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Old August 9th, 2003   #21 (permalink)
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Re: Halo Maps


The Pics represent their hacks. On that paricular map, I think there are only meant to be 2 warthogs, but they obviosly replaced the projectile with a spawn command, so that everytime a shot was fired from a hog, it would spawn another. The framerate must have been pathetic though?? The same was done for the MC's, although, it would have been for a pistol projectile...

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Old August 9th, 2003   #22 (permalink)
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Re: Halo Maps

Hmmm. I've seen the map expander program and something that has to do with headers, which has only confused me. Could someone PLEASE explain how I can do this stuff? Or at least tell me what it is from the links top to bottom? Anything is appreciated and I know I'm a dummy.

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Old August 9th, 2003   #23 (permalink)
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Re: Halo Maps

First of all, you load up a game of halo, goto multi-player, load bloodgulch, then quit. using a flashFXP, you'd copy the cache file of that (map003.map i fink) to your PC. Then, with a hex editor, you find the offset you are looking for, lets say, hog projectile. The offset is 23408D8. this is were the data bit is. The usual value for this would be 60 42 8B. If you wanted the hog to shoot out rockets instead, you would put D4 83 98. Now, every time you fired a shot from the hogs rear gun, it would be a rocket instead. Dont get to carried away, because to much of this will kill your xbox (as in slow it down REAL bad), but it would be really fun...
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Old August 10th, 2003   #24 (permalink)
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Re: Halo Maps

I'm no expert but to what i know about Halo the developers locked it at 30fps (which in PC speek for a game is quite crap). so couldent the Xbox handle this without too much trouble considering it has left over resources?
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Old August 10th, 2003   #25 (permalink)
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Re: Halo Maps

no, you really should see the rate of fire of the hogs gun(its like, 10hz). if its firing rockets, the decals on the floor would be astrinomical, and dont forget the explosions, the engine would be crushed.
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Old August 10th, 2003   #26 (permalink)
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Re: Halo Maps

Uh, what do I do with the file after? Shouldn't I just get the map off of the disc? bloodgulch.map? then edit that with the hex editor, then put it back in the root folder? I think that would make things a lot easier.
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Old August 10th, 2003   #27 (permalink)
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Re: Halo Maps

you have to recompress the file, using my app and gui, found here: http://users.rcn.com/jmg68/HME.zip ... Read the readme.txt file, and you should be on your way
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Old August 10th, 2003   #28 (permalink)
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Re: Halo Maps

Wow. Nice program man. I'll see what I can do with it.
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Old August 10th, 2003   #29 (permalink)
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Re: Halo Maps

owwww. its in VB. dang... anyway, really cool work jimmsta, and I hope everyone keeps the pace.
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Old August 11th, 2003   #30 (permalink)
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Re: Halo Maps

looking good jimmsta
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Old August 12th, 2003   #31 (permalink)
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Re: Halo Maps

thanks
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Old August 14th, 2003   #32 (permalink)
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Re: Halo Maps

Extracting with VB, WOW. I thought that would have to be a C type of thing.
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Old August 14th, 2003   #33 (permalink)
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Re: Halo Maps

lol that would be so cool to crash your xbox but i want to get the linux boot disc
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Old August 14th, 2003   #34 (permalink)
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Re: Halo Maps

Huh?
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