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Old June 11th, 2004   #21 (permalink)
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Quote:
Originally Posted by Riskbreaker927
That's a little ridiculous. SSE is not something that should be removed from anything, ever. SSE is like MMX on crack.

Furthermore, if your processor doesn't support SSE, you probably wouldn't get anything close to playable speed with or without SSE. Athlon XPs have been around for probably 2 years now. For about the price of a Gamecube game you could have your computer running Chankast. Given these circumstances, it's a little unreasonable to ask the authors to code something -retarded- so you can run the program they've already totally beasted up.
Hehe.. MMX and SSE are two different things. SSE is FPU (floating point, decimal math) SIMD (single instruction multiple data), while MMX is ALU (integer unit, whole number math) SIMD. SSE is used to accelerate FPU operations, which the SH-4 CPU has, a very powerful FPU. Although I agree SSE is very helpful for Chankast, it should put 3DNow!/3DNow!+ (amd's successor to SSE) to use, for CPUs which don't support SSE. T-Birds or earlier Durons for example could run Chankast, if that happened.
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Last edited by cooliscool; June 11th, 2004 at 03:56.
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Old June 11th, 2004   #22 (permalink)
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ah i have to wait an extra day... at least for alpha 0.1 i did, it was released saturday morning i had to wait until near sunday morning as the time difference :|
heh worth the wait though
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Old June 11th, 2004   #23 (permalink)
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Do you think that Chankast Alpha 0.2 will run on Windows Millenium?
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Old June 11th, 2004   #24 (permalink)
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NO i don't think chankast will work on Windows ME
Why do people expect such an advanced emulator to work on their acient
crap
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Old June 11th, 2004   #25 (permalink)
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Quote:
Originally Posted by cooliscool
Hehe.. MMX and SSE are two different things. SSE is FPU (floating point, decimal math) SIMD (single instruction multiple data), while MMX is ALU (integer unit, whole number math) SIMD. SSE is used to accelerate FPU operations, which the SH-4 CPU has, a very powerful FPU.
I think he only made the simple comparison because they both provide speed-ups for applications using them.


Quote:
Originally Posted by manboy
NO i don't think chankast will work on Windows ME
Why do people expect such an advanced emulator to work on their acient
crap
Do what you will, but when will you realize that not everyone is waiting for comments as provacative as some of yours? You could provide the same answers nicely aswell.
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Old June 11th, 2004   #26 (permalink)
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I don`t think that Windows ME is a crap. You can run there more stuff than on XP. Anyone now if is possible to have two op. systems and switch over between them? If yes, what program do I need? I really want to try this supr emulator. Chankast team is really amazing!!!! Thanks
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Old June 11th, 2004   #27 (permalink)
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You can run there more stuff than on XP.
You are totally wrong...
BTW i have 3 OS - Win2K,WinXP,WinMe - i can run any of them - when you installing XP or 2K and already have another Win, then OS switcher installing with them...
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Old June 11th, 2004   #28 (permalink)
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Thank you for help D.Strange. I will try it.
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Old June 11th, 2004   #29 (permalink)
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If I recall supposively the only thing stopping Windows older than XP from working correctly is the CD-Rom emulation using I/O control. I believe someone on the team or someone who'd talked to them pointed out if the emulator used ASPI instead then it should work on older windows OSes.
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Old June 11th, 2004   #30 (permalink)
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If they add ASPI driver then Chanka will work in Win2k but in Win9X - not... So really old systems like WinMe/98 is useless for DreamCast emulation...
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Old June 11th, 2004   #31 (permalink)
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what? ASPI works fine in win9x. It's 2000 and XP that are a bit buggy with it.
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Old June 11th, 2004   #32 (permalink)
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*sigh*
Chanka just crashes in Win9X after init - its not ASPI problem.
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Old June 11th, 2004   #33 (permalink)
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Yeah, I know about the logistical differences in what the instruction sets do. I was, as Gaurav said, merely making a connection between the ultimate goal of both instruction sets - to make sh!t faster.
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Old June 11th, 2004   #34 (permalink)
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Q: What system requirements does Chankast have?
A: In order to be able to use Chankast your PC must meet the following requirements:

Intel Pentium 3/4 or AMD Athlon XP processor (2 Ghz or faster recommended)
ATI Radeon or Nvidia GeForce video card
DirectX 9b
Windows XP or 2003 (other Windows versions will not work)
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Old June 11th, 2004   #35 (permalink)
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Quote:
Originally Posted by refraction
Q: What system requirements does Chankast have?
A: In order to be able to use Chankast your PC must meet the following requirements:

Intel Pentium 3/4 or AMD Athlon XP processor (2 Ghz or faster recommended)
ATI Radeon or Nvidia GeForce video card
DirectX 9b
Windows XP or 2003 (other Windows versions will not work)
Exactly.

To all thoes that are complaining:

1. You read the bloody requirement page. You see that your computers are pretty much useless for running Chanka.
2. Why would the authors waste their valuable time trying to code for ancient platforms
3. You wouldnt go complaining to HL2 or Doom3 developers (or would you?) about not being able to run thoes games on your 1ghz duron ATi Rage Pro's, so get over it. You need new hardware/Software. Its just the way things are.

Feel free to b!tch back, I wont care because the truth does hurt.
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Old June 11th, 2004   #36 (permalink)
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As I said before, if you have Win9X and Direct X 9.0b with a decent CPU and Graphics card, someone on Chanka's team said if CDROM emulation was done with ASPI it would work on Win9X. If Win9X crashes on Init it's probably a gfx card driver issue. But in the end, who really cares? It's not exactly hard to install WinXP. Beside it's way better than 9X.
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Old June 12th, 2004   #37 (permalink)
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Quote:
Originally Posted by cooliscool
Hehe.. MMX and SSE are two different things. SSE is FPU (floating point, decimal math) SIMD (single instruction multiple data), while MMX is ALU (integer unit, whole number math) SIMD. SSE is used to accelerate FPU operations, which the SH-4 CPU has, a very powerful FPU. Although I agree SSE is very helpful for Chankast, it should put 3DNow!/3DNow!+ (amd's successor to SSE) to use, for CPUs which don't support SSE. T-Birds or earlier Durons for example could run Chankast, if that happened.
The funny part is that the Athlons are the (x86) CPUs with the very strong FPU.

You do realize one thing adding anything to the standard x86 instructiosn does is add registers -- very useful, given the x86 as you techies recall only has 8 general purpose ones and I gather any modern gaming console has quite a bit more.

* waits for someone to compile a next-gen console emulator for the Athlon 64 with SSE2 *
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Old June 12th, 2004   #38 (permalink)
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* waits for someone to compile a next-gen console emulator for the Athlon 64 with SSE2 *
Dreams,dreams...
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Old June 12th, 2004   #39 (permalink)
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ok chanka 0.2 is out and it is damn great release. shenmue 1,2 works nearly perfect.

thank you god that you gived us emulation and to the chanka team for this great release.
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Old June 12th, 2004   #40 (permalink)
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Quote:
Originally Posted by cooliscool
Hehe.. MMX and SSE are two different things. SSE is FPU (floating point, decimal math) SIMD (single instruction multiple data), while MMX is ALU (integer unit, whole number math) SIMD. SSE is used to accelerate FPU operations, which the SH-4 CPU has, a very powerful FPU. Although I agree SSE is very helpful for Chankast, it should put 3DNow!/3DNow!+ (amd's successor to SSE) to use, for CPUs which don't support SSE. T-Birds or earlier Durons for example could run Chankast, if that happened.
Thank you. My computer would run this emulator just fine. Just becuase it doesn't support sse doesn't meen its slow. It runs farcry at 40 fps in 1024x768. This should be no problem. My cpu does have 3DNOW but not SSE
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