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Old June 20th, 2004   #1 (permalink)
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Push-buffer format


D3D8Types.h only gives a few methods in the form of #define's to be used with the D3DPUSH_ENCODE macro. Can someone (Caustik?) tell me if there is a more complete documentation on the operation and the instructions of the GPU ? I suppose they are similar to those of the NV20, but I haven't found any documentation on that either.

Thanks for the help.

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Old July 3rd, 2004   #2 (permalink)
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Sorry, but you won't find much information about that stuff as it is internal nvidia code which is a kind of secret like the windows source code. So all what you can do is to take a look at the XFree86 project. There you can find pieces of code published nvidia some time ago (but nothing about push buffers).

The xbox uses a nv2a GPU which is almost the same like a Geforce 3.
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