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#41 (permalink) | |
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PrismSub7
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 55
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Quote:
Smashing Drive Then go to 'File' > 'Get XDK info from Xbe'. It should output a .txt file with the information. Then repeat this 1000 times and upload the output to ngemu. You'll only to read the *.xbe files from the dvd/iso's. |
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#42 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: USA
Posts: 86
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Wow. This is fantastic. I'm so glad to see that we have a whole community of people willing to spend a little of their own time to help our fantastic developers. XBOX emulation really seems to be coming along! |
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#43 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands
Posts: 97
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I'm currently busy upgrading the XdkTracker tool; Things I've already done: - integrated all load-code into 1 method, preventing duplicate code - introduced the difference between Title & dump FileName - added a column showing which dumping tool was used - each column in the import-window can now be sorted - during import, you can now overwrite XBE titles already in the database with new info from the XBE dumps (there's also a Select All/Invert/None popup menu available now) Things I plan on doing : - better duplicate detection during import (using title®ion) - embed XBE list into main window - add an extra column for region information - integrate import-window and main list into one piece of code - column-selection popup (Un-/hiding libraries) - delete/merge/edit popup-menu options - batch-rename XBE dumps to a convention like FileName = TitleToFileName(Title) + RegionString + '.txt' - batch-dump XBE's (from a folder, search all XBE's, dump each of XBE found, import the result - all in one go) Any other suggestions? PS: We'll be providing an all-new build of Dxbx + XdkTracker near christmas - keep your eye on http://www.shadowtj.org/main/index.html (or these forums) for updates |
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#44 (permalink) |
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Registered User
Join Date: Jul 2008
Location: right from the motherboard
Posts: 3
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Add a list of all released XBOX-titles to the tracker. That way you know, which ones are still missing. An obviously complete list can be found here: Xbox Games List |
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#45 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I have Ninja Gaiden Black iso but how do I dump Ninja Gaiden Black for xdk? I have XDK Tracker but I cannot figure it out. Thanks.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#46 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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XBE Dumps can be made with Cxbx / Dxbx CXBX / DXBX: Load the game into cxbx - File -> Open Xbe When the game is loaded you can export the xbe info Edit -> Dump Xbe info to -> File you can then insert a filename for the dump. (Dont forget where yah saved the dump when you wanne upload it ).. XDKTracker: Xdktracker can read xbe info directly into the xdktracker. This way you make a list of your games without exporting all xbe files... the tracker has a function to export a list into xml format... this is under the File menu option... but that is not what we are looking for now... The tracker is a simple tool so we have a list of Games with there Xdk version number. So if you wanne upload your game xbe dumps... use Cxbx or Dxbx. For people who dont have latest versions... the 7.8c version of cxbx is good also and can be downloaded from Caustiks website Cxbx, The Xbox Emulator -> Download |
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#47 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands
Posts: 97
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Quote:
- get a hold of XIso (this tools is included with Dxbx, so just download that) - open up your iso with that tool (XIso) - extract this to a folder of your liking - in the root of this folder, you'll find a file called 'default.xbe' - dump the XBE information of this file with either Cxbx or Dxbx (Or XdkTracker, is you're willing to wait until we release a build that can do this.) - post the resulting file on this forum (or send a PM) Cheers! |
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#48 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I finished extract this to a folder of my liking. I hope I am right. ![]() Here: Ninja Gaiden Black USA
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; December 8th, 2008 at 16:56.. |
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#50 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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ok both dumps are perfect done... except for the name of the dump from Petit Copter. when yah make a dump name it [GAMENAME].txt So the dump should have be named "PetitCopter.txt" this so everybody knows what is in the file.. and files can only uploaded once to ngemu. So nobody can insert Xbe.txt annymore.. so except the name thing are the dumps perfect
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#51 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Really ? Wow, it's my first time. Yay! I am happy. Thanks. I am happy to share it. One day hope Ninja Gaiden Black will be able to run this emulator.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#53 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Drecksau
Posts: 2
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Hi, i'm new here. I come from Germany and i'm learning english in year 8. So please don't be angry if i don't understand everything, but i've got a good dictionary so i think it won't be a big problem for me. I've got a question: If i want to play the game "Smashing Drive" what must i do? I've got already the .iso file, and i have extracted it. If i want to start it with CxBx an error message is on my screen. Could you explain to me what am i doing wrong? Green Day |
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#54 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,503
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Hey there. Haven't posted in the Xbox forums in a while, but here's what I can tell you. Sorry if I didn't make these clear from the beginning... 1. Smashing Drive only works on my source branch. I've been meaning to update it, but keep forgetting because I'm usually really busy IRL, sorry So the latest branch of mine (shogun3d) is not the latest one.2. Only the NTSC version's compatibility has been confirmed, so I can't garuntee that the PAL version will work (assuming that's the version you have). 3. In order to actually run the game, you'll need a copy of OllyDbg. You can find that on google. Place a copy of the Cxbx.dll in the same directory of the .exe Cxbx generates. Open OllyDbg and make sure exceptions are passed on to Cxbx by changing them in the debugging options @ the exception tab. Before running you'll have to patch the function D3D::SwapStart (XRef), fill it with NOP instructions (except for the RET instruction at the bottom). I need to write code that actually intercepts that function and emulates the function called by it (I was being lazy). Open the .exe file generated by Cxbx and run Smashing Drive. Be warned that it will run very slowly. I only get 2fps max ingame. 4. One more thing, Cxbx does not run games from .iso format. You need to extract the contents from the .iso and open the .xbe file with Cxbx.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#55 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Drecksau
Posts: 2
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I've got the .xbe extracted from the iso and I loaded it with CxBx. After that I exported the .exe with CxBx (and i didn't forget the .dll in that directory). What must i do in OllyDbg? I couldn't find that function. How am I searching it (there are many lines ^^)? I hope you could help me. Green Day |
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#56 (permalink) | |
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Registered User
Join Date: Jan 2009
Location: Sweden
Posts: 1
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Hi shogun and Caustik, I think you guys should think about applying to join GSoC (Google Summer of Code) this year. Google Summer of Code Discuss | Google Groups Quote:
Start preparing and publicly announce your intentions to apply to GSoC early is my advice! ![]() PS! Feel free to borrow some ideas from XBMC wiki articles on GSoC: XBMC | Google Summer of Code 2009 XBMC | Google Summer of Code 2008 Happy coding!
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Best regards / Andreas Setterlind (a.k.a. Gamester17) XBMC Project Manager gamester17@xbmc.org http://xbmc.org |
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#59 (permalink) |
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Registered User
![]() Join Date: Dec 2006
Location: Brazil
Posts: 72
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It seems that games with "low-graphics" and not heavy shaders games is more easier to make working. So what about Auto Modellista? This game seems to be very light and not too many 3D graphics I'm not requesting, just an idea
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AMD Athlon 64 3000+ @2.2Ghz Socket 754 Newcastle 130nm/ASUS K8V-X/XFX GeForce FX 5500 256MB 128-Bit AGP-8X Downclocked/Seagate SataII 250GB 8MB Cache/512MB DDR-400/Samsung SyncMaster 920N 19" Consoles: Atari/MasterSystem/Mega Drive+SegaCD/SNES/N64/GBC/PS2/DC/GCN/Xbox ![]() Público - Windows Live SkyDrive - Dolphin Builds Last edited by darkh4wk; February 17th, 2009 at 02:45.. |
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#60 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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..a question for cxbx dev ...are some new private svn with changes and fixes coming to compile? i´m simple compiler i´m waiting for this time..i have readed every thread and there are news over all xdk tracker and pass to d3d9..well ...is my only question..thanks
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