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Old July 18th, 2003   #21 (permalink)
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Now, I've just tried CXBX 0.7.7b Trace to try Turok Evolution and after the Aclaim logo I get this error :

*Warning* X_D3DCOMMON_TYPE_PUSHBUFFER is not yet implemented
Emu (0x6FC): * * * * * EXCEPTION * * * * *
Emu (0x6FC): Recieved Exception [0xC0000005]@0x1000677B

I hope this info it would be useful.

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Old July 18th, 2003   #22 (permalink)
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Re: XMV movies playing

Great job!This is so sweet...we r all happy to see it is working...of coz u too Caustik,but the knowledge u gain from doing that is more valuable,isnt it caustik?
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Old July 18th, 2003   #23 (permalink)
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Re: XMV movies playing

Yea, im really surprised CXBX has gotton this far. I remember when it first started, and could only dump xbe headers lol. Caustik's done a really great job with it!
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Old July 18th, 2003   #24 (permalink)
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Re: XMV movies playing

that exception could be relating to overlay surfaces. At some point I will emulate overlays with "normal" surfaces, so cards without overlay abilities can see these movies.
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Old July 19th, 2003   #25 (permalink)
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Re: XMV movies playing

Quote:
Originally Posted by caustik
that exception could be relating to overlay surfaces. At some point I will emulate overlays with "normal" surfaces, so cards without overlay abilities can see these movies.
I've tried Turok Revolution in my nVidia GeForce 4 Ti4400 128Mb with the last drivers. Do you think this card can't do it? I don't think so...

Help me please, i would like to see Turok working in a real PC !.

Thank you again Caustik.
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Old July 19th, 2003   #26 (permalink)
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Re: XMV movies playing

Well, if you're feeling spunky, download the 0.7.7b source and compile in debug mode, and check out where the crash occurs. The EIP where you are crashing is within Cxbx.dll, so there must be some invalid pointer or something (debug it, and find out).

If you arent feeling spunky, sadly you'll have to wait and hope I find this bug through my own means.

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Old July 19th, 2003   #27 (permalink)
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Re: XMV movies playing

Quote:
Originally Posted by caustik
Well, if you're feeling spunky, download the 0.7.7b source and compile in debug mode, and check out where the crash occurs. The EIP where you are crashing is within Cxbx.dll, so there must be some invalid pointer or something (debug it, and find out).
caustik
Well I think you have done a great job!

Ok, so I hope i have some credit now
The source code you have put online, is not compiling. I did not try version 0.7.7b yet, but the 0.7.7 (or older versions) have errors in it preventing it from compiling.

I have changed some things and now i can compile it, but if someone lacks the knowledge he/she will not get it to compile.

[offtopic:] Why are you using Rtl-functions from the winnt.dll? I have a lot of trouble finding some documentation about those function calls because it is not official documented. For example i had changed the calls to the heap functions to use the win32 calls and it made no difference[/offtopic]
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Old May 20th, 2005   #28 (permalink)
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Old May 20th, 2005   #29 (permalink)
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Don't revive old threads. This is nearly 2 years old
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