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#1 (permalink) |
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将軍
![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 303
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Cxbx progress
Looking at Cxbx I found that it is updating by someone called "dstien" and as you can see he made a lot of revisions of it, does anyone know him? Anyway the revision 105 (1 day ago) was made by Caustik is only a copy (Copied remotely) but it probe he still interested in XBOX emulation, correct me if I´m wrong. So please check the Cxbx SVN: SourceForge.net Repository - [cxbx] Index of /
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV:鈴木 麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、あなたの声が大好きですよ。 http://www.aoni.co.jp/actress/sa/suzuki-mariko.html |
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#2 (permalink) | |
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Burnin' up for YOU
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,685
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If you mean blueshogun, he just updated his private branch with all signficant progress since last year. Quoting myself from here Quote:
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< deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> <(^_^)> ![]() Join the IRC channels (opens in your default IRC client) -> #ngemu -> #pcsx2 |
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#3 (permalink) | |
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将軍
![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 303
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Quote:
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV:鈴木 麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、あなたの声が大好きですよ。 http://www.aoni.co.jp/actress/sa/suzuki-mariko.html Last edited by shogun_nihon; August 24th, 2008 at 14:31. |
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#5 (permalink) |
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将軍
![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 303
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I see you are making a great job, finally I know you. Are you planning to improve the emu for more than this 2 games? Cheers
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV:鈴木 麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、あなたの声が大好きですよ。 http://www.aoni.co.jp/actress/sa/suzuki-mariko.html |
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#7 (permalink) |
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Registered User
![]() Join Date: Sep 2003
Posts: 93
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Hi Guys I just wanted to say great job in what your doing I appreciate that also could you send me a website link to this latest cxbx emulator your working on right now? well thanks for everything I will talk with you later on see ya later!
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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hehehe nisse yah screenshots are looking good. my qeustion is simple.. how you people are working with all those branches ? is there a root where all changes are comming 2gether. or are you all yust working your own way and pick the changes from other branhces you like ? or will there come a root branch where best of all the other code is comming 2gether ? |
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#9 (permalink) | |
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Just an Emu Nerd.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,467
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Quote:
keep it up!
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My EeePC 901 white: Intel Atom 1.6ghz | 2GB DDR2 667@533 | 4GB Main SSD | 64GB Additional SSD! | WinXP Home SP3 | 16GB Transcend SD | Logitech NX50 Laser Mouse My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#10 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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Quote:
Quote:
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#11 (permalink) |
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Registered User
![]() Join Date: Sep 2003
Posts: 93
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Nisse Hi Nisse it's Frog I just wanted to say thanks for the link but I was asking for release of the xbox emulator your working on right now like a download link of a revision or an unofficial or official build would you be able to give me that link to it? thanks for your time and patience and thanks for listening I hope you have a great day and thanks for everything! |
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#12 (permalink) |
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将軍
![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 303
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Nisse you are doing a great job there, those pictures of CXBX running FUTURAMA really impressed me and please don´t stop posting images of your progress.
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV:鈴木 麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、あなたの声が大好きですよ。 http://www.aoni.co.jp/actress/sa/suzuki-mariko.html Last edited by shogun_nihon; August 25th, 2008 at 23:52. |
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#13 (permalink) |
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Registered User
![]() Join Date: Sep 2003
Posts: 93
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Nisse Hi Nisse I just wanted to say to you your doing a great job working on this one I hope to see better results thanks for working on it. If you ever need help let me know I am not a professional but a beginner though I have messed around with the cxbx emulator code before just changed stuff and see what the emulator would do and so much more well I will talk with you later see ya later! |
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#14 (permalink) | |
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Just an Emu Nerd.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,467
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Quote:
is the correct URL isn't it? will try it soon, what version of futurama works? PAL or NTSC? @Frog186: your posts are ... weird... don't ask for binaries because its senseless, the SVN gets updated every time so its better to compile it yourself. |
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#17 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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Thanks for the kind words, but the credit should really go to the people who made Cxbx. Futurama is in a way like Turok, where the XDK features used by the title matches those already implemented by the emulator. Apart from a few minor additions, I merely ported function signatures used by Futurama's XDK version to Cxbx. There are several issues to resolve, the biggest ones appears to be exposed by the new compiler version, new games, or a combination. Some games crashes the memory allocation debugger while working fine without alloc tracking. When compiling in debug mode a synchronization issue with the initial proxy thread appears. As for Futurama there are also rendering issues like corrupted shadow maps, missing textures and flickering video playback. And, of course, ADPCM sound is completely ignored. Although Futurama gameplay appears to be stable (can complete levels), I see no point in distributing binaries at this point as it would only be useful for other developers anyway. If you actually want to play the game, get a console or a PS2 emu. Quote:
I'll send you a PM...Quote:
I have the PAL version myself, but it would be nice if someone could verify if there's a difference. I don't know if this game has been dubbed to other languages, cartoon spin-off games tend to have different regional versions. |
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#18 (permalink) |
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Registered Mule
![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 819
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Very impressive work Nisse. It is great to see another individual who can bring something to the xbox emulation scene, which now has some tremendous developers.
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"If you wish to make an apple pie truly from scratch, you must first invent the universe." - Carl Sagan
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#19 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,220
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Hmmm. It's been quite a while since I've had any online time, or else I would have replied sooner. I was thinking about buying Futurama for Cxbx earlier, then I thought to myself, "Futurama? Naw, I bet that game will N-E-V-E-R work!". You proved me wrong, great! I'll try to buy the NTSC version this weekend and see if it works. If you want to see what changes I made, you'll need to download the source and do a search within the entire solution for my nick (shogun). If you need me to explain things personally, let me know. My online time is serverely limited right now, but I still do have some time on my hands (about 3 hours a day). Thanks and take care. EDIT: I didn't notice you had got Celebrity Death Match working too. I have that game, but never thought to try it. What debugging techniques do you use?
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated Sunday, October 26, 2008) Last edited by blueshogun96; August 28th, 2008 at 23:50. |
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