|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 172
|
X-Marbles is now completely playable. High scores are even saved correctly in %CxbxDir%\TDATA\[GameId]\.
Thanks go to TerrorShocked for a) Setting up the official Cxbx forum for me. b) Downloading tons of homebrew demos to test, finding X-Marbles was *very* close to playable. Also, thanks to kingofc for his progress. As you can see from the screenshots he's posted, he has made alot of progress with meshes and renderstates. Very impressive stuff ![]() I will do a release tonight, i'm sure some other people would like to see this in action. If you are interested in beta testing, we'll do this unofficially for now. Just send me an email with KrnlDebug.txt logs that you think are valuable. As retail games make progress, I will set up a system for beta testers. :guitar: caustik |
|
|
|
|
|
#24 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 172
|
You can get demos from #xbins on efnet. You basically walk in the channel, request a password, then ftp to distribution.xbins.org.
The pcsx2 progress is very impressive, it is really great to see the next-gen emu scene thriving. caustik |
|
|
|
|
|
#26 (permalink) |
|
Registered User
Join Date: Jul 2003
Posts: 10
|
Would any kernal logs of retail games seem of value?
EDIT: Just figured, "not much." Considering not alot of things are implemented yet. . . Crazy Taxi 3 requires 'KeSetTimer'? Last edited by ShinAli; July 1st, 2003 at 05:03. |
|
|
|
|
|
#30 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 53
|
screenshots
Here you can find some more nice pre-release screenshots: http://www.caustik.com/kingofc/
|
|
|
|
|
|
#32 (permalink) |
|
~¤ PanZeR ¤~ idRO Thor
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Valhalla, in Odin's throne
Posts: 3,145
|
Re: Pre-Release Screenshots
/me beg a beta to TerrorShocked
I want to see some other screenshots, I mean from other game, do you have more TerrorShocked? It's awesome to see it emulates hardly coded XBOX games.
|
|
|
|
|
|
#33 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
|
I think I speak for everyone (okay, I at least speak for myself) in asking if anyone knows the approximate speeds these demos run at on a real XBox... also, it'd be nice to know the specs of the computer(s) running the demos, as well.
- Exo |
|
|
|
|
|
#34 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 53
|
Re: Pre-Release Screenshots
On the xbox demos run really fast. The benchmark demo (a demo which creates much vertex data and shows it in rendering, then tellling how much it was) runs on the xbox with ca. 100fps and on a machnine with a 1.4G AMD Athlon with a GF2 card it runs in HAL mode with ca. 16 fps and in REF mode with ca. 4 fps. Some demos like the PointSprite demo run in REF mode faster.
Other demos which use quad rendering and linear textures (so xbox extensions have to be emulated) run too slow, but at the moment there is no other possibility to speed them up except to use a better machine with a GF4 card. |
|
|
|
|
|
#35 (permalink) |
|
Registered
![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 839
|
Re: Pre-Release Screenshots
I had to format, and I lost the beta I had on my mahine.
However, emulators actually loaded up and showed text without crashing (They hung up, but I guess this is an advancement) Some emulators that did this without crashing were Bochs, DGEN, FCEUltra, and a few others..... From the demos I have tested it seems that the better video card you have, the better the speed. I tried some on my old Athlon 600mhz with Radeon 7500 an got around 20 FPS.... I then tried it on my Athlin 1.6ghz w/ Radeon 9600 Pro and gor around 140FPS (Go Figure)
Last edited by TerrorShocked; July 6th, 2003 at 18:31. |
|
|
|
|
|
#36 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
|
Re: Pre-Release Screenshots
Quote:
![]() I imagine in the future you WILL need at least a GF3 level card to really emulate the XBox in any detail. Are you interested in getting one? Maybe we can start a donation or something ^^ - Exo |
|
|
|
|
|
|
#38 (permalink) | |
|
Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
|
Re: Pre-Release Screenshots
Quote:
__________________
![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- |
|
|
|
|
|
|
#40 (permalink) |
|
Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
|
Re: Pre-Release Screenshots
Oh to bad they look cool
__________________
![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|