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Old August 31st, 2004   #1 (permalink)
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Supporting more backbuffer formats


I've noticed that alot of retail games and homebrew apps wont run because the backbuffer format is not supported. i.e. D3DFMT_LIN_DS24, if we add support for this one in perticular, maybe we can get Xtreme beach volleyball working

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Old August 31st, 2004   #2 (permalink)
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Thats not that easy because xbes often access the buffer directly, so you have to correct the valueus for each pixel. Thats slow and not yet implemented.
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Old August 31st, 2004   #3 (permalink)
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Quote:
we can get Xtreme beach volleyball working
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Old September 2nd, 2004   #4 (permalink)
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Quote:
Originally Posted by kingofc
Thats not that easy because xbes often access the buffer directly, so you have to correct the valueus for each pixel. Thats slow and not yet implemented.
Yes sir, I understand.
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Old September 4th, 2004   #5 (permalink)
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blueshogun, i would try it just for the heck of it ... i would.. but i get alot of errors when compiling.
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