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#1 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 4
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Yeah i seen all this new stuff about the emu.
just wondering with game's like splinter cell that use have vertex shaders wont ati card's have a hard time running it. because i thought vertex shaders's and pixel shaders are only on invidia cards and games like splinter cell use heavy vertex shaders just a question venomX |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Any of ATi's cards with a model number 8500 or higher have some level of vertex shader and pixel shader support (also SiS's recent cards have partial support for them.. and I believe Matrox's last card has support too...). The format is different than nVidia's, and I'm unaware as to whether or not XBox's version of DirectX has a high level shader language similar to the one present in DX9 (I think?).. if so then it'll probably be possible to emulate them in DX9, and then the driver's shader compiler will take care of the rest. If shader programs are written in ASM on XBox games then that's another story; it'll be hard to support them with any decent speed on non-nVidia cards.
- Exo |
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#3 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 4
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Re: CXBX And Videocard's
see thanks like i said im not a emu freak so im glad im getting a 5900
But i still think it wont be as great as some people make it out to be. there going to be something about that xbox thats going to change the whole way it has to be emulated i think it going by great cant wait to see it. but i think we are 2 years from a almost perfect xbox and with pc bottle necks i think in 2 year we will have xbox for pc and by that time x2 should be coming. thank for the reply exo peace Venomx |
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#7 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 4
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Re: CXBX And Videocard's
i still dont think it going to be as soon as you think
becuase he does not have perfect emulation yet so we still are not for sure what actully going to be emulated software and what going to run off the hardware i know it runs like a pc but i think in order for it to run good the game might have to be iso plus the bottle necks of todays pc's he just has not run into any bottle necks yet that all it still to early to say it going to be pefect in less then 2 years i think no one can be that perfect in makeing a %100 pefect emulation of a emulator look at n64 its still not perfect nor is nintendo and game boy they are always making updates i cant wait to see it in action but i think we are still far away from it it just my thought thats all i know im not right but im also not wrong . Venomx |
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#9 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Re: CXBX And Videocard's
Quote:
I believe that pretty soon you'll be able to get a GF4 Ti 4200 for about $50. Right now you can for about $80 if you shop well (eBay's good for this) - Exo |
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#10 (permalink) | |
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Registered User
Join Date: Jul 2003
Posts: 10
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Re: CXBX And Videocard's
Quote:
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#11 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 4
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Re: CXBX And Videocard's
)As I said in a thread before, I'd be willing to donate my Radeon 9500 Pro with a hacked BIOS(for overclocking) once I get my 9800 Pro.)
yeah but to understand the full process of emulation a xbox he needs a geforce card not ati becuase as you knwo it runs off a gefoce card |
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#12 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 193
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Re: CXBX And Videocard's
Exophase, interestingly, xbox vertex (and maybe pixel, not sure) shaders as being passed to directx, are the exact same intermediate binary format as on PC
so most shaders should be possible to run "natively" on any gfxcard on PC
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#13 (permalink) | ||
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Registered User
Join Date: Jul 2003
Posts: 10
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Re: CXBX And Videocard's
Quote:
!EDIT! Quote:
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#15 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Re: CXBX And Videocard's
Quote:
- Exo |
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#16 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Re: CXBX And Videocard's
Quote:
![]() - Exo |
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#17 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 2
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Hi,
The XDK compiles the shaders straight into NVIDIA microcode, instead of the GPU independent DIRECTX byte code that is normally generated. This is not that bad, as... We can reverse engineer the microcode to the source shader, and recompile to DirectX bytecode. It's not as simple as "The XBOX is directx so we can use the shaders..." but it's close enough. Cheers... |
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#19 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Re: CXBX And Videocard's
Quote:
Can the XDK compiled shader code really be decompiled into the DirectX shader language without any possible loss? Does the XDK allow for inline assembly in its shader programs? That could throw things off a little..- Exo |
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#20 (permalink) |
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Starcraft Pro :D
![]() Join Date: Nov 2002
Location: Sweden
Posts: 52
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Re: CXBX And Videocard's
Well the xbox itself has a GeeForce 3 card and if i'm guessing right it's a fully supported directx8 card and the xbox is built around direcx8 standards?
So my point is that any card that is newer than the GeeForce3 can manage to emulate the xboxs hardware. The pixel and vertex shaders is a common standard, i mean like the gf3 has(guessing) version 1.2 or something like this (vertex and pixel shaders versions). A newer card like GeeForce FX has pixel and vertex shader version 2.0 ++ or something, and Ati cards above 8500 have shaders 1.2+ and 9500 and up series has 2.0 shaders if i'm not wrong! So in theory Splinter Cell should run just as good on your ATI cards as it will on the Nvidia basis cards. I also read Caustik was making his emulator on a Radeon 7000 :P if he is there would be no problems runnig the emulator with your ati cards, cuz they all use the same drivers (catalyst). G_G;; cucuuc if you like starcraft visit my page www.starcraftgamers.com <--- i programed it --;;
__________________
Did you know that in Korea gaming is so big that they Televise Games! They have about 10 channels only for gaming and around 6 of them are only showing Starcraft, the best starcraft player in korea makes about $500 000/year on just playing Sc!! He has event been in a Movie and you can se him in commercials on tv every day, he is one of the biggest cellebritys in korea today! His name you ask? Lim Yo Whan AKA SlayerS_ŽBoxeRŽ. You want proof? Go here --> http://www.war3.spb.ru/ and http://fedorov.dyndns.org/fpvod/ these sites have games recorded from korean tv so that we europeans can follow the sceene. That was all, hope you enjoy and start playing Sc!! |
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