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#1 (permalink) |
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Registered User
Join Date: Aug 2009
Location: canada
Posts: 17
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Reuest for a feature for Silent Scope Complete
Could you please figure out how to render the scope's surface/texture to another window? I want to make a silent scope rifle with a real LCD and it'd be much easier if this emulator could just pass it to another window. And since the game doesn't support a light rifle, could you have the emulator take control of the X/Y position of the scope and let us control it via the mouse? Otherwise I have to buy a component capture card, and write software to locate the scope... |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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We're emu authors... not miracle workers. It's a cool idea, but unfortunately we can't make everybody's dreams come true. Otherwise everybody favourite game would be playable. Second, we don't even know how the lightgun works (in software). Compatibility is our biggest issue here, not lack of features.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#3 (permalink) |
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Registered User
Join Date: Aug 2009
Location: canada
Posts: 17
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I didn't think it'd require a miracle. Just finding which surface is used to render the scope to, and passing a copy (bitblt?) of it to another window. As for the lightgun, you don't need to find out how it works. Just find which memory addresses house the X/Y coordinates, and take control of them. Similar to how you'd find gameshark codes. I am a programmer so I only made the suggestion cause I felt it's possible. However I am not a programmer of your app so I'm not arrogant enough to assume I must be right. Though I get what you meant about compatibility. |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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I don't mind anyone making requests. It's just that sometimes people go to far. Plus I'm a little burned out right now... and I'm about to fall asleep at this keyboard. It's really more complicated than it sounds. First of all, the game needs to work! I don't have it and I have no idea what XDK it uses, so that really halts everything right there. If you post an xbe dump, then I can determine the possibility of this game serving as a good enough candidate to emulate. Second, tracking down a certain surface/texture without the actual source code is hard. Since textures are normally packed into resource files and read as file offsets, that's makes it bad enough right there. Lastly, since this is an HLE emulator, we'll need to find out what interfaces interact with the lightgun in the first place. There is a lightgun library, but I've never been able to find it in the XDK. Yes, I have tried before (HOTD III). I'm not trying to be mean, but things like that take time. And that's not a resource I have much of to spend on this emulator like I really want.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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Okay, good. But do you think you can do an .xbe dump for Silent Scope, please? I'm still curious as to what XDK it uses. Shadow_tj would also like this as well. Thanks. Edit -> Dump xbe info to -> File...
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#9 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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Quote:
Quote:
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#11 (permalink) |
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Never give up your dreams
Join Date: Dec 2008
Location: Brazil
Posts: 14
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guy... i don't know if that's correct... but I make a ISO with a backup of my xbox game and then extract the files in the ISO using the CXbox Tool. if that's wrong i don't know... but, if it is, please tell me another way to make it respecting the law!
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#12 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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Quote:
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#14 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 164
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Good. Dont expect the game to work though *but* do transfer the whole game to the pc. If even *something* is visible apart from a black screen and some disc access then that'll make it more likely that devs like blushogun will work on it.
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#15 (permalink) |
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Registered User
Join Date: Aug 2009
Location: canada
Posts: 17
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Got it up for you. Though there seems to be individual XBE files for each version of silent scope on the disc, I uploaded the one for the main menu. I can post those others if you'd like but I assume it'd use the same SDK version |
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#16 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,518
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It's a 5558. Thanks. I have that XDK, and I guess the biggest challenge besides the lightgun APIs would be the sound. Other than that, I'd say emulating this game would be possible.
__________________
[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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