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Old July 9th, 2003   #21 (permalink)
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Re: CXBX And Videocard's


>>if you like starcraft visit my page http://www.starcraftgamers.com <--- i programed it --;;

ooh! nice website. No vods, are you a member of team sweden?

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Old July 9th, 2003   #22 (permalink)
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Re: CXBX And Videocard's

Quote:
Originally Posted by zerocopy
>>if you like starcraft visit my page http://www.starcraftgamers.com <--- i programed it --;;

ooh! nice website. No vods, are you a member of team sweden?
Nopp i'm the manager with mazor whos is the head manager of the team, i'm just in the background helping and so on.
But I will attend at the swedish wcg finals as a organizer not a player =)
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Did you know that in Korea gaming is so big that they Televise Games!
They have about 10 channels only for gaming and around 6 of them are only showing Starcraft, the best starcraft player in korea makes about $500 000/year on just playing Sc!! He has event been in a Movie and you can se him in commercials on tv every day, he is one of the biggest cellebritys in korea today! His name you ask? Lim Yo Whan AKA SlayerS_ŽBoxeRŽ. You want proof? Go here --> http://www.war3.spb.ru/ and http://fedorov.dyndns.org/fpvod/ these sites have games recorded from korean tv so that we europeans can follow the sceene. That was all, hope you enjoy and start playing Sc!!
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Old July 9th, 2003   #23 (permalink)
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Hi,

At the end of the day, Most, if not all Directx functions can be run in software mode. Even the vertex and pixel shaders can be run on the CPU instead of the GPU. (See the Wine Directx -> OpenGL wrapper for the way they are currently emulating the shaders)

Yes this will most likely be slower, but once cxbx can actually run games, what's to say that the functions can't be added to run on low end graphics hardware as well. At the end of the day you pick your CPU/GPU and you take the framerate and features that provides.

But I won't disagree, the faster the card, the better it will go...
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Old July 9th, 2003   #24 (permalink)
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Re: CXBX And Videocard's

So, in other words, there's a VERY high chance we'll see XBOX emulation (at a decent stage) before ANY other system emulation.

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Old July 11th, 2003   #25 (permalink)
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Re: CXBX And Videocard's

Since Xbox is a DX8 part, and not DX9 any card that full supports DX8 should work fine. remember the GPU in xbox is basically a geforce3 with an extra vertex shader.

Quote:
Originally Posted by TerrorShocked
Well, caustik is using a Radeon 7000 series to develop CXBX on... It might be tough emulating some of the more complex features and graphics that his card does not support.
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Old July 11th, 2003   #26 (permalink)
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Re: CXBX And Videocard's

Quote:
Originally Posted by dpence
Since Xbox is a DX8 part, and not DX9 any card that full supports DX8 should work fine. remember the GPU in xbox is basically a geforce3 with an extra vertex shader.
However, Radeon 7000 is a purely DX7 card. No shaders.

- Exo
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Old July 11th, 2003   #27 (permalink)
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Re: CXBX And Videocard's

The XBOX GPU is the NV2A chip, the closest PC chip is the NV25 used in the Nvidia GF4-TI.

The GF4-TI is DX8.0 compliant, and has hardware support for Pixel Shaders (PS) 1.0/1.1/1.2/1.3 and Vertex Shaders. The ATI 8500/9000/9100/9200 is DX8.1 compliant, and has hardware support for PS 1.0/1.1/1.2/1.3/1.4 and Vertex Shaders. The GF-FX 5200/5600/5800/5900 should be DX9 compliant, but due to lack of full support in the drivers, is not. They support PS 2.0 and all lower levels (1.x). The ATI 9500/9600/9700/9800 is DX9 compliant. They support PS 2.0 and all lower levels (1.x).

Vertex Shading can effectively be emulated by modern CPUs of moderate speed. The SIS Xabre 400 cards support hardware PS, but use software-based VS.

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