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#21 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,031
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Okay enough about Longhorn. This is about WGF ![]() Anyways cards out now won't really cut it, yes that's true, but this is also 2006 and up. So I'm sure most people will upgrade anyways. I know I will.
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Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
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#23 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,031
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No I mean WGF ...
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Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
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#25 (permalink) | |
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Customized User Title
![]() ![]() ![]() Join Date: Apr 2004
Location: usa
Posts: 347
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LoL.. Quote:
Last edited by proger; October 17th, 2004 at 17:47. |
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#26 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,220
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I think this WGF thing is gonna suck personally. Does anyone know if Xbox2 is going to use it?
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated Sunday, October 26, 2008) |
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#27 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 296
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I think this WGF thing is going to rock personally. And by removing legacy compatibility, they're not talking about making it impossible to run old games and emulators, the old DirectX interfaces will still be there, but they're talking about removing stuff like the fixed-function multitexturing, and other old things like that which are made obsolete by vertex and pixel shaders, from the new graphics API.
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#28 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,220
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Thanks for the info ector, I didn't know all that.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated Sunday, October 26, 2008) |
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#30 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2004
Location: Russia
Posts: 244
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Its way harder to program under OGL i think...
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God didn`t create humans. Humans created God. CPU*AMD Athlon XP 1700+ @ 2.4Ghz [12x200]* MainBoard*EpOX EP-8RDA+* Memory*512Mb DDR400 PC3200* Video*ChainTech GeForceFX5600 128Mb* Audio*Creative Sound Blaster Live!* Drive*DVDRW LiteOn SOHW1673s 16x6x16* HDD*Seagate 120Gb 7200RPM + Maxtor 80Gb* OS*Windows 2K Pro SP4* DX*9.0b* ------------------------------- *PlayStation2 SCPH50008 |
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#31 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 296
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OpenGL is aging and is falling behind at the moment, there's for example no support for instancing which has been in D3D9 from the beginning, and render to texture support in OpenGL is a horrible mess. OpenGL: It's easy to do simple things, but very hard, messy and complicated to do complex stuff using modern hardware features. Direct3D: It's slightly harder to do simple things, but it's often much easier than in OpenGL to do more complex/modern stuff. |
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#32 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2004
Location: Russia
Posts: 244
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Heh, so J.C done a hellish job by creating DoomIII engine - most powerfull engine for now and its working under OGL and using modernest hardware features...
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God didn`t create humans. Humans created God. CPU*AMD Athlon XP 1700+ @ 2.4Ghz [12x200]* MainBoard*EpOX EP-8RDA+* Memory*512Mb DDR400 PC3200* Video*ChainTech GeForceFX5600 128Mb* Audio*Creative Sound Blaster Live!* Drive*DVDRW LiteOn SOHW1673s 16x6x16* HDD*Seagate 120Gb 7200RPM + Maxtor 80Gb* OS*Windows 2K Pro SP4* DX*9.0b* ------------------------------- *PlayStation2 SCPH50008 |
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#34 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,220
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If WGF is only supported in Longhorn, then obiously very few people will even think of using it because no one is going to upgrade to longhorn right away. Unless you have the money to spend.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated Sunday, October 26, 2008) |
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#35 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Michigan
Posts: 26
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I was under the impression that WGF is going to be the new standard in graphics technology period...not just for Longhorn. If this is true, doesn't it mean that we will no longer see labels informing us to have DirectX compatible cards, but WGF compatible cards instead?
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#36 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 296
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D.Strange, no, OpenGL isn't THAT far behind, just a little, and Doom III doesn't make use of all the newest hardware features. Though John Carmack even said himself that the horrible pains of pbuffer management for doing render-to-texture in OpenGL *almost* made him switch to Direct3D. |
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#38 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,220
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Quote:
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated Sunday, October 26, 2008) |
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