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Old June 4th, 2004   #1 (permalink)
Shogun3D Interactive (TM)
 
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Exclamation Metal Slug 4: Might Be Playable?

Sorry (in advance) if this is really a false alarm here...
And yes, I have read the stickies, like a good boy!

I was hanging out at my college today, and I got a bit curious about how cxbx will work on their cool Dell PC's. I brought along some xbe files from various commercial games to see if they would work since cxbx crashes on my pc and works better on theirs. I went through the ones I had, and when I got to Metal Slug 4, I tried it and I think it was REALLY close to running. I think the reason why it didn't run was because the media from the Xbox DVD wasn't there. It tried to access it but after that, it crashed. Since I don't have a modded xbox to rip the contents of the DVD, I had to borrow another. I've tried this on 0.7.8c and the 0.7.9 trace. I've brought the Kernel Debug info, and here it is:

Emu (0xB8C): Debug console allocated (DM_FILE).
Emu (0xB8C): Debug Trace Enabled.
Emu (0xB8C): EmuInit
(
pTLSData : 0x00211C64
pTLS : 0x00211C4C
pLibraryVersion : 0x00211BDC
DebugConsole : 0x00000002
DebugFilename : "C:\Documents and Settings\Student\My Documents\cxbx\XBOX games\Metal Slug 4\Metal Slug 4 KrnlDebug.txt"
pXBEHeader : 0x00211180
pXBEHeaderSize : 0x00000958
Entry : 0x0009FCDA
);
Emu (0xB8C): Detected Microsoft XDK application...
Emu (0xB8C): Beginning HLE Pass 0...
Emu (0xB8C): Locating HLE Information for XAPILIB 1.0.4627...Found
Emu (0xB8C): 0x000A1EF8 -> EmuRtlCreateHeap
Emu (0xB8C): 0x000A231C -> EmuRtlAllocateHeap
Emu (0xB8C): 0x000A2AD3 -> EmuRtlFreeHeap
Emu (0xB8C): 0x000A197A -> EmuRtlSizeHeap
Emu (0xB8C): 0x000A0D05 -> EmuXapiUnknownBad1
Emu (0xB8C): 0x000CEA7C -> EmuXInitDevices
Emu (0xB8C): 0x000CF5E4 -> EmuXGetDevices
Emu (0xB8C): 0x000CF673 -> EmuXInputOpen
Emu (0xB8C): 0x000CF6D5 -> EmuXInputGetCapabilities
Emu (0xB8C): 0x000CF8B2 -> EmuXInputGetState
Emu (0xB8C): 0x000A06A8 -> EmuXapiThreadStartup
Emu (0xB8C): 0x000A03F5 -> EmuXapiInitProcess
Emu (0xB8C): 0x000A02A1 -> EmuXapiBootDash
Emu (0xB8C): 0x002071F4 -> EmuXapiProcessHeap
Emu (0xB8C): 0x000A1EF8 -> RtlCreateHeap
Emu (0xB8C): Locating HLE Information for D3D8 1.0.4627...Found
Emu (0xB8C): 0x000ABD60 -> EmuIDirect3D8_CreateDevice
Emu (0xB8C): 0x000B2280 -> EmuIDirect3D8_KickOffAndWaitForIdle
Emu (0xB8C): 0x000ADB80 -> EmuIDirect3DDevice8_GetBackBuffer2
Emu (0xB8C): 0x000ADBF0 -> EmuIDirect3DDevice8_SetViewport
Emu (0xB8C): 0x000AF1C0 -> EmuIDirect3DDevice8_SetShaderConstantMode
Emu (0xB8C): 0x000ADBD0 -> EmuIDirect3DDevice8_GetDepthStencilSurface2
Emu (0xB8C): 0x000AE270 -> EmuIDirect3DDevice8_SetTileNoWait
Emu (0xB8C): 0x000AEFF0 -> EmuIDirect3DDevice8_SetVertexShaderConstant1
Emu (0xB8C): 0x000AF6B0 -> EmuIDirect3DDevice8_SetPixelShader
Emu (0xB8C): 0x000AF5D0 -> EmuIDirect3DDevice8_CreateTexture2
Emu (0xB8C): 0x000AE1A0 -> EmuIDirect3DDevice8_SetIndices
Emu (0xB8C): 0x000AE020 -> EmuIDirect3DDevice8_SetTexture
Emu (0xB8C): 0x000ADAB0 -> EmuIDirect3DDevice8_GetDisplayMode
Emu (0xB8C): 0x000AE5F0 -> EmuIDirect3DDevice8_Clear
Emu (0xB8C): 0x000B0940 -> EmuIDirect3DDevice8_Swap
Emu (0xB8C): 0x000AE550 -> EmuIDirect3DDevice8_CreateVertexBuffer2
Emu (0xB8C): 0x000AD9D0 -> EmuIDirect3DDevice8_BlockUntilVerticalBlank
Emu (0xB8C): 0x000AC700 -> EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
Emu (0xB8C): 0x000AC270 -> EmuIDirect3DDevice8_SetRenderState_CullMode
Emu (0xB8C): 0x000AC320 -> EmuIDirect3DDevice8_SetRenderState_NormalizeNormal s
Emu (0xB8C): 0x000AC360 -> EmuIDirect3DDevice8_SetRenderState_TextureFactor
Emu (0xB8C): 0x000AC4B0 -> EmuIDirect3DDevice8_SetRenderState_ZBias
Emu (0xB8C): 0x000AC1A0 -> EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias
Emu (0xB8C): 0x000AC590 -> EmuIDirect3DDevice8_SetRenderState_FillMode
Emu (0xB8C): 0x000AC220 -> EmuIDirect3DDevice8_SetRenderState_FogColor
Emu (0xB8C): 0x000AC430 -> EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable
Emu (0xB8C): 0x000ABE40 -> EmuIDirect3DDevice8_SetRenderState_Simple
Emu (0xB8C): 0x000AD2B0 -> EmuIDirect3DDevice8_SetRenderState_ZEnable
Emu (0xB8C): 0x000AD340 -> EmuIDirect3DDevice8_SetRenderState_StencilEnable
Emu (0xB8C): 0x000AD630 -> EmuIDirect3DDevice8_SetRenderState_MultiSampleAnti Alias
Emu (0xB8C): 0x000AC1E0 -> EmuIDirect3DDevice8_SetRenderState_ShadowFunc
Emu (0xB8C): 0x000AD440 -> EmuIDirect3DDevice8_SetRenderState_YuvEnable
Emu (0xB8C): 0x000AD7A0 -> EmuIDirect3DDevice8_SetTransform
Emu (0xB8C): 0x000AF050 -> EmuIDirect3DDevice8_SetStreamSource
Emu (0xB8C): 0x000AF420 -> EmuIDirect3DDevice8_SetVertexShader
Emu (0xB8C): 0x000AEBD0 -> EmuIDirect3DDevice8_DrawVertices
Emu (0xB8C): 0x000AEA70 -> EmuIDirect3DDevice8_DrawVerticesUP
Emu (0xB8C): 0x000ADD50 -> EmuIDirect3DDevice8_SetLight
Emu (0xB8C): 0x000AD8B0 -> EmuIDirect3DDevice8_SetMaterial
Emu (0xB8C): 0x000ADF30 -> EmuIDirect3DDevice8_LightEnable
Emu (0xB8C): 0x000AE5A0 -> EmuIDirect3DVertexBuffer8_Lock2
Emu (0xB8C): 0x000AFE40 -> EmuIDirect3DResource8_Register
Emu (0xB8C): 0x000AFD60 -> EmuIDirect3DResource8_Release
Emu (0xB8C): 0x000AFDB0 -> EmuIDirect3DResource8_IsBusy
Emu (0xB8C): 0x000B3110 -> EmuGet2DSurfaceDesc
Emu (0xB8C): 0x000AF5A0 -> EmuIDirect3DTexture8_LockRect
Emu (0xB8C): 0x000BDB10 -> EmuD3DDeferredRenderState
Emu (0xB8C): 0x000BD7A0 -> EmuD3DDeferredTextureState
Emu (0xB8C): Locating HLE Information for D3DX8 1.0.4627...Redundant
Emu (0xB8C): Locating HLE Information for XGRAPHC 1.0.4627...Found
Emu (0xB8C): Locating HLE Information for DSOUND 1.0.4627...Found
Emu (0xB8C): 0x000C86B6 -> EmuDirectSoundCreate
Emu (0xB8C): 0x000C8445 -> CDirectSound::CreateSoundBuffer (XREF)
Emu (0xB8C): 0x000C84FC -> EmuIDirectSound8_CreateSoundBuffer
Emu (0xB8C): 0x000CA5D6 -> CMcpxVoiceClient::SetVolume (XREF)
Emu (0xB8C): 0x000C815E -> CMcpxBuffer_SetBufferData (XREF)
Emu (0xB8C): 0x000C81EA -> CDirectSoundBuffer_SetBufferData (XREF)
Emu (0xB8C): 0x000C8298 -> IDirectSoundBuffer8_SetBufferData
Emu (0xB8C): Locating HLE Information for XBOXKRNL 1.0.4627...Skipped
Emu (0xB8C): Locating HLE Information for LIBCMT 1.0.4627...Skipped
Emu (0xB8C): Beginning HLE Pass 1...
Emu (0xB8C): Locating HLE Information for XAPILIB 1.0.4627...Found
Emu (0xB8C): Locating HLE Information for D3D8 1.0.4627...Found
Emu (0xB8C): Locating HLE Information for D3DX8 1.0.4627...Redundant
Emu (0xB8C): Locating HLE Information for XGRAPHC 1.0.4627...Found
Emu (0xB8C): Locating HLE Information for DSOUND 1.0.4627...Found
Emu (0xB8C): 0x000C8298 -> IDirectSoundBuffer8_SetBufferData
Emu (0xB8C): Locating HLE Information for XBOXKRNL 1.0.4627...Skipped
Emu (0xB8C): Locating HLE Information for LIBCMT 1.0.4627...Skipped
Emu (0xB8C): Resolved 4 cross reference(s)
EmuFS (0xB8C): TLS Data Dump...
0x00B855A0: 000000000000
EmuFS (0xB8C): OrgFS=56 NewFS=15 pTLS=0x00211C4C
Emu (0xB8C): Initializing Direct3D.
EmuD3D8 (0xA84): Timing thread is running.
EmuD3D8 (0x5B8): CreateDevice proxy thread is running.
EmuD3D8 (0x6E0): Message-Pump thread is running.
EmuD3D8 (0xB8C): EmuIDirect3D8_CreateDevice
(
Adapter : 0x00000000
DeviceType : 0x00000001
hFocusWindow : 0x00000000
BehaviorFlags : 0x00000040
pPresentationParameters : 0x0034FCC0
ppReturnedDeviceInterface : 0x10028D48
);
EmuD3D8 (0x5B8): CreateDevice proxy thread recieved request.
EmuD3D8 (0x5B8): Using software vertex processing
Emu (0xB8C): Initial thread starting.
EmuKrnl (0xB8C): PsCreateSystemThreadEx
(
ThreadHandle : 0x0034FCF8
ThreadExtraSize : 0x00000000
KernelStackSize : 0x00000000
TlsDataSize : 0x00000014
ThreadId : 0x00000000
StartContext1 : 0x0009FC6B
StartContext2 : 0x00000000
CreateSuspended : 0x00000000
DebugStack : 0x00000000
StartRoutine : 0x000A06A8
);
EmuKrnl (0xB8C): NtClose
(
Handle : 0x00000100
);
Emu (0xB8C): Initial thread ended.
EmuKrnl (0x6B0): PCSTProxy
(
StartContext1 : 0x0009FC6B
StartContext2 : 0x00000000
StartRoutine : 0x000A06A8
);
EmuFS (0x6B0): TLS Data Dump...
0x00B85C80: 000000000000
EmuFS (0x6B0): OrgFS=56 NewFS=15 pTLS=0x00211C4C
EmuXapi (0x6B0): EmuXapiThreadStartup
(
dwDummy1 : 0x0009FC6B
dwDummy2 : 0x00000000
);
EmuXapi (0x6B0): EmuXapiInitProcess();
EmuXapi (0x6B0): EmuRtlCreateHeap
(
Flags : 0x00000002
Base : 0x00000000
Reserve : 0x00100000
Commit : 0x00001000
Lock : 0x00000000
RtlHeapParams : 0x012AFF24
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207000
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x0020701C
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207038
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207054
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207070
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x0020708C
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x002070A8
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x002070C4
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x002070E0
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x002070FC
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207118
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207134
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x00207150
);
EmuKrnl (0x6B0): RtlInitializeCriticalSection
(
CriticalSection : 0x0020716C
);
EmuXapi (0x6B0): EmuRtlAllocateHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000008
dwBytes : 0x00000084
);
EmuKrnl (0x6B0): RtlEnterCriticalSection
(
CriticalSection : 0x001ACB50
);
EmuKrnl (0x6B0): RtlLeaveCriticalSection
(
CriticalSection : 0x001ACB50
);
EmuXapi (0x6B0): EmuRtlAllocateHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
dwBytes : 0x00000500
);
EmuXapi (0x6B0): EmuRtlAllocateHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
dwBytes : 0x00000080
);
EmuXapi (0x6B0): EmuRtlAllocateHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000008
dwBytes : 0x00000800
);
EmuKrnl (0x6B0): RtlEnterCriticalSection
(
CriticalSection : 0x002070FC
);
EmuXapi (0x6B0): EmuRtlAllocateHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
dwBytes : 0x00000220
);
EmuKrnl (0x6B0): RtlLeaveCriticalSection
(
CriticalSection : 0x002070FC
);
EmuKrnl (0x6B0): RtlEnterCriticalSection
(
CriticalSection : 0x002070A8
);
EmuXapi (0x6B0): EmuRtlSizeHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
lpMem : 0x012B2428
);
EmuKrnl (0x6B0): RtlLeaveCriticalSection
(
CriticalSection : 0x002070A8
);
EmuKrnl (0x6B0): RtlEnterCriticalSection
(
CriticalSection : 0x002070A8
);
EmuXapi (0x6B0): EmuRtlSizeHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
lpMem : 0x012B2428
);
EmuKrnl (0x6B0): RtlLeaveCriticalSection
(
CriticalSection : 0x002070A8
);
EmuKrnl (0x6B0): ExQueryNonVolatileSetting
(
ValueIndex : 0x00000103
Type : 0x012AFF30
Value : 0x012AFF34
ValueLength : 0x00000004
ResultLength : 0x00000000
);
EmuKrnl (0x6B0): RtlEnterCriticalSection
(
CriticalSection : 0x002070A8
);
EmuXapi (0x6B0): EmuRtlSizeHeap
(
hHeap : 0x012B0000
dwFlags : 0x00000000
lpMem : 0x012B2428
);
EmuKrnl (0x6B0): RtlLeaveCriticalSection
(
CriticalSection : 0x002070A8
);
EmuD3D8 (0x6B0): EmuIDirect3D8_CreateDevice
(
Adapter : 0x00000000
DeviceType : 0x00000001
hFocusWindow : 0x00000000
BehaviorFlags : 0x00000040
pPresentationParameters : 0x001E461C
ppReturnedDeviceInterface : 0x001E4664
);
EmuD3D8 (0x5B8): CreateDevice proxy thread recieved request.
EmuD3D8 (0x5B8): CreateDevice proxy thread releasing old Device.
EmuD3D8 (0x5B8): Using software vertex processing
EmuD3D8 (0x6B0): EmuIDirect3DDevice8_GetDepthStencilSurface2()
EmuD3D8 (0x6B0): EmuIDirect3DDevice8_GetBackBuffer2
(
BackBuffer : 0x00000000
);
EmuXapi (0x6B0): EmuXInitDevices
(
Unknown1 : 0x00000000
Unknown2 : 0x00000000
);
EmuXapi (0x6B0): EmuXGetDevices
(
DeviceType : 0x000CE94C
);
EmuXapi (0x6B0): EmuXInputOpen
(
DeviceType : 0x000CE94C
dwPort : 0x00000000
dwSlot : 0x00000000
pPollingParameters : 0x00000000
);
EmuXapi (0x6B0): EmuXInputGetCapabilities
(
hDevice : 0x00000001
pCapabilities : 0x001AFAFE
);
EmuKrnl (0x6B0): RtlInitAnsiString
(
DestinationString : 0x012AFC64
SourceString : 0x012AFD0C ("D:\Media\Font.xpr")
);
EmuKrnl (0x6B0): NtCreateFile
(
FileHandle : 0x012AFC6C
DesiredAccess : 0x80100080
ObjectAttributes : 0x012AFC50 ("D:\Media\Font.xpr")
IoStatusBlock : 0x012AFC5C
AllocationSize : 0x00000000
FileAttributes : 0x00000000
ShareAccess : 0x00000001
CreateDisposition : 0x00000001
CreateOptions : 0x00000060
);
EmuKrnl (0x6B0): NtCreateFile Corrected path...
Org:"D:\Media\Font.xpr"
New:"$XbePath\Media\Font.xpr"
Emu (0x6B0): *WARNING* -> NtCreateFile Failed (0xC000003A)
EmuKrnl (0x6B0): RtlNtStatusToDosError
(
Status : 0xC000003A
);
EmuXapi (0x6B0): EmuXapiBootDash
(
UnknownA : 0x00000001
UnknownB : 0x00000001
UnknownC : 0x00000000
);
Emu (0x6B0): Recieved Fatal Message ->

Emulation Terminated (XapiBootDash)
CxbxKrnl: Terminating Process


Notice how most of the HLE info was found (is redundant good?). Also take not on where the crash began, after the media check. I'll try to satisfy the desire for the media\font.xpr and see what happens. If anyone of you happen to have a Copy of Metal Slug 4, give a shot; maybe it will work on your PC. Please speak up if I'm right. Again, it this was a false alarm, please forgive me.
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Old June 4th, 2004   #2 (permalink)
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I haven't tried that game at all. I actually didnt' know of any other 4627 games aside from turok and segagt. I'll have to try metalslug.
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Old June 4th, 2004   #3 (permalink)
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I think games made around 2002 might be 4627. I'll check for some more.
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Old June 10th, 2004   #4 (permalink)
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It mite be interresting to try that game, if i knew how to use thw xdk tracker, id see if it is 4627. Can anyone explain to me how to use the xdk tracker.
I know this is a few days old..... sorry.....
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Old June 11th, 2004   #5 (permalink)
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Quote:
Originally Posted by wile
It mite be interresting to try that game, if i knew how to use thw xdk tracker, id see if it is 4627. Can anyone explain to me how to use the xdk tracker.
I know this is a few days old..... sorry.....
It's no big deal, really. (Accually, I'd like to keep this thread alive ) First of all, cxbx will automatically detect the XDK version. You can either dump the xbe info, or look at the kernel debug output. Notice where it says Locating HLE information for blah blah blah. It will tell you.
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Old June 11th, 2004   #6 (permalink)
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i like your-
Just tell caustik you didn't make your contributions to the project because you were too busy getting high. He'll understand!

|C|X|B|X| The anti-drug!
thing
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Old June 12th, 2004   #7 (permalink)
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Quote:
Originally Posted by wile
i like your-
Just tell caustik you didn't make your contributions to the project because you were too busy getting high. He'll understand!

|C|X|B|X| The anti-drug!
thing
You like it? Thanks dude.

This Metal Slug 4 thing is getting confusing because I just heard that Metal Slug 4 doesn't come out for XBOX until 1/3/2005. Maybe I read it wrong. When I loaded the xbe onto Cxbx, it said "Metal Slug 4 by Master Games loaded". I'm beginning to wonder... could it be a port from NeoGeo to to Xbox? If any of you know, please tell me.
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Old June 21st, 2004   #8 (permalink)
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I think I know the real reason why Metal Slug 4 wont boot. I think the game is trying to make its own xpr and register it with pResource->Register(addr). And I don't think caustik was able to solve this problem yet.
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Old June 21st, 2004   #9 (permalink)
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pResource->Register works great, so that would not likely be an issue.
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Old June 22nd, 2004   #10 (permalink)
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Quote:
Originally Posted by caustik
pResource->Register works great, so that would not likely be an issue.
It isn't? Oh...

Anyway, I think the retail Metal Slug 3 is around 4627. I'll give it a shot as soon as I get my next paycheck.
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Old July 14th, 2004   #11 (permalink)
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Yeah, I know that this thread is gettin REALLY old and most of you don't care anymore. Me and a "friend" are still foolin around with this game. So far we've determined that the game will at least execute, but we'll know in a few (days, I hope).
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Old July 14th, 2004   #12 (permalink)
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Join Date: Jul 2003
Location: Netherlands
Posts: 541
the tracker has some games for 4629 xdk.

turok, segagt, rayman arena, eggmania and 3 other games..
thats all i say before everybody screem not to tease everybody
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