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#1 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 1
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Push-buffer format
D3D8Types.h only gives a few methods in the form of #define's to be used with the D3DPUSH_ENCODE macro. Can someone (Caustik?) tell me if there is a more complete documentation on the operation and the instructions of the GPU ? I suppose they are similar to those of the NV20, but I haven't found any documentation on that either. Thanks for the help. |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 53
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Sorry, but you won't find much information about that stuff as it is internal nvidia code which is a kind of secret like the windows source code. So all what you can do is to take a look at the XFree86 project. There you can find pieces of code published nvidia some time ago (but nothing about push buffers). The xbox uses a nv2a GPU which is almost the same like a Geforce 3. |
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