Emuforums.com

Go Back   Emuforums.com > Xbox Emulation > Cxbx Official Discussion
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old July 21st, 2003   #1 (permalink)
Registered User
 
ametller's Avatar
 
Join Date: Jul 2003
Location: Napoli, Italy
Posts: 20
Arrow Turok movies working???

Hi all!!
I've tested cxbx 0-7.7b with Trok Evoluin and it loads and I can see the acclaim logo, but later, instead the movie an error appears. What am I doing wrong???

PS: I'm astonished about this emu, in only a month it can load perfectly a game :O. Putting it at full screen gives the sensation that u're playing on a TV!!!! Really good!!

Last edited by ametller; July 21st, 2003 at 10:33.
ametller is offline   Reply With Quote
Old July 21st, 2003   #2 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
i have the same problem with this game...
my configuration:
xp 1800+@1750
768mb ddr
hd 10gb
asus a7v8x
ati 8500dv

the video not work and the emulation exit...

sorry for my english but i'm Italian boy
nerboruto is offline   Reply With Quote
Old July 21st, 2003   #3 (permalink)
Registered
 
TerrorShocked's Avatar
 
Join Date: Jun 2003
Posts: 839
Re: Turok movies working???

Well I think it depends on the videocard.... You need one that supports overlay like the Radeon 9500 or above... Not sure which others do it aswell but you could probably find a cheaper one that does support overlay.
TerrorShocked is offline   Reply With Quote
Old July 21st, 2003   #4 (permalink)
Registered User
 
ametller's Avatar
 
Join Date: Jul 2003
Location: Napoli, Italy
Posts: 20
Re: Turok movies working???

Well, I have a Geforce4 Ti 4200 8x. I think it supports overlay. Maybe it works only in ATI cards???
ametller is offline   Reply With Quote
Old July 22nd, 2003   #5 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
the 8500dv have the hardware overlay support...
the problem is the emulator compatibility with other dx8 hardware...
i think.....
nerboruto is offline   Reply With Quote
Old July 22nd, 2003   #6 (permalink)
Registered User
 
ametller's Avatar
 
Join Date: Jul 2003
Location: Napoli, Italy
Posts: 20
Re: Turok movies working???

I think caustik is working in directx compatibility. I have directx9, so it could be the possible problem.
ametller is offline   Reply With Quote
Old July 22nd, 2003   #7 (permalink)
Registered User
 
Join Date: Jul 2003
Posts: 18
Before caustik is searching for a problem which doesn't exist, I know that there is a warez copy around which has some movies ripped. If you are talking about an original copy, then forgive me
knatsch is offline   Reply With Quote
Old July 22nd, 2003   #8 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
the only difference of my copy it's the language...
infact i have only italian's movies...
but the initial intro is not localized and it's equal for all version...
my copy run perfectly on x-box...

ps. i have installed dx9

pps. sorry for the bad english....
nerboruto is offline   Reply With Quote
Old July 22nd, 2003   #9 (permalink)
Registered User
 
ametller's Avatar
 
Join Date: Jul 2003
Location: Napoli, Italy
Posts: 20
Re: Turok movies working???

Well, another reply indicating that the problem could be directx9. Hummmm...
ametller is offline   Reply With Quote
Old July 22nd, 2003   #10 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
i have traced the error with trace bin:
(only the final part, the file size is 23mb )

EmuD3D8 (0xBF0): EmuIDirect3DDevice8_CreateTexture
(
Width : 0x00000280
Height : 0x000001E0
Levels : 0x00000000
Usage : 0x00000000
Format : 0x00000024
Pool : 0x00000001
ppTexture : 0x0CEFE98C
);
*Warning* needed to resize width (640->1024)
*Warning* needed to resize height (480->512)
*Warning* CreateTexture FAILED
EmuD3D8 (0xBF0): EmuIDirect3DTexture8_GetSurfaceLevel
(
pThis : 0x00AA78C8
Level : 0x00000000
ppSurfaceLevel : 0x0CEFE990
);
EmuD3D8 (0xBF0): EmuIDirect3DResource8_Register
(
pThis : 0x00AA78C8
pBase : 0x00AA0190
);
EmuIDirect3DResource8_Register :-> VertexBuffer...
Emu (0xBF0): * * * * * EXCEPTION * * * * *
Emu (0xBF0): Recieved Exception [0xC0000005]@0x0D1F0127
Emu (0xBF0): * * * * * EXCEPTION * * * * *
nerboruto is offline   Reply With Quote
Old July 22nd, 2003   #11 (permalink)
Emu author
 
Join Date: May 2003
Posts: 193
Re: Turok movies working???

It looks like your graphics card (or driver, try upgrading) doesn't support non-power-of-2 textures, and that the workaround isn't working.. shouldn't be hard to fix, but I'm not involved with cxbx so this is just guessing
ector is offline   Reply With Quote
Old July 22nd, 2003   #12 (permalink)
Emu author
 
Join Date: Jun 2003
Location: San Diego
Posts: 172
Re: Turok movies working???

the power of two work around probably isnt the issue, i think your device does not support that particular overlay (YUY2 IIRC). This needs eventually to be supported in software.
caustik is offline   Reply With Quote
Old July 22nd, 2003   #13 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
the r200 chip (ati 8500-9100) support 4 pipeline capable of 2 texel per pipe and 2 vertex shader unit 1.4 (xbox hardware is equal), i don't think that it's the real problem....
my drivers are 3.4 catalist ...
any other user with my problem or card?
its possible to use another overlay more compatible ?

caustik, your older card is a radeon 7200?

please fix this problem quickly... :cuss2:

i wont to help this fantastik project...... (source download and analyze)
nerboruto is offline   Reply With Quote
Old July 23rd, 2003   #14 (permalink)
Administrator
 
Chrono Archangel's Avatar
 
Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,071
Re: Turok movies working???

yellling at him wont help.....
and like knatsch said....if you downloaded the game some movies might of been removed...
Chrono Archangel is online now   Reply With Quote
Old July 23rd, 2003   #15 (permalink)
Emu author
 
Join Date: Jun 2003
Location: San Diego
Posts: 172
Re: Turok movies working???

You didnt even reply to my statement. I said your card may not support YUY2 overlays. Check D3DCaps (under the video mode you're running this on)
caustik is offline   Reply With Quote
Old July 23rd, 2003   #16 (permalink)
Registered User
 
ametller's Avatar
 
Join Date: Jul 2003
Location: Napoli, Italy
Posts: 20
Re: Turok movies working???

Hardware Overlays is a technology used in the process of decoding Digital Video or DVD's, I think. Looking for internet I've discovered that all Geforce 3 & 4 cards have it. In Ati Cards I think is 8500+ the ones that have it.
ametller is offline   Reply With Quote
Old July 23rd, 2003   #17 (permalink)
Emu author
 
Join Date: Jun 2003
Location: San Diego
Posts: 172
Re: Turok movies working???

*** YUY2 OVERLAYS ***

there are different formats...just because you have a super nice card that supports overlays does not necessarily mean it supports every single format.

caustik
caustik is offline   Reply With Quote
Old July 23rd, 2003   #18 (permalink)
Registered User
 
stevehabs's Avatar
 
Join Date: Apr 2003
Location: nj
Posts: 117
Re: Turok movies working???

your gonna need to find out which ones the emu supports so no money is wasted on a g fx or sumthing
stevehabs is offline   Reply With Quote
Old July 24th, 2003   #19 (permalink)
Emu author
 
Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
Re: Turok movies working???

I'd imagine that GF3+ cards all support the same overlay formats that XBox does though... at least that's a logical assumption. It'd be very strange if that weren't the case.

- Exo
Exophase is offline   Reply With Quote
Old July 24th, 2003   #20 (permalink)
Registered User
 
Join Date: Jul 2003
Location: Pescara (Italy)
Posts: 6
my card support: (sorry for the long post )

DirectDraw Driver
Driver ID : display
Library Version : 5.03.00.900

DirectDraw Device
Model : ALL-IN-WONDER RADEON 8500DV
Total/Free Memory : 60MB / 53.1MB, 88%
Total/Free Video Memory : 60MB / 53.1MB, 88%
Total/Free AGP Memory : 119MB / 117.9MB, 99%
Total/Free Texture Memory : 180MB / 171.0MB, 95%
Max. Z-Buffer Depth : 32-bit
Max. Visible Overlays : 1
Min/Max Overlay Stretch : 0.0 / 512.0
Min/Max Live Video Stretch : 0.0 / 16.0
Min/Max Hardware Codec Stretch : 0.0 / 16.0
Max/Current Video Ports : 1 / 0

DirectDraw Interface
Supports DirectDraw v7 (DX7) : Yes
Refresh Rate : 75Hz

General Capabilities
Has 3D Hardware Acceleration : Yes
Supports Alpha Blending : No
Boundary Aligned Dest Rectangles Only : No
Size Mult Dest Rectangles Only : No
Boundary Aligned Src Rectangles Only : No
Size Mult Src Rectangles Only : No
Stride Alignment Surfaces Only : No
Hardware is Bank-Switched : No
Can Transfer Bitmaps : Yes
Supports Asynchronous Bitmap Transfers : Yes
Can Transfer Bitmaps to/from Memory : Yes
Supports Clipping : No
Supports Clipping while Stretching : No
Supports Colour Space Conversions : Yes
Stretch/Compress Bitmaps : Yes
Supports Colour Fills : Yes
Supports Z-Buffer Depth Fills : Yes
Supports Colour Keys : Yes
Hardware Assisted Colour Keys : No
Shares Display with GDI : No
Supports Hardware Overlay : Yes
Cannot Clip Overlays : Yes
Supports Overlay Colour Space Conversions : Yes
Stretch/Compress Overlays : Yes
Supports Individual Surface Palette : No
Can Sync Palette Change with Vertical Refresh : No
Can Return Current Scan Line : Yes
Supports Vertical Blank Irq : No
Supports Z-Buffer Bitmap Transfers : Yes
Supports Overlay Z-Ordering : No

Extended Capabilities
Can Flip Overlay Automatically : Yes
Can Do Hardware Interleave : Yes
Can Interleave if Memory Interleave : Yes
Can Interleave if not Memory Interleave : Yes
Can Convert 16-bit RGBZ to RGB : No
Can Do Odd/Even Flips : Yes
Automatic Gamma Calibrator : No
Supports Dynamic Gamma Ramps : Yes
Can Manage Textures in Video Memory : No
Can Manage Textures in AGP Memory : No
Can Render in Window : Yes
Primary Surface Has Colour Controls : No
Overlay Surface Has Colour Controls : Yes
Can Transfer Surface w/Colour Space Conversion : Yes
Can Disable VSync on Flips : Yes
Cannot Interleave 2D & 3D Operations : No
Supports AGP Memory : Yes
Different Capabilities in AGP Memory : Yes
Supports DMA Transfer on Unlocked System Memory : Yes
Supports Stereo Mode : No
Supports Live Video : Yes
Supports Wide Surfaces : Yes

Colour Key Capabilities
Transp Blt on RGB Dest Surface using Colour Key : Yes
Transp Blt on YUV Dest Surface using Colour Key : No
Transp Blt on RGB Dest Surface using Colour Space : No
Transp Blt on YUV Dest Surface using Colour Space : No
Overlay on RGB Dest Surface using Colour Key : Yes
Overlay on YUV Dest Surface using Colour Key : Yes
Overlay on RGB Dest Surface using Colour Space : No
Overlay on YUV Dest Surface using Colour Space : No
One Active Dest Colour Key for Overlay Surfaces : No
Transp Blt on RGB Src Surface using Colour Key : Yes
Transp Blt on YUV Src Surface using Colour Key : No
Transp Blt on RGB Src Surface using Colour Space : No
Transp Blt on YUV Src Surface using Colour Space : No
Overlay on RGB Src Surface using Colour Key : Yes
Overlay on YUV Src Surface using Colour Key : Yes
Overlay on RGB Src Surface using Colour Space : No
Overlay on YUV Src Surface using Colour Space : Yes
One Active Src Colour Key for Overlay Surfaces : Yes
No Cost for using Colour Key Overlays : No

Special Effects (FX) Capabilities
Supports Alpha-blended Copy : No
Supports Surface Reconstruction : Yes
Arithmetic Arbitrary Y-axis Bitmap Stretch : Yes
Arithmetic Integer Y-axis Bitmap Stretch : No
Left/Right Bitmap Mirror Effect : No
Top/Bottom Bitmap Mirror Effect : No
Any Angle Bitmap Rotation : No
90° Bitmap Rotation : No
Arbitrary X-axis Bitmap Shrink : Yes
Integer X-axis Bitmap Shrink : No
Arbitrary Y-axis Bitmap Shrink : Yes
Integer Y-axis Bitmap Shrink : No
Arbitrary X-axis Bitmap Stretch : Yes
Integer X-axis Bitmap Stretch : No
Arbitrary Y-axis Bitmap Stretch : Yes
Integer Y-axis Bitmap Stretch : No
Supports Alpha-blended Overlays : No
Supports Overlay Surface Filter : No
Arithmetic Arbitrary Y-axis Overlay Stretch : No
Arithmetic Integer Y-axis Overlary Stretch : No
Arbitrary X-axis Overlay Shrink : Yes
Integer X-axis Overlay Shrink : Yes
Arbitrary Y-axis Overlay Shrink : Yes
Integer Y-axis Overlay Shrink : Yes
Arbitrary X-axis Overlay Stretch : Yes
Integer X-axis Overlay Stretch : Yes
Arbitrary Y-axis Overlay Stretch : Yes
Integer Y-axis Overlay Stretch : Yes
Left/Right Overlay Mirror Effect : No
Top/Bottom Overlay Mirror Effect : No

General Surface Capabilities
Supports 3D Rendering : Yes
Supports Alpha Blending : No
Supports Complex Surfaces : Yes
Supports Surface Flipping : Yes
Supports Mip-Mapping : Yes
Supports Texture Mapping : Yes
Supports Z-Buffering : Yes
Supports Live Video : No
Supports Hardware Codec Streams : No
Supports Overlay Surfaces : Yes
Supports Palette Based Surfaces : No
Surface in System Memory : No
Surface in Video Memory : Yes
Surface in AGP Memory : Yes
Surface has own Device Context : No
Surface is Back Buffer : Yes
Surface is Front Buffer : Yes
Surface is Plain Surface : Yes
Surface is Primary Surface : Yes
Surface is Standard VGA Surface : No
Surface is ModeX Surface : No
Surface is Cubed EnvironmentMap : Yes
Surface is 6-faces Cube Map : No
Surface is Managed by DirectX : No
Surface is Managed by Video Driver : No
Video Port Surface : No
Mip Map Cube Map Surface : No

DirectDraw Display Modes
DirectDraw Mode 0 : 320x200 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 2 : 320x200 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 4 : 320x200 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 6 : 320x240 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 8 : 320x240 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 10 : 320x240 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 12 : 400x300 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 14 : 400x300 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 16 : 400x300 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 18 : 512x384 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 20 : 512x384 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 22 : 512x384 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 24 : 640x400 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 26 : 640x400 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 28 : 640x400 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 30 : 640x480 256 colours (8-bit) at 60,72,75Hz
DirectDraw Mode 33 : 640x480 64K HiColour (16-bit) at 60,72,75Hz
DirectDraw Mode 36 : 640x480 16M+ TrueColour (32-bit) at 60,72,75Hz
DirectDraw Mode 39 : 720x480 256 colours (8-bit) at 60,72,75Hz
DirectDraw Mode 42 : 720x480 64K HiColour (16-bit) at 60,72,75Hz
DirectDraw Mode 45 : 720x480 16M+ TrueColour (32-bit) at 60,72,75Hz
DirectDraw Mode 48 : 720x576 256 colours (8-bit) at 59,60,75Hz
DirectDraw Mode 51 : 720x576 64K HiColour (16-bit) at 59,60,75Hz
DirectDraw Mode 54 : 720x576 16M+ TrueColour (32-bit) at 59,60,75Hz
DirectDraw Mode 57 : 800x600 256 colours (8-bit) at 56,60,70,72,75Hz
DirectDraw Mode 62 : 800x600 64K HiColour (16-bit) at 56,60,70,72,75Hz
DirectDraw Mode 67 : 800x600 16M+ TrueColour (32-bit) at 56,60,70,72,75Hz
DirectDraw Mode 72 : 848x480 256 colours (8-bit) at 60,75Hz
DirectDraw Mode 74 : 848x480 64K HiColour (16-bit) at 60,75Hz
DirectDraw Mode 76 : 848x480 16M+ TrueColour (32-bit) at 60,75Hz
DirectDraw Mode 78 : 960x720 256 colours (8-bit) at 75Hz
DirectDraw Mode 79 : 960x720 64K HiColour (16-bit) at 75Hz
DirectDraw Mode 80 : 960x720 16M+ TrueColour (32-bit) at 75Hz
DirectDraw Mode 81 : 1024x768 256 colours (8-bit) at 60,70,72,75Hz
DirectDraw Mode 85 : 1024x768 64K HiColour (16-bit) at 60,70,72,75Hz
DirectDraw Mode 89 : 1024x768 16M+ TrueColour (32-bit) at 60,70,72,75Hz
DirectDraw Mode 93 : 1152x864 256 colours (8-bit) at 60,70,75Hz
DirectDraw Mode 96 : 1152x864 64K HiColour (16-bit) at 60,70,75Hz
DirectDraw Mode 99 : 1152x864 16M+ TrueColour (32-bit) at 60,70,75Hz
DirectDraw Mode 102 : 1280x768 256 colours (8-bit) at 56,60,75Hz
DirectDraw Mode 105 : 1280x768 64K HiColour (16-bit) at 56,60,75Hz
DirectDraw Mode 108 : 1280x768 16M+ TrueColour (32-bit) at 56,60,75Hz
DirectDraw Mode 111 : 1280x960 256 colours (8-bit) at 60,70,72,75Hz
DirectDraw Mode 115 : 1280x960 64K HiColour (16-bit) at 60,70,72,75Hz
DirectDraw Mode 119 : 1280x960 16M+ TrueColour (32-bit) at 60,70,72,75Hz
DirectDraw Mode 123 : 1280x1024 256 colours (8-bit) at 60,70,75Hz
DirectDraw Mode 126 : 1280x1024 64K HiColour (16-bit) at 60,70,75Hz
DirectDraw Mode 129 : 1280x1024 16M+ TrueColour (32-bit) at 60,70,75Hz

Colour Space Conversion Formats
Number of Colour Space Conversions : 13
YUY2 : Yes
UYVY : Yes
IF09 : Yes
YVU9 : Yes
YV12 : Yes
IMC4 : Yes
M2IA : Yes
VBID : Yes
DXT1 : Yes
DXT2 : Yes
DXT3 : Yes
DXT4 : Yes
DXT5 : Yes
nerboruto is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 20:10.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5