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#21 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Posts: 2,954
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Re: CXBX And Videocard's
>>if you like starcraft visit my page http://www.starcraftgamers.com <--- i programed it --;; ooh! nice website. No vods, are you a member of team sweden? |
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#22 (permalink) | |
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Starcraft Pro :D
![]() Join Date: Nov 2002
Location: Sweden
Posts: 51
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Re: CXBX And Videocard's
Quote:
But I will attend at the swedish wcg finals as a organizer not a player =)
__________________
Did you know that in Korea gaming is so big that they Televise Games! They have about 10 channels only for gaming and around 6 of them are only showing Starcraft, the best starcraft player in korea makes about $500 000/year on just playing Sc!! He has event been in a Movie and you can se him in commercials on tv every day, he is one of the biggest cellebritys in korea today! His name you ask? Lim Yo Whan AKA SlayerS_ŽBoxeRŽ. You want proof? Go here --> http://www.war3.spb.ru/ and http://fedorov.dyndns.org/fpvod/ these sites have games recorded from korean tv so that we europeans can follow the sceene. That was all, hope you enjoy and start playing Sc!! |
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#23 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 2
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Hi, At the end of the day, Most, if not all Directx functions can be run in software mode. Even the vertex and pixel shaders can be run on the CPU instead of the GPU. (See the Wine Directx -> OpenGL wrapper for the way they are currently emulating the shaders) Yes this will most likely be slower, but once cxbx can actually run games, what's to say that the functions can't be added to run on low end graphics hardware as well. At the end of the day you pick your CPU/GPU and you take the framerate and features that provides. But I won't disagree, the faster the card, the better it will go... |
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#24 (permalink) |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,684
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Re: CXBX And Videocard's
So, in other words, there's a VERY high chance we'll see XBOX emulation (at a decent stage) before ANY other system emulation. ![]() ready2rumbelX
__________________
ready2rumbelX -Intel Core 2 Quad Q6600 (@3200Mhz) -Gigabyte 965P-S3 motherboard -2x2GB G.Skill PC-6400 (DDR2 800Mhz) RAM (4-4-4-12) -Seagate 320GB (IDE) and Western Digital 500GB (SATA II) H.D -Sapphire Radeon HD 4870 512MB GDDR 5 (850/4600) -Windows Vista Ultimate SP1 (x64) -Realtek HD w/ Creative PC Works 5.1 -2 x L.G DVD/CD-RW Combo - GSA-H62N
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#25 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: USA
Posts: 1,119
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Re: CXBX And Videocard's
Since Xbox is a DX8 part, and not DX9 any card that full supports DX8 should work fine. remember the GPU in xbox is basically a geforce3 with an extra vertex shader. Quote:
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#26 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Re: CXBX And Videocard's
Quote:
- Exo |
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#27 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 1
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Re: CXBX And Videocard's
The XBOX GPU is the NV2A chip, the closest PC chip is the NV25 used in the Nvidia GF4-TI. The GF4-TI is DX8.0 compliant, and has hardware support for Pixel Shaders (PS) 1.0/1.1/1.2/1.3 and Vertex Shaders. The ATI 8500/9000/9100/9200 is DX8.1 compliant, and has hardware support for PS 1.0/1.1/1.2/1.3/1.4 and Vertex Shaders. The GF-FX 5200/5600/5800/5900 should be DX9 compliant, but due to lack of full support in the drivers, is not. They support PS 2.0 and all lower levels (1.x). The ATI 9500/9600/9700/9800 is DX9 compliant. They support PS 2.0 and all lower levels (1.x). Vertex Shading can effectively be emulated by modern CPUs of moderate speed. The SIS Xabre 400 cards support hardware PS, but use software-based VS. --|BRiT| |
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