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#1 (permalink) |
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Registered User
Join Date: Aug 2006
Location: silicon valley
Posts: 31
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Chihiro Bios Dumped
Good news! The x-box based chihiro arcade system bios has been dumped by Alex.
Last edited by Mr. Fabulous; October 12th, 2009 at 20:58.. |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Astounding news ![]() Please read my PM if you haven't already
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Chihiro is an Xbox1 based arcade machine. So yes and no.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#5 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
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Allow me to ask, why yes and why no?
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私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Because the hardware is [mostly] the same, but the software is [mostly] different. Unfortunately the XDK for Chihiro was never leaked. More on Chihiro, it uses .xbe files, but they are loaded differently than Xbox versions. The entry point and base addresses are very different (afaik... well, at least the dashboard is). So far, it looks like Cxbx can still load the xbe fine, but the memory address issues will have to be addressed first. It's still low priority for Cxbx to emulate this now though.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#8 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
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Understood, thanks shogun, I really enjoy reading your technical post about Xbox/Chihiro. Cheers .
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私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#10 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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This thread was worth it because I'm also VERY interested in this (and I have been for over a year now). This is very exciting news, and I'm glad I have this information on this for my Non-Cxbx related projects ![]() It may not be related to Cxbx directly, but not everything revolves around Cxbx either.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#11 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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but you said that : Because the hardware is [mostly] the same, but the software is [mostly] different. Unfortunately the XDK for Chihiro was never leaked... i´m confuse the b.i.o...this code system integrated with cxbx help you to the out of some xbox games??is the same board for to run it?.... simple question: if each error in reads of cxbx rpresents 2 codes: 0x00...EIP@::0x000....why are in 2 parts ? is a call? |
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#12 (permalink) | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,509
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Quote:
Quote:
Quote:
[jcifs] NT Status Code Descriptions? The next one is where the crash occurs. This location can represent many things. Usually, the serverity of a crash can be determined by looking at where it crashes (and sometimes how, explained above). I'll try to list a few common locations:
Nisse's branch (and now mine) can trace the EIP register's history so we can see what happens before the crash. This is useful for tracking DirectSound stuff (where XREFs are common). Thanks for asking, it gives me a good idea. When an Nt* function fails, it would be a good idea to show in the debug output what error code it is. This will help a lot.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog Last edited by blueshogun96; 3 Weeks Ago at 22:45.. Reason: Automerged Doublepost |
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#13 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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Windows NT kernel??? wow why is this inside? do you have fixe something like 0xC0000005 ?? CxbxKrnl.dll., dsound .dll , ntdll.dll. is posible make a general fixes with all this dll ? this codes apply to 0x8combinations, maybe you need a variable, if some addres like this is rejected try mode fixes, and turn in the debugger...something like this:debug info: code exeption 0x00...EIP@::0x000 , the program goes to this steps:tryng dsound hack integrated adding addres, solve null allocation, if som hack doesn´t works, try with general kernel api allocation, or d3d parameters tries....well is a idea, somthing like atabase applied to a routine test for self-correction that the program has a many options, variables, and wildcards thanks for your awesone answer...atte: saintseiya |
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#14 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: right from the motherboard
Posts: 3
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Quote:
Sorry, but your posts always look like a script collecting random buzzwords and throwing them out to public. I understand that you are really interested and one of the few who are actively posting but don't you think that a post should at least somehow make sense? |
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