making the emus for other systems ( Genesis, Nintendo, etc..) that work on the XBOX work through the PC emulator ?
Granted, that wouldn't go a long way towards making XBOX games playable through PC ( or would it?)
Maybe ?
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Old April 26th, 2009   #69 (permalink)
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This isn't a request but if any devs consider working on the 5659 xdk then the midway arcade treasures 1 compilation might be an easy target. The games each run directly from a seperate gamename.xbe of just 600k-900k (apart from the game selector default.xbe) and it looks (to a non coder) like they just upload a splash screen showing controls directly to a frame buffer then jump into emulation a few seconds later. These are all old arcade games (rampage, gauntlet and so on) an as such extremely unlikely to use anything advanced gfx wise. I suspect they might all just upload to a framebuffer throughout.

Again this isn't a request. I just thought as they have no complex graphics, snazzy menus or intros on a per xbe basis like the xbox homebrew emulators that they might be an easy commercial game target.
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Old May 14th, 2009   #70 (permalink)
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unreal tournament ()version load state compatibility list must be update thanks to blues..
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Old May 31st, 2009   #71 (permalink)
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hi.are dino crisis3 playable in cxbx ?
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Old June 1st, 2009   #72 (permalink)
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Originally Posted by artoor32 View Post
hi.are dino crisis3 playable in cxbx ?
No friend, it isn't playable yet. And if you want to know the status of the games, give a look at this page: Cxbx Compatibility List: The Official List! Please, do not ask when a game will be playable or when a developer will work on a game, remember... the developers make some progress at their free time!! Thanks!
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Old June 1st, 2009   #73 (permalink)
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ok.soryy and thanks.
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Old June 1st, 2009   #74 (permalink)
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No, it can't.
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Old June 8th, 2009   #75 (permalink)
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quick question

so have you gotten star wars knights of the old republic 1 and 2 to work on it yet
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Old July 28th, 2009   #76 (permalink)
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Have u tested Crash TwinSanity yet? If not, i can report back if it works or not -.- Hope it works, one of my favorite games
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Old July 28th, 2009   #77 (permalink)
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so have you gotten star wars knights of the old republic 1 and 2 to work on it yet
Get PC versions and you don't have to wait.
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Old July 29th, 2009   #78 (permalink)
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someone here has tried to compile old sources of cxbx in vc 6.0?? is mandatory microsoft platafform?....blues can you make a xdk permisions of all .xbe dumps in cxbx for more permisions? how is the famous u. championship?...i think that cxbx sources needs more explications of any headers because is hard and confuse ..the lib of graphics is not easy to understand with a comparison with sdk directx9.0...but well this sources need fixes to be more readables and understandable...i know that is verycomplicated all this but is better a best specifications for new devīs for change this emu to more progress, greetings

Last edited by saintseiya; July 29th, 2009 at 00:19..
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Old July 29th, 2009   #79 (permalink)
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Most XDKs now have minimal support (not including 4400 and 5120 yet) on my branch (which is not yet uploaded).

Unreal? A low level operation is preventing it from working still (AvGetSavedDataAddress).

Just remember, I didn't write the source code originally so I wouldn't recommend changing it because that would break the entire emulator unless caustik does it.
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Old August 2nd, 2009   #80 (permalink)
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May I request working on Knights of the Old Republic. The First one if you could.
Those of us who run on Vista have a lot of problems running them on our computers and I personally would love CXBX to be able to play it.
Vista sucks, BAD.
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